I love indie games, but I think services like Greenlight have been long since abandoned by anyone who cares and have been overrun by pay-for-vote services, shovelware and pre-packaged asset packs being sold as a completed, original title.
Luckily it's being killed off, after 800 votes on Greenlight I did nothing to stem the tide of crapware flooding the platform. With over 40% of Steam's titles added in the past year alone, there is clearly a problem with lowering the barrier of entry to game development and publishing so far down that games become mix-and-match premade assets, teenager developed memegames, etc. Is it really "starting somewhere" if you're running a legal scam to make a quick buck?
I did mix up the two storefronts, Xbox Live Arcade had some awesome indie titles like Geometry Wars, etc. It was the other one that was basically a dumping ground.
>most of the time it's a student producing something with programmer graphics.
this is fine by me, but don't you think something like that should be shamefully hidden away, part of a portfolio, or better suited as a free browser game? Or even a PWYW title on Itch.io.
Surely they don't need to be on Steam of all places.
Pixel Dungeon was an excellent mobile port of an excellent mobile game, was priced fairly and is right at home on Steam. On the other hand, several mobile titles are overpriced and poorly ported. I don't think that's what Greenlight was intended to do.