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I can't wait for WebVR in Edge. They are doing it specifically to support Hololens. I recently did two projects for clients, a VR app in WebVR and an AR app in Unity. The ridiculously long compile and load times in Unity, plus the dual-headed editing experience of using the Unity editor and Visual Studio were significant impediments to the development process. In WebVR, I was significantly more productive because I could test so much faster, sometimes even tweaking settings on the fly without having to reload the app. Once Edge in Hololens gets WebVR, I can dump Unity and stick to my own framework, Primrose (https://primrosevr.com)



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