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Right now, all tethered VR projects are arguably MS-dependent; there's no way to run those headsets on OS X or Linux, as far as I know. So it's an ecosystem thing.

And for sure, it seems that Microsoft is more interested in AR than VR. It's a big company, though. They get to do more than one thing at a time.

Oculus used to provide drivers for Linux and OSX, up to v0.4 I think. (Around this time Facebook and Microsoft became involved but I do not know whether that had any influence.)

Also, since Valve makes SteamOS which is basically Linux one would hope they'd make the Vive work on those platforms as well, but so far they have not :-(

The vive doesn't work on steamos? That is... surprising.

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