Hacker News new | comments | ask | show | jobs | submit login

I found the same to be true. I've been trying lately to give up approaching music from the "I have this idea I want to get down" perspective. Instead, I set up my studio in such a way that I can easily "play around" and come up with ideas on the fly, and then elaborate on those.

Switching from a DAW to a mostly-hardware setup helped with this, as it's easier to "play" with knobs/sliders/keys/pads than virtual objects accessed via mouse/keyboard. Once you get things wired up, it's pretty straightforward: play around, find something you like, track it in, build more stuff over it.

Ever since making this switch, I found the parts that I used to practice/enjoy (like slicing and manipulating samples, for instance) feel much more tedious.

Another benefit is that it's easier to make mistakes, which often have more interesting results than the thing you originally intended. My guess is because this violates your internal "patterns" and forces you to think outside of your normal "music creation" schema, resulting in a more creative/unique outcome.

I've also tried to switch to "totally live" recording (i.e. minimal sequencing beyond loops and patterns, all automation and non-repeating parts done on the fly), and that's a bit more challenging, because you have to redo everything if you, say, screw up a little solo bit.

Guidelines | FAQ | Support | API | Security | Lists | Bookmarklet | Legal | Apply to YC | Contact