In my (pointless and lousy) defence, I'd say that I'm used to making extremely conservative estimates, because nobody ever got fired for coming in early or under budget.
Meaning BOM != cost
Of course if the product is successful, they could be undercut by Chinese OEMs. However, if they get to that point I'd bet they would have enough branding momentum and community that it wouldn't be a major problem.
PocketCHIP - http://getchip.com
LameStation - http://www.lamestation.com
Gamebuino - http://gamebuino.com
Meggy Jr RGB Soldering Kit - http://shop.evilmadscientist.com/productsmenu/tinykitlist/10...
I bought for my son, the piper (minecraft+scratch) - http://playpiper.com and
there is also Kano - http://kano.me
I do hate and actively block them.
Neat, and annoying as heck.
The GBA goes for similar prices, and has similar benfits (and yes, it's got a solid toolchain). Plus, it plays all the old gameboy games, so all of the above applies (although LSDJ is a royal pain to use on the original GBA, as it assumes a standard GB button layout. Nanoloop has a version explicitly for the GBA, which takes advantage of the new sound hardware, but Nanoloop carts are very expensive).
(seriously, I'm not even dipping my toe in this list, there's dozens of these)
Gameboys, at least the original ones, seem to be pretty robust:
Besides, Arduboy being worthwhile in 5 years doesn't stop their launch from flopping.
Unfortunately, he's in Austrailia, so shipments take forever. Even more unfortunately, he's usually out of stock, so you have to wait for things to come back into stock, and then race to grab them. And it's not the cheapest stuff in the world, either.
His store is http://bennvenn.myshopify.com.
You'll have to buy reader/writer for the GBA flashcarts, or the non-sd GB flashcarts. There's nothing external needed for the SD carts, though: they even come with an SD.
...but with buttons that small and close together, for me it would be painful to play for any long period. Heck, I didn't play my gameboy color for long because it's smaller size caused my thumbs to ache after a while.
Maybe my hands are just too big.
Even this seems sorta playable: http://hackaday.com/2016/11/28/tiniest-game-boy-hides-in-you...
Edit: or simply this: https://youtu.be/ZcXdDiRuJzI?t=60
I gonna try taping just a little bump for orientation on the D-pad, should help a lot!
Edit 2: yay, a little cross from electronic tape as already a great help
PocketCHIP, which is a CHIP with a screen, case, keyboard, battery, and breakout is 49 dollars.
If they'd built it around another company's SOC, I might have bought one already...but maybe not, because the inputs look like they'd be a pain to actually use.
Here's some articles and forum posts about Allwinner and lemaker and their efforts to fix their violations.:
Here's the Github account for them, showing several source releases since the original debacle.:
I'm not running out to buy all the Allwinner kit I can afford, but I do collect small computers. I have a Pine64 and will probably buy the 11" Pinetop. I have a CHIP and a PocketCHIP (including the CHIP that came in that). I also have an Onion2 on the way. These things go nicely with my HP LX95, LX100, LX200, Omnigo 100 ; Atari Portfolio ; Psion Series 2, Series 3, Series 3a, Series 5, Series 5MX; Casio Cassiopeia; Toshiba Libretto; Dialog Flybook; etc.
I was under the impression I was helping the Kickstarter for Next Thing Co. much more than rewarding Allwinner for what appeared to be past violations of the GPL that they seem to be addressing. Do you have some information for me about fresh violations or ongoing reticence about the older ones?
I feel like it's impossible to do one without doing the other. Maybe the reason that you'd support the KS is to help out Next Thing, but I can't escape the thought that ultimately some of my money would be going to Allwinner as well.
> Do you have some information for me about fresh violations or ongoing reticence about the older ones?
I haven't taken the time to actually audit their releases or anything, so I'm basing my opinion on the older issues, like the CedarX stuff in early 2015. They claimed to have fixed the code, but there was good evidence that they just renamed the offending functions and recompiled to hide what they'd done. Not to mention the "rootmydevice" issue from earlier this year. Even if I attribute those to sloppiness rather than maliciousness, I wouldn't want anything designed by them to be part of any kit I actually rely on for something.
Everyone has their own reasons for buying or not buying things. It sounds like some Allwinner-based equipment makes a nice addition to your collection, and I don't begrudge you that (not that it would matter if I did). I'm not a dedicated hardware collector, and I'm not severely constrained by the price of a more expensive processor, so I can afford to be ideologically picky. Other people are in different situations.
Well, I've got a couple Raspberry Pi devices, too. Those are kind of the darling of the small Linux device market, but Broadcom has had its run-ins with the FSF as well.
There's Mediatek in this market segment but I've heard they're worse than Allwinner by quite a bit (both technically and about the GPL, plus being tight-lipped with tech specs for developers unless you're buying tens of thousands of units).
Intel, Oracle, VMWare, Aldi, Best Buy, Samsung, Sony, Western Digital (so the 65C816 or 65C02 or... in all those NES and Atari clones at the drug store), AmLogic, and others have been involved in some alleged violations. Apple, AMD, and nVidia have not always been great friends of the GPL. Rockchip and Mediatek are both very closed about their chip specs and may not have any better record with the GPL either.
So do I buy Broadcom, Intel, Oracle, AMD, nVidia, Samsung, Apple's A8, Rockchip, Mediatek, or WDC processors? Freescale is now part of NXP, so maybe them? TI's retired OMAP line? And then I can build my own PCBs and put up a Kickstarter to hopefully recover the cost of the prototyping... and then get vilified about something or other.
I hope Allwinner is actually getting better about this. They're not making much money on my few units. Until I can get OpenRISC, RISC-V, or something from OpenCores on an SBC at a decent price I'm afraid the options are a bit limited. I guess I could buy IBM Power or Fujitsu SPARC-64 for larger things, but for the most part the desktop, workstation, and server markets are clouded with bad behavior, too.
Edit: Just noticed someone above linked to https://getchip.com/pages/pocketchip guess it just needs more mAh batteries
You, as an end user, certainly can "just" use a gameboy + a flash cart, or an iOS or Android device, or even (and I would suggest this) code games using an old console emulator as your runtime and don't worry so much about hardware. (Emulators for those same consoles also exist for iOS/Android, after all.)
But this company has other priorities, and so made this.
Ive found PICO-8 to be just limiting enough to still offer excellent games, but this seems a bit more gadgety.
Tbh the killer features with any of these retro consoles would be to have a good button feel. The buttons used on these are usually pretty weak. I would be much more excited with a system with a GBA d-pad and buttons.
That and maybe something a bit more powerful than an Arduino. The magic of PICO-8 with Lua is that your first lines of code are about the game, not memory book keeping.
This brings the pico-8 experience "on par" with programming games like tis-100 or shenzen IO
It's indeed targeted at hobbyists more than consumers (like the Arduino, Raspberry Pi, etc) though I feel it has a greater potential for inspiring folks of all ages to tinker with programming. There's no ugly/scary hardware to deal with, and the form factor seems to attract adoration from everyone I show it to.
That's almost 70 Canadian dollars. I was expecting something around $19 USD.
In all it's shape or form, this is a great idea, credit card sized handheld gaming, can be put forgotten until you realize your phone is out of battery, and you suddenly have nothing to do. Also, I just love the small screen with it's tiny controllers, I can see myself playing Pokemon Blue on it.
Micro:bit is designed like the ZX81, using lessons learned from the Raspberry Pi. It's a useless toy, but it's a useless toy that is fantastically easy to program. Hook it up to a computer via USB, go to a URL and it Just Works. Type some code or drag some visual programming blocks, click "compile" and the program is running on your micro:bit. If you want to hook up a buzzer or a switch, you can do it with crocodile clips and one line of code. It's an incredibly slick onboarding process that is perfectly suited to education.
With a device like the Arduboy, it's too tempting to just play games. To program it you need to download the Arduino IDE, then install a bunch of libraries, then fiddle about with settings, then start reading through a bunch of documentation. With micro:bit you can go from unboxing to hello world in about five minutes, even if you've never written a line of code in your life.
Micro:bit has a display, 2 buttons, tilt and magnet sensors, and a battery socket for power.
Surely it's like the Acorn BBC, loads of I/O, well designed software, and people complain it's more expensive than existing systems.
I only see 25 programmable LEDs, but no display.
Oh well... missed opportunity.
ESP8266 is a hacker friendly wifi gadget, for $2, but otherwise garbage.
You get what you pay for.
Also it's wifi only, not bluetooth.
Obviously, I would be overjoyed to be proven wrong.
I agree with others that you probably don't want another embedded Linux, but a M0 or M3 would have been nice.
Basically - there are bootloaders available that can flash from an SD card...
"Arduboy, the game system the size of a credit card"
Real people don't create an account just to post a coupon code.