There really is no analogue to the relationship Apple has with iOS developers except perhaps, "Extremely bad contracting relationship." Apple has a lock on the perception that you need to publish on their platform to be serious about mobile dev. As such, they don't need to treat developers well unless there are very large corporate relationships to maintain (and while I assure you such things are in play, sadly I'd be in very big trouble for getting into specifics on any of them).
Apple's model is to convince developers that they're obligated to prop Apple's platform. It is not the stunning core iOS experience that drives people to the platform, nor the beautiful default app toolkit. It's the sweat and prowess of its developer community, and yet the power of the relationship is completely inverted.
While Google can be a faceless cancelmachine, my experience shipping a few apps now is that Google is actually really responsive once you get to the stage where you have a direct rep. Getting Apple to respond to my needs historically has been Game of Thrones level politics and a function of how connected our startup funding network was.
$100/year says you're wrong.
Any developer who thinks they are a "customer" in any meaningful sense of the word needs to re-read their click-thru contract with Apple. The concept of "customer" is distorted beyond belief here.
Not saying it is ok to do it. Just that business will always pick the cheapest option they can get away with - that is, that does not affect the bottom line.
And you deal with murderers by putting them in prison, which is equally irrelevant because the person in question is neither.