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I tried it for a course in college, "Simulation of Complex Systems". Our goal was to get genetic programs to evolve tribe or herd behavior. After fixing the energy conservation bug that made it evolutionarily successful to immediately eat your own children, I ended up intelligently designing some basic DNA on the night before our presentation.



This particular subject interests me to no end.

Here are a few resources that might be helpful to anyone interested

https://www.complexityexplorer.org/

http://web.mit.edu/redingtn/www/netadv/Xcomplexit.html

http://tuvalu.santafe.edu/~simon/page6/page6.html



Evolutionarily beneficial to eat your own children? Could you explain how?


It didn't work in the long run but it was a common mutation in the early game, where two creatures would keep breeding and cannibalizing because the strange simulation environment gave them life energy for a long time.


I played a similar game on the Tandy computer in the 80s.




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