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I would say that discoverability is a problem that games share with pretty much every form of media in the internet age. I've been thinking that one possible solution is to use less technology - organize local meetups and user tests, build a local community. BitBash in Chicago is an example of this, albeit on an annual basis: https://bitbashchicago.com/



FWIW, it was an issue with books before the internet was big. So many novels are written each year. It's long been difficult to know how to find novels that you might like outside of the bigger works.




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