It is hilarious and informative! Described in more detail here: https://hackernoon.com/how-to-become-a-hacker-e0530a355cad
Op, excellent question.
The Mythical Man-Month by Fred Brooks for tech management.
Confessions of an Advertising Man by David Ogilvy for advertising/marketing industry.
Design Patterns: Elements of Reusable Object-Oriented Software by the "Gang of Four" for OOP software engineering.
I've used them to look up some details when needed though.
Comprehensive, concise, and beautifully written.
So I can't speak to this particular book, but I can say that there's a (a) decent chance it's quite good and (b) expect to do a lot of work if you want to really understand this stuff.
Another set of books I consider to be "one" bible are Edward Tufte's (1) The Visual Display of Quantitative Information, (2) Envisioning Information, (3) Visual Explanations and (4) Beautiful Evidence.
It's still a good reference manual for 90's crypto, and very useful if you want to know what mistakes to expect when reviewing crypto code; but you really shouldn't read the book as a handbook unless you have enough knowledge to spot the many, many parts that will lead you astray. (tptacek's page, linked earlier, has a bit of an overview.)
Advanced Marathoning, 2nd Edition - Pete Pfitzinger, Scott Douglas
It's heavier on the biology and human kinetics in a way that I don't need a bachelors in a hard science to understand and is quite well known now to serious runners. I read it every year as a motivator and to reinforce the importance of training smart.
In my work in math education, there are many possibilities, but I think Polya's "How to Solve It" is a strong contender.
But I don't think it's comprehensive or constantly referenced by those in the industry (it's almost forgotten about by modern designers, I bet). I think a closer fit to a 'bible of the field' would be The Art of Game Design: A Book of Lenses by Jesse Schell. Lots of good information about what to think about, and you can even buy a deck of tarot-sized cards that has a compiled list of all the questions the book invites you to raise when thinking about your game on them.
I'm still waiting for something similar that focuses more on board game design specifically, but a lot of the Book of Lenses can be applied to board games as well.
Cookbooks on the other hand are prescriptive - they direct you to do this, don't ask why. Don't deviate ... unless you can get away with it, in which case go ahead.
Principles of Digital Audio, by Ken Pohlmann
Handbook of Model Rocketry, by G. Harry Stine.
(p.s. if anyone has any suggestions for the field of imaging, I'd love to hear them as I don't know of a good imaging "bible".)
This book is amazing and still holds up today, for the most part.
Web Application Hackers Handbook 2nd Edition
The Art of Software Security Assessment
As for bible-like/comprehensive (I don't know if anyone has written such a thing in such a vast subject), but many consider the Landau/Lifshitz "Course in Theoretical Physics" series to be an elegant summary of important results in physics. Check out the Chicago Undergraduate Physics Bibliography if you're interested in what books to study to become a physicist.