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The vast majority of game developers are going exactly the opposite route. They won't add restrictions. In fact they'll spend a decent chunk of their design and development resources on coming up with ways to make sure the games are streamed more. Because it's the most cost effective marketing channel available today. Maybe the only cost effective one. And in the words of one game publisher, "The biggest challenge we have today isn’t making great games, it’s making sure people even know they exist".

There are some exceptions, of course. Nintendo are the big one (they have a truly draconian standard contract required to stream their games). But there's at most a handful of indie developers who are opposed to streaming. To the extent that it's actual news when it happens.




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