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GPU-Friendly Font Rendering Directly from Glyph Outlines [pdf] (terathon.com)
19 points by tambourine_man on March 29, 2017 | hide | past | favorite | 1 comment



Stuff like this reminds one how much there is still left to do to achieve realistic dynamic game worlds..

We've just been going too far down the prerendered, precomputed, prerecorded hackjob direction (text, textures, decals, lighting, sounds, voices, music, cutscenes, stories..)




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