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Out of interest, I never learned C but went straight to C++. What in particular about C++ makes you believe that you'll write memory hogging programs?

Specifically, the STL has a lot of slow containers that people readily use. For example, a beginner might see a std::map<T> and think "wow, a handy hash table class!". First off, it's not a hash table (usually a RB tree). Second, the closest thing to a hash table in the STL (std::unordered_map<T>) is still pretty slow.

Then there's std::string. Super nice in 95% of cases but can cripple an application if you have millions of strings you need to deal with (TONS of dynamic memory allocation).

And then there's std::shared_ptr. Super convenient but potentially a huge impact if you have items with very short durations in hot loops. std::unique_ptr on the other hand has no added overhead. Sure, you can look these things up. But it's not really obvious.

C++ is an incredibly useful language. It's far from the safest, prettiest, etc. But when used properly it's a very powerful tool. But knowing C can help you to better understand when you're not getting something for free and when undefined behavior can rear its ugly head.

I see, interesting, thanks. I suppose the same problems arise attempting to use STL algorithms instead of using algorithms that are better suited to a specific container, eg. std::set::find instead of std::algorithm::find.

Being aware of what is happening and the best tools for the job I suppose! And knowing the STL inside out and its idiosyncrasies and foibles.

I've seen a game engine built on shared_ptr that had trouble getting a 2D game performing well on the PS3.

Its not that C++ will bloat your program, its that many programmers don't understand the tradeoffs of the primitives they're using, or don't have the experience or vision to see what they become at scale.

That last bit of your sentence is a great point - no vision to see what they become at scale, ie normally monstrous

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