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Glad to see the callout to QA your game with people who are outside of not only your physical experience (different heights, ability, VR tolerance, etc.) but also your personal experience (gender, life experiences, technology expertise).

VR experiences can feel vastly more real than other games, and it can be jarring to have a presentation of the self consistently out of line with your own self image. Ensuring you present the player with either something comfortable for them, or something deliberately challenging (ie, if you are going to make the character you inhabit male, it should be a deliberate choice knowing that there may likely be significant discomfort for some of your audience.)

Don't assume that a virtual body/archetype that you are comfortable with maps to something that everyone is comfortable with!




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