| ||Ask HN: Things to consider when dealing with Great Firewall of China|
6 points by autonomousLD on Mar 20, 2017 | hide | past | web | favorite | 4 comments |
|The company I'm working for is developing mobile multiplayer games.
For our previous project we used separate server infrastructure for players located in China. SSH connection was slow, costs, compared to anywhere else, 2-3 times higher and it was quite painful to support two clusters at the same time.
This time we are thinking about using our NA servers for everyone. The game itself is not real-time (500ms delay is tolerable) and uses binary protocol. Analytics data shows that players in China have on average 300ms ping to our EU servers and based on feedback we received so far - the game is playable.|
My question is: Are there any pitfalls we need to avoid? Proxies to setup in case our traffic gets blocked? Ports not to use?
I'm mostly interested in potential engineering problems, not legal, but any feedback is welcomed.
| Apply to YC