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Waaat? I read that quote a few times, and I still can't tell what it's trying to say. Is it saying triangles as the basic building block of 3d objects is used as a way to power gate certain cpus that supposedly have better support for squares because they're "four wide"? If so, then yes I agree who ever wrote that has no understanding of what they're talking about.



The "too reliant on triangles" is the first hint. As if the game and GPU industry are full of idiots that don't know the fundamentals of their field. Then, a triangle utilizes three lanes of SIMD. What, because it has three sides it uses three instructions? Or is it the GPU drawing those things? And lets see what StackOverflow might tell us if we were the authors researching quads superiority to triangles for gaming:

https://gamedev.stackexchange.com/questions/66312/quads-vs-t...




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