We also have to think one step further. If the big power players are broken then there is space to fill and the next player will try to rush in. Many revolutions just exchange one tyrant for another one. We need a vision of the alternative system, an utopia.
The decentralization people can provide a vision, but can you really envision that nearly every household runs its own vserver for $20 a month? Or buys a $200 homeserver every three years? Government-subsidized servers for the poor?
> The one effective lever we have against tech companies is employee pressure. Software engineers are difficult to hire, expensive to train, and take a long time to replace. Small teams in critical roles (like operations or security) have the power to shut down a tech company if they act in concert.
Cutting off heir access might require legacy software.
> When first launched in Japan by Namco in 1980, the game received a lukewarm response, as Space Invaders and other similar games were more popular at the time. However, Pac-Man's success in North America in the same year took competitors and distributors completely by surprise.