Hacker News new | comments | show | ask | jobs | submit login

Interesting to see this coming from Microsoft as they are more firmly footed in the AR space than VR. Note that they promote non MS products (Rift/Vive, Unity/Unreal) - because they don't really have any.

I think this points to MS really embracing cross-platform friendliness.




Right now, all tethered VR projects are arguably MS-dependent; there's no way to run those headsets on OS X or Linux, as far as I know. So it's an ecosystem thing.

And for sure, it seems that Microsoft is more interested in AR than VR. It's a big company, though. They get to do more than one thing at a time.


Oculus used to provide drivers for Linux and OSX, up to v0.4 I think. (Around this time Facebook and Microsoft became involved but I do not know whether that had any influence.)

Also, since Valve makes SteamOS which is basically Linux one would hope they'd make the Vive work on those platforms as well, but so far they have not :-(


The vive doesn't work on steamos? That is... surprising.




Applications are open for YC Winter 2019

Guidelines | FAQ | Support | API | Security | Lists | Bookmarklet | Legal | Apply to YC | Contact

Search: