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Sort of. Windows RT only ran Microsoft-signed ARM binaries. Hence why I assumed it would've been an explicit announcement if they were allowing devs to distribute native ARM executables.

Windows RT supported C/C++ "native" compiles for ARM, so long as you published it to the Store and used the WinRT runtime/lifecycle. It just didn't support Win32 binaries compiled to ARM outside of the exceptions for Microsoft's own applications.

I don't think we have details if the new plans include allow developers to cross-compile Win32 apps to ARM, in addition to the x86 emulation.

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