Features over GridMove:
- High DPI support
- layout is defined in XAML which should be familiar for many Windows .NET developers
- XAML allows some slick UI customizations
- window filters by class, title, program (you don't want fullscreen games to be affected by this app)
- hotkey remapping (not hardcoded hotkeys)
- realtime layout editor with preview
In plans for paid version (likely around $3):
- support for StackPanel, WrapPanel, etc based layouts
- zones with tabs (multiple windows in a same rectangle with little "tabs" over it)
- automation rules (e.g. if there's a fullscreen app running, move windows to secondary screens; automatically move new windows to preferred zones; rearrange windows, that have not been used for a long time, etc)
However, i3 is quite functional, and Stack supports overlapping when necessary. So there're some UX compatibility problems to think about.
I'd be interested to know what functionality do you really use on a regular basis. Especially, it would be interesting to know _why_ do you use it. E.g. not just "I want to split my screen in half and put W1 to the left, and W2 to the right" but "I want to see all my open windows the most comfortable way possible".
For example: generally you don't just want a chat window constantly visible, you also don't usually need it to take half of 30 inch screen. So with an ideal app you should say, that it does not require more than 10cm width and 6cm height, and WM will figure out the rest.
I'm not a super sophisticated user of it.
I appreciate ability to arbitrarily split panes vertically or horizontally and also moving windows around with alt+shift+hjkl. Alt + enter brings up a new terminal.
Ctrl + d brings up dmenu or similar "global search/run text input".
It's easy to jump around virtual screens/tabs (alt + tab#).
Alt+f full screens a pane.
Basically you don't need the mouse much and it uses hjkl so vim users like it.
If you get those, it's probably pretty good coverage for i3 fans.
- moving windows around is done with Win+Arrow key
- if you want to bring a new terminal with a hotkey, you can just assign one in shortcut properties (that's a Windows feature). Once automation feature is implemented, that terminal will behave similarly (or better than i3).
- sounds like Ctrl + d is basically Win key on Windows, that brings up start menu with integrated search
- virtual screens are already available on Windows 10, and there are hotkeys
- maximizing a window already has a hotkey in Windows 10 as well - Win + Up. Currently, Stack overrides that hotkey though
- hjkl sounds possible, however, I'd like to avoid modes, so they'll have to be used with modifiers
I will see what I can do to make it possible to run similarly to i3.
Every time I use a macbook I twist my fingers horribly to copy and paste.
Regarding your $3 price for the paid version, I think you should be careful not to set the price too low. I happily paid $18 for the professional version of AquaSnap.
I HATE paid programs and love donation model. I think my favorite is Synergy (Software Keyboard Mouse sharing) over say purchases from say Partition Magic (Live Linux OS for System repairs). Would be interesting to see how much they actually make.
Can I just say, it's worth easily ten bucks a copy, to me, to have the baseline settings configurable by group policy.
Super product useful for power users and developers: So many dollars.
Super window manager that I can set to increase productivity even on a sales floor, but where I want defaults for streamlining our help desk procedure: Above dollars plus about twenty to thirty per seat.
I think extensibility and accessibility are extremely important for window managers.
"Slate: A window management application (replacement for Divvy/SizeUp/ShiftIt)": https://github.com/jigish/slate
"aQuery: like jQuery for Accessibility": http://donhopkins.com/mediawiki/index.php/AQuery
Check out Morgan Dixon's and James Fogarty's amazing work on user interface customization with Prefab, about which they've published several excellent CHI papers:
"Prefab: What if We Could Modify Any Interface?": https://www.youtube.com/watch?v=lju6IIteg9Q
Imagine if every interface was open source. Any of us could modify the software we use every day. Unfortunately, we don't have the source.
Prefab realizes this vision using only the pixels of everyday interfaces. This video shows the use of Prefab to add new functionality to Adobe Photoshop, Apple iTunes, and Microsoft Windows Media Player. Prefab represents a new approach to deploying HCI research in everyday software, and is also the first step toward a future where anybody can modify any interface.
Presented by Morgan Dixon and James Fogarty at CHI 2010.
"Content and Hierarchy in Prefab": https://www.youtube.com/watch?v=w4S5ZtnaUKE
Prefab realizes this vision using only the pixels of everyday interfaces. This video shows how we advanced the capabilities of Prefab to understand interface content and hierarchy. We use Prefab to add new functionality to Microsoft Word, Skype, and Google Chrome. These demonstrations show how Prefab can be used to translate the language of interfaces, add tutorials to interfaces, and add or remove content from interfaces solely from their pixels. Prefab represents a new approach to deploying HCI research in everyday software, and is also the first step toward a future where anybody can modify any interface.
"A General-Purpose Bubble Cursor": https://www.youtube.com/watch?v=46EopD_2K_4
We present a general-purpose implementation of Grossman and Balakrishnan's Bubble Cursor (http://www.tovigrossman.com/BubbleCursor/), the fastest general pointing facilitation technique in the literature. Our implementation functions with any application on the Windows 7 desktop. Our implementation functions across this infinite range of applications by analyzing pixels and by leveraging human corrections when it fails.
"Prefab: Implementing Advanced Behaviors Using Pixel-Based Reverse Engineering of Interface Structure." at CHI2009: https://redesign.cs.washington.edu/sites/default/files/hci/p...
"Prefab: What if Every GUI Were Open-Source?" at CHI2010: https://homes.cs.washington.edu/~jfogarty/publications/works...
Current methods for implementing graphical user interfaces
create fundamental challenges for HCI research and
practice. Researchers are often unable to demonstrate or
evaluate new techniques beyond small toy applications, and
practitioners are often unable to adopt methods from the
literature in new and existing applications. This position
statement examines a vision in which anybody can modify
any GUI of any application, similar to a scenario where
every GUI of every application is open-source. We are
currently working to enable this vision through our
development of Prefab, using pixel-based interpretation of
GUIs to enable modification of those GUIs without any
cooperation from the underlying application. We see
participation in the FLOSS HCI workshop as valuable in at
least two regards. First, fully realizing this vision will likely
require a community-based approach, so we are interested
in Prefab as a platform for collaboration between HCI
researchers and the FLOSS community. Second, enabling
arbitrary modification of any GUI would seem to blur many
current distinctions between open and closed applications,
introducing new research questions and further magnifying
the importance of the workshop’s focus."
"Content and Hierarchy in Pixel-Based Methods for Reverse-Engineering Interface Structure" at CHI2011: http://homes.cs.washington.edu/~jfogarty/publications/chi201...
"A General-Purpose Target-Aware Pointing Enhancement Using Pixel-Level Analysis of Graphical Interfaces" at CHI2012: https://homes.cs.washington.edu/~jfogarty/publications/chi20...
And if you're into the history of window management, and would like to read some interesting discussions about many great ideas, check out this classic Springer Verlag book that's now available free online:
"Methodology of Window Management": http://www.chilton-computing.org.uk/inf/literature/books/wm/...
By F R A Hopgood, D A Duce, E V C Fielding, K Robinson, A S Williams. 29 April 1985.
This is the Proceedings of the Alvey Workshop at Cosener's House, Abingdon that took place from 29 April 1985 until 1 May 1985. It was input into the planning for the MMI part of the Alvey Programme.
The Proceedings were later published by Springer-Verlag in 1986.
My favorite chapters:
"Ten Years of Window Systems - A Retrospective View" by Warren Teitelman: http://www.chilton-computing.org.uk/inf/literature/books/wm/...
"SunDew - A Distributed and Extensible Window System" by Games Gosling: http://www.chilton-computing.org.uk/inf/literature/books/wm/...
"User Interface Working Group Discussions": http://www.chilton-computing.org.uk/inf/literature/books/wm/...
"User Interface Working Group Final Report": http://www.chilton-computing.org.uk/inf/literature/books/wm/...
Stack is not open source, however, some libs are (though only non-window management related). You can find them at https://github.com/losttech/
There's really not many WinAPI to call. SetWindowHookEx for handling global mouse events (there's an open source lib I use actually). MoveWindow to (guess what?) move windows. The rest is mostly hand-made.
Basically, extensibility right now is limited to decorations in XAML. However, that will be significantly extended when some features I mentioned above will land.
What I also though about is an open source library of pre-made screen layouts.
Prefab is a set of software tools for reverse engineering graphical interfaces from their pixels. Prefab supports a variety of features for modeling the appearance of interface elements, identifying those elements in pixels, and applying semantic metadata to those elements. Prefab reverse engineers interfaces many times per second, making it possible to completely modify existing applications at runtime, independent of their underlying source code.
Prefab is written in C# and runs on Windows. However, because it only relies on the pixels of an interface, it can be combined with a remote desktop or virtual machine client to reverse engineer applications that run in Mac, Linux, or any other OS.
Prefab is the creation of the University of Washington Dub Group http://dub.washington.edu.