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Do you run games on your phone? Aren't those multimedia apps as well? But they're ok and Flash is not? Why is choice a problem here?



I'm mostly worried about Flash in the context of network usage. I can't say how the power performance is for graphics and gaming, but I'd guess it's about the same as native phone apps.

It's easy to imagine flash apps with network access patterns that aren't optimized for phones. Take any advertisement or analytics system which continually polls the server for more data. This will kill your battery if left running.


"Take any advertisement or analytics system which continually polls the server for more data. This will kill your battery if left running."

How does this compare to some AJAX + a timer? Is it the network call itself that's an issue, or just how that is implemented in Flash?




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