My friend and I want to create a roguelike. We hacked stone soup a little, then ran out of time.
I'm interested in EAs like ericb, and want to see, if combined with human creativity, they can produce interesting creatures.
Also, once I have time, I've thought of implementing a MUD in scheme so that it is reprogrammable by the players. I'd use kawa so they also have the power of the java libraries.
I'm interested in EAs like ericb, and want to see, if combined with human creativity, they can produce interesting creatures.
Also, once I have time, I've thought of implementing a MUD in scheme so that it is reprogrammable by the players. I'd use kawa so they also have the power of the java libraries.