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No, he's met with a $100 barrier if he wants to load that app onto his iPhone/iPod touch/iPad, or submit it to the AppStore.



This does not hinder someone from developing software, which is what "op" was under the impression of.


I was merely addressing an inaccuracy in your post. And sure it does: there are tons of scenarios where the Simulator doesn't work like the real hardware or doesn't work at all: location-based apps, many audio and graphics scenarios, Youtube video playback, etc.




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