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> While it's true that it was started then, it's also important that a stable release wasn't until 2015, so in some senses, that's also where the clock towards becoming popular starts; very few people are willing to put up with what we were doing pre-1.0, and for good reason!

I first started looking at Rust before 1.0, but the runtime and the many different pointer types/sigils drove me off. I came back in the lead-up to 1.0, and saw how much the language had improved and simplified, and started getting into it at that point.

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