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Sooner or later people will wake up to the fact that this is their own fault for leveraging a proprietary ecosystem.

You want to play in Apple's walled garden, you take the scraps they give you.

They have no financial incentive to make the experience better for you if you're already a captive developer.




Yea, but iOS developers make twice as much as Android developers. Lots of customers love the walled garden and those customers spend a lot more on apps than Android customers do (Android installed base is multiples of iOS, yet revenues are double on iOS).

And one of the reason the bigger spending customers are with Apple is the benefits of the walled garden. It's more secure, and it's updated far faster (or at all). For developers it's a better environment to develop for, consistent screen sizes and hardware features and I know I can write my latest app for the latest iOS and within months of it's release the vast majority of revenue producing customers will be on it. That's a big reason why better apps are written on iOS first, it's easier.


> Yea, but iOS developers make twice as much as Android developers.

1) 2x mouse nuts is still mouse nuts.

2) Do they really make 2x? Especially after you deduct $100 a year?


$100 is peanuts to anyone actually earning money, and it's definitely peanuts compared to developer cost.


Except that I seem to remember a statistic like 95% of the iOS apps don't actually make enough to cover that annual fee.


If they didn't make $100, then it wasn't worth their time developing the app either, even without that fee.




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