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I bought this a year or two ago: https://www.amazon.com/Tricks-Programming-Gurus-Advanced-Gra...

It's basically a set of tutorials that lead you through the steps of building a software 3D graphics rasterizer. It covers rasterizing, lighting, shading, shadows, textures, etc, and the math behind each set of concepts. It's built on late-90s C and DirectX, but the capabilities used are covered by just about any game programming library. The author builds kind of an abstraction library on top of the DirectX code, and that's pretty easy to rewrite in whichever language and toolset you're comfortable with.




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