I used to follow it a few years ago, but for some reason it fell off my radar, I imagine now there are tons more reviews than when I left it.
It inspired me to do a nostalgia-fueled replay of all Ultima games(1-8), a couple of years ago.
Edit..Yup this is for sure the game, I even notice you could program into the game and that is what my cousin who gave it to me did in a school project.
You all made my day with helpful responses. Heartfelt thanks to you all!!
I am going to replay this game for sure because I remember it being very hard.
The author sadly passed away in 2014 I was going to email and say thanks.
My thanks to the grown ups in the local college's IT department who gave me the shareware version.
From a great story, cool Easter eggs, to hundreds of unique worlds to explore. One of the earliest sandbox games too, you didn't have to play it the same way each time you started up a new game.
I had the original box and manual, I hope I still have them.
What would be a modern equivalent? I guess the MMORPGs like EVE Online? Any single player game with a similar open-ended gameplay + story?
There's a very good chance I would buy a copy. I already have several physical copies of the books Jeremy Parish put out (pdfs: https://gumroad.com/gamespite, physical books: https://www.amazon.com/s/ref=dp_byline_sr_book_1?ie=UTF8&fie...). Felipe, since I saw you're commenting here, Parish may be a good person to talk to (https://twitter.com/gamespite) for advice on the physical publishing. This is also the sort of project he would be interested in.
I would love to do something like the Bitmap Books ( https://www.bitmapbooks.co.uk/collections/all ), which have great quality and a decent price, all funded via Kickstarter.
Speaking for myself, I think $60 is reasonable for a 450 page, full color book about a niche subject. Bitmap Books does look like a good option, and wow, that book on Super Famicom box art is tempting...
Since I've spent over 4 years now on this, why not dream higher? I think it's worthy to try to make something cooler, of higher quality and cheaper for everyone.
The book doesn't even have a cover yet, so I might hire an amazing artist as stretch goal or something like that. :)
(I know there are hundreds of others, I'm hoping people might reply and compile a favourites list for you ^_^)
Now - a couple of suggestions (and I realize this work is still in progress - so maybe these are being considered):
1. You mention Dungeons of Daggorath - so there's a few things I wanted to clear up:
Don't write "Tandy Coco" - the proper term for the machine of the era is the "Radio Shack TRS-80 Color Computer", and there were two main versions; version 1 ("TRS-80 Color Computer 1") was sold with a large gray case (it was originally based off of a machine Radio Shack sold to farmers for Telex information!) and version 2 ("TRS-80 Color Computer 2") with a white case (there are sub-versions within that version, but that's not important). Later, Radio Shack released the Color Computer 3, which looks similar to the Color Computer 2, but had a different keyboard, and vastly upgraded capabilities. However, it was -not- labeled as a TRS-80, but rather as the "Tandy Color Computer 3" - I am not sure of why that name change occurred, but it did.
Now - owners of the machine typically called it the "CoCo" (notice the capitalization - so CoCo 1, CoCo 2, and CoCo 3), but it was never referenced this way by Tandy or Radio Shack. Since Dungeons of Daggorath originally came out prior to the CoCo 2, it would probably be best to label it with "Radio Shack TRS-80 Color Computer" which is generally understood to refer to the original version of the machine, but can also represent the second version as well.
It should be noted here that for the Color Computer 3, a "sequel" to DofD (of sorts) was released, called "Castle of Tharoggad" (notice the spelling!) - but it was poorly received, and most fans of DofD don't like to talk about it.
2. On the Color Computer, there were more than a few other RPG games - for the CoCo 2, one of the earliest was "Gates of Delirium" by Diecom Products (1984) - it was somewhat of a clone of Ultima.
3. Later, the CoCo 3 had "The Seventh/7th Link" released by Oblique Triad - it too was similar to Ultima, but incorporated an interesting 3D system similar to Dungeons of Daggorath for the "dungeon" portions (IIRC). It utilized much of the CoCo 3's better graphics capabilities.
I'm sure I am missing some others in there (which if you are interested, I can dig in my archives for and see what I can find); the Color Computer is near and dear to me, as it is the machine I grew up with and ultimately led to me becoming a software engineer. I still have both of my machines (a CoCo 2 and a CoCo 3), plus all of my issues of the Rainbow Magazine. I keep in touch with a long running listserv with other members who own or love the Color Computer.
Lastly - and I haven't looked at the book deeply to know - I am interested in finding out what you cover on RPGs for the Amiga - there were a few lesser known ones on that machine as well (one - I forget its name - used an early first-person 3D system with flat-shaded objects - when it didn't crash, it was pretty neat to play for the time).
I don't know if I've just internalized all of the possible RPG tropes or what, but nothing feels like that anymore.
This is an experience everybody has at some point. The reason is not that the world changed, but that you changed. Having more experience about life means being less excited. I guarantee, that nowaday's youth has the same excited experience about one RPG (e.g., maybe the current Zelda that was just released) that you had back in the day.
Welcome at the old guys table. :-)
It is one of the best games I have ever played.
Witcher 3 was, for me, a throwback to the "old days". Nothing in the last decade came close (with the exception maybe being Red Dead Redemption); I wish I could pinpoint why the experience was so good for me, but I can't.
There are some errors in the text here and there but hopefully we can all nit pick it to death before the hard cover version goes to print.
I've always called them CRPGs, to distinguish them from "real" RPGs that involve actual roleplaying, imagination, improvisation and other elements that computers can't really handle. For a roleplayer, a CRPG is a bit of a crutch that can scratch the itch until you can get some friends around the table again.
Though perhaps that doesn't quite do CRPGs justice. There are some excellent ones exploring some really interesting subjects in a way you rarely get to do at the table.
While RPGs started outside the computer world, they are in the small minority compared to popular culture's digital RPGs.
Am I alone in this? If not, this seems a topic worth discussing.
Also, in the '80s, computer RPGs were much more directly inspired by tabletop RPGs. Now video game RPGs are their own genre(s), mostly disconnected from the pen and paper games that inspired the first few generations of video games.
So I guess it's more about where you are starting from than the time. Even nowadays people use the term "cRPG" and even nowadays people use the term "RPG" to mean different things.
In my time, real men and women played FortranRPG. Drop a set of punch cards on the floor and forget about Orcs and Kobolds, there wold be far greater and immediate danger.
Meanwhile the nerds played LISPRPG and casuals played BASICRPG.
Get off my warded camping site.
I say "tabletop RPGs."
E.g. Warhammer is tabletop even without RPG.
>A tabletop role-playing game (or pen-and-paper role-playing game) is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech... The terms pen-and-paper and tabletop are generally only used to distinguish this format of RPG from other formats, since neither pen and paper nor a table are strictly necessary
As discussed in another subthread of that post: Even the word "RPG" is context related. The group I'd call "Pen&Paper players" consider their "RPGs" as "The RPGs". People like me who mostly played them on computers and consoles consider cRPGs as "The RPGs" and call non-c RPGs as "Pen&Paper", while considering Warhammer and Monopoly as "Tabletop" (actually we call them something like "board games", since English is not my mothertongue, but "tabletop" is the closest translation; there's even a Youtube Show called TableTop that reviews these games exclusively).
Now I think you call them "tabletop RPGs" because people from your surrounding don't play non-tabletop RPGs that are only played with paper and not with a board on the table (a little like when actors train for a scene, just talking, figuring out what the characters would do, sometimes not even using dice). Also maybe in your areas people don't play many tabletop games that are not RPGs. Or you do and call them differently. E.g., do you know "Settlers of Catan"? How do you call that kind of game? Do you distinguish them from "tabletop RPGs"?
Anyways, you're trying to literally translate a non-English terminology and directly compare it to English terminology. It doesn't work that way.
I played Settlers of Catan and that's a "board game."
(Yes, pun intended)
PS: even more specifically "classic" meaning D&D derived RPG with certain style - big world, lots of side quests, advanced customization and rules etc.
They stand in opposition to JRPGs, ARPGs, and MMORPG.
There's no international and commonly accepted authority defining the one true standard.
Fantastic work. Needs bigger screenshots.
Does anyone know what software was used for the book layout?
Why does it has to be a pdf though. :s
They're going to have my gold pieces for sure!
Now that I think of it, maybe it was more of an Adventure game than a true RPG but it still was influential to me.
Later coverage looks better.
where are Stuart Smith's games like Ali Baba and the 40 Thieves. A 17 player local multiplayer RPG for Atari 800 or his Adventure Gane Construction Set released by EA for all platforms back then?
where are all the SSI and Epyx games like Temple of Apshai?
Interplay games like Bard's Tale ...
Heck, if it's "history" how about the crpgs on the Plato system in the mid-70s?
maybe rename the book "so and so's random book of crpgs"? or maybe more catchy "Two 20 sided die rolls of CRPGs" ;)
Also, Bard's Tale is there - pg. 48.