IMO these are all the right reasons. I also suffer from a bad purchase: 27" FullHD Monitor, which means 82dpi (if I remember correctly). But even at more common resolutions like 90-100dpi, vector fonts totally suck at small sizes. So bitmap fonts it is for coding work.
However this font clearly suffers from being only 5x10 size. The characters look similar to vector fonts without antialiasing: Random disproportions -- the same line is 1px here, 2px over there.
What's not to like about the default font that comes with xterm (6x13 size)? http://jstimpfle.de/dateisalat/2016-10-xterm-screenshot/
That's one of my favourites too --- the only "what's not to like" about it is the nonslashed zero, but that's easily fixed with a suitable font or even hex editor.
There is a 5x7 in the same family, but I find it too small for regular use; on the other hand, it looks much like the standard font on embedded systems' character LCDs, which are much lower DPI.
No offense to GP. I know "backhanded compliment" seems like a loaded phrase, but I use it for the sake of expediency.
If you want bitmap fonts, I'd recommend taking a look at the Proggy set of fonts at http://upperbounds.net/index.php?menu=download
That's a terribly low standard for generosity that you have there. Basic equipment to get your job done.
I'm going to try out Dina in XTerm, by the way.
Forcing your employees to use blunt saws when sharp saws are cheap is the most shortsighted of false economies.
While I love the GPL (and commend you for using it on a non-software work) I would recommend that you add the font exception to the licence (allowing embedding of the font in documents without licencing the document under GPL).
Click on the pixel button to see it unscaled.
(Liberation Mono, 6pt, greyscale antialiasing, no hinting, default 96dpi setting)
Explore your available fonts to see which happens to scale down reasonably. Make sure to disable font hinting when using vector fonts at small sizes. Hinting absolutely destroys the shapes at those sizes, as the ~1 pixel fudging that lines get is massive relative to the glyph size of just a handful of pixels.