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I mean look at the actual titles released under each version of unreal engine.

https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games

Unreal Engine 2 - Warfare Build 927

  Tom Clancy's Ghost Recon 2 (2004)
  ... (14 titles across pc and consoles)
  Tom Clancy's Splinter Cell: Blacklist (2013)
Now, going from unreal engine 2 to 4 is the kind of jump that suggests your dumping most of the old code. However by sticking with version 2 that long they where clearly reusing their code between games.



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