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> no GTA deserves the title of "realistic"

depends on what you prioritize to mean "realistic." I think most people would agree that the world of GTA V (and IV) is incredibly realistic by video game standards, to the degree that it's the obvious choice for this AI project.

That is right in everything, but shooting and taking damage, which is mostly irrelevant for driving AI.

Well, if it had imported the body-part damage bits from GTAIV (which it didn't), at least those are easily fixed by tweaking some data points.

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