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The Apple Goes Mushy Part I: OS X's Interface Decline (nicholaswindsorhoward.com)
511 points by helb on July 26, 2016 | hide | past | favorite | 428 comments



This article doesn't make any sense.

The use of metaphors worked when people didn't know what a computer was, and the only way to make its UI make sense was to mimic real-world objects. Now, this is no longer necessary. It's been 40 years.

While I agree that new macOS icons aren't great (see the Game Center icon), the old ones were silly. I'm 35 and I have probably seen an actual contact book only once when I was little. It doesn't make sense to have a skeuomorphic contact book as an icon for Contacts. The old icon for Pages? I don't even know what that is, I'm not into calligraphy.

The only thing I'd agree with is hiding UI controls. Apple has been making its apps less usable to make them look pretty, hiding important elements in an attempt to declutter the interface. I hate how Safari hides the full address in the address bar, for instance. Or, how they removed scrollbars and force people to actually scroll every piece of the interface to check if there's something more to see, while before you could tell just by looking at scrollbars. Of course, there are settings to go back to the old behavior for both my examples, so power users are fine, but I fail to see how these moves improve things for regular users.

I also disagree that Steve Job's death was detrimental to macOS's UI. He was the one who kept Apple looking outdated with his obsession for skeuomorphism, I'm glad they went for a flatter look right after his death.

Of course, everyone's taste is different, but I still think this is a bad article.


> I'm 35 and I have probably seen an actual contact book once when I was little. It doesn't make sense to have a skeuomorphic contact book as an icon for Contacts.

There was a rhetoric not too long ago where OSx fanboys would make fun of Windows' interfaces for still using the disk icon as the "save" button. Now that guy is complaining that the photos app icon doesn't look like a Point And Shoot camera, when fewer and fewer people use those.

Skeuomorphism doesn't make sense anymore when the real world items it's based on are vanishing.

Case in point – telling a young kid how to answer a call on the iPhone: press the green banana button.


> Skeuomorphism doesn't make sense anymore when the real world items it's based on are vanishing.

Does that really matter? A perfect case in point was the old Pages icon in OS X: a quill pen in front of a cup of ink. Do you know any person who has ever used a pen like that in real life? Have you ever even seen a pen like that? I'm willing to guess not. But everyone still recognized the contents of that icon, and correctly inferred that the app was for writing things.

Furthermore, the use of ye olde imagery in that icon was playful, like the app was inviting you to an older time when writing was simpler and you could just focus on your words. The app was aiming for that kind of simplicity too. The use of way outdated imagery in the icon did not prevent Apple from conveying deep meaning to a modern audience. If anything, it enhanced the point they were trying to make with that icon.


I'd argue that the quill pen was a special case. As you point out, it was an intentional anachronism to communicate a certain point. This was not the case with, e.g., the floppy disk, the notepad, the contacts book, etc. Everyone knew what the quill pen was because it was still frequently seen in portrayals of the olden days when it was used; even today, portrayals of Victorian England in Doctor Who or Revolutionary America in Hamilton inevitably show a few quill pens in use. But the reason people recognized floppy disks, contact books, and notepads was because they were still in active use at the time.

You point out that while the quill pen was long outdated when it was first used, "everyone still recognized the contents of that icon", but that's exactly the problem that the GP and GGP are pointing out: more and more of the old skeuomorphic icons reference real world icons that younger users (and indeed some older users) actually don't recognize. Notepads, sure, we've still got those; contact books, eh, you'll see them once in a while, but tbh when I see a bare "contact book" icon without a label it occasionally takes me a second to figure out what I'm looking at; floppy disks, as has been argued to death, are entirely a thing of the past, with the exception of old systems and archives still in use in dusty university basements. Young users today essentially just know the image of a floppy disc as "the save button" without any skeuomorphic rationale backing it up.

The skeuomorphic link between computers and the physical objects we use is is constantly degrading, to the point that using skeuo icons can sometimes actually inhibit the user experience and slow the user down while they try to figure out what they're looking at. We have common patterns emerging with no or very little connection to the real world; a great example would the "hamburger" menu button. If there's any metaphor there in the user's mind, it's to the row items that will appear when you click on it, not to anything physical, yet it's perfectly comprehensible to anyone who's been using digital devices for any length of time.


> Young users today essentially just know the image of a floppy disc as "the save button" without any skeuomorphic rationale backing it up.

Yeah, but so what? It is, nevertheless, recognizable to nearly everyone. In a world where cars still advertise their "horsepower" and pencils have graphite compound "leads" we can probably live with an icon that is well understood but whose original referent is no longer familiar.


The icon is recognizable because younger people learn the weird boxy icon means save. Even with an explanation of the icon's origins, for the younger generation, the icon is recognizable but not meaningful. Can we devise a more meaningful icon? Can we break with convention and just choose a different icon that's recognizable but more aesthetically pleasing or consistent with our style guides, even if it's still meaningless?

This isn't an argument against vestigial iconography. It's not even an argument against skeuomorphism. It's a recognition that skeuomorphism increasingly fails to serve its intended purpose of conveying a meaning. Once we recognize that the old icons are dead metaphors, that we often times keep them only because of inertia and not because they have any intrinsic value, we can build momentum on the necessary work of establishing the visual language of the digital age on its own terms.


What, you really think kids have no idea what floppy disks are? Of course they do! They're young, not stupid. It's not as hard as you're making it sound.

Language is full of dead metaphor. Words and symbols have meaning because they have been given meaning; most of the associations might as well be arbitrary. Doesn't matter; humans are very good at recognizing these associations and deriving the intent.


Floppy disks have entirely disappeared from our daily lives except as an icon (and then largely only on Windows). A computer-savvy 18 year old that grew up on Macs could have entirely grown up without ever using a floppy disk and rarely if ever seeing the icon. I know adolescents that have never seen a floppy disk. Being unfamiliar with an obsolete media format doesn't make them stupid.

As for the rest of your comment, I'm not sure what you think I was trying to make sound difficult. I was arguing that it's entirely possible to replace the floppy disk with an arbitrary symbol, and it's just inertia (user training and a strange sacredness afforded this one random icon) that really keeps it around. I think assosciating a distinct symbol with an action is pretty damned easy, actually. (Designing a good symbol can be hard, though.)


One need not have ever personally used a floppy disk in order to recognize the symbol and pick up its meaning through cultural context; this is exactly how we learn to associate meanings with most of the symbols we use. We gain familiarity with all kinds of obsolete technologies throughout the course of an ordinary education, and easily recognize images of such devices whether or not we've ever seen one in real life - but beyond that, we learn to recognize all kinds of completely abstract symbols and use them as comfortably as words or numbers. There's nothing harmful about the fact that the "save" icon happens to look like an obsolete bit of storage media; the "save" symbol could have any shape, as long as it doesn't already represent something else.

Of course it's possible to pick a different symbol to represent the action of saving data to permanent storage: but why bother? We have a symbol, and it's as good as any other arbitrary symbol might be. Changing it would create confusion for no benefit, since it's ultimately the association of the symbol with the action that matters, and not the history of that symbol's origin.


Yeah, so in this video of at 4 mins 25 seconds they show floppy disks to the kids https://www.youtube.com/watch?v=PF7EpEnglgk

The younger ones don't seem to know what one is, but the older ones do.


I bet when you see a red octagon, you just think of it as a thing on the side of the road that means "stop", don't you? But despite your not knowing its origin, not knowing why it means stop, it still works well right?


To be honest, I don't know what point you're trying to make. It is as if you think I was claiming arbitrary symbols cannot work well as icons. But I actually said the opposite of that: the floppy disk is basically an arbitrary symbol at this point. It works because we train people what it means.


That's an arbitrary, abstract shape. Combined with a near-universal colour association of red for stop/end/abort. It doesn't need an origin.

If stop signs showed the picture of the brake lever from a Ford Model T, you'd have a point.


Yeah, but why are red/yellow/green "universal" colors for driving? I don't think it's because of some innate human love for those particular meanings of the colors. In fact, I'd bet that in a society without cars the red octagon would not be so "universally" understood to mean "stop."


Basic colour meanings of red and green transcend many genres of human existence, from business (using a red pen, or being "in the red") to entire gamuts of electronics and engineering, red warning stickers, etc.

I agree that the octagon is arbitrary. But that's beside the point, because it's self-evidently arbitrary. Nobody assumes there must be a deeper meaning behind a basic shape. The iconography of a floppy disk is not a basic shape.


> Can we devise a more meaningful icon? Can we break with convention and just choose a different icon that's recognizable but more aesthetically pleasing or consistent with our style guides, even if it's still meaningless?

I guess I don't see the point; you'll just confuse people who already know what the old icon means. Our letters aren't particularly brilliantly chosen (arguably other systems are more logical or easier to learn), and yet who wants to replace them?


The idea is that if you choose a good enough icon, you won't confuse people who know the old one. Users are at this point used to encountering unfamiliar icons and trying to quickly guess what they mean, so if a sufficiently communicative icon is chosen there should be no problem.

Importantly, the user has no reason to directly contrast the new icon to the old one. The user doesn't answer the question "Is this icon as effective as that old one?", they simply have to answer the question "Do I know how to perform the action I want to perform?", and as long as your save icon clearly communicates its meaning, there shouldn't be much/any confusion when the user tries to save. They'll look for something that seems to say "Click me to save", they'll see your icon, they'll say "Hey, that looks like it means 'Save'!", and they'll try it. (Aside: I don't say this randomly, I'm speaking from experience here; there have been plenty of applications in recent years that have tried out new "Save" icons, and I can't say I've ever had a problem figuring out how to save with any of them.)

As far as what "the point" is in changing out the icon, the point is that the entire reason for using action icons on buttons, etc. is to give the user an intuitive sense of what action will be performed when they click it, and as time goes on, the link between the floppy disk and digital storage will become weaker and weaker. And while it may be true that we could drag that symbol with us by convention, my question would be, why bother? If we can come up with something better, especially if we can find something that isn't tied to any specific technology (and I'd argue that we have), isn't this an improvement? I can't think of any advantage the old icon has over new ones other than the small advantage that it's familiar, but, as I said above, I don't think that's enough.

In other words, instead of asking "Why should we get rid of the floppy disk icon?", I honestly think the better question is, "Why not get rid of the floppy disc icon?"


In fact that makes the floppy disk iconic in its own right, not just an icon in the computing sense.


That's all fine and good, but this response is entirely different from the blog's original argument that I was responding to. The original argument was "Icons should be based on real world objects because they give the user an immediate sense of what the icon is for." The argument here seems to be "People know what the current save icon means, so there's no reason to change it", and the thing is, this sort of "if it ain't broke, don't fix it" viewpoint is pretty antithetical to our jobs as interaction designers. Even if most people know what the save button means by convention, that doesn't rule out that might find a better icon, one that is strictly iconic and not skeuomorphic in any way (in fact, I think some better alternatives have already been found are are gaining in popularity).

So in summary, while I agree that it's sometimes fine to use an old icon if enough people understand what it means by convention, this is not a good reason to avoid using the newer, less skeuomorphic icons that the linked blog post was trying to argue against.


Is it actually though? I used to read Jakob Nielsen's page a lot and he seemed to harp all the time on the point that you should stick to familiar designs rather than trying to demonstrate your creativity, even when objectively your design might be a little better.


iOS and OS X are still full of skeumorphisms. But why do they have to be so super ugly flat low-contrasty? Why can't we have futuristic inventive super abstract UI elements that are non-flat, with proper contrast and beautiful? Most people here conflate skeumorphism with non-flat stuff. So for you antonyms:

skeumorphism <-> devoid of metaphor

flat <-> three dimensional


Have you ever even seen a pen like that? I'm willing to guess not. But everyone still recognized the contents of that icon, and correctly inferred that the app was for writing things.

So what you're saying is that we should have skeuomorphism, but mostly with things we've seen in TV shows and movies, especially period ones. This would tend to make everything look like stuff from pirate/fantasy/sci-fi/superhero movies. Looking back on indy developer graphics, that does seem to be a trend.


I don't want to make a strong case for or against any specific skeuomorphist style. I'm just arguing that there's a place for it in modern UIs if done well, and that I don't find it inherently bad to use "extinct objects" as metaphors.


Speaking of, "In defense of the floppy disk": https://www.youtube.com/watch?v=kylikelQBqg

Surprising and excellent talk.


Sums it up. Most interesting is that more teenagers tend to know what an icon is used for on the computer than what it originally represented. Which makes total sense because they grew up with these icons.

So it might make more sense to ask "to what degree are people used to this icon?" rather than "how many know where this icon came from?".

In this sense, changing established icons (like I would argue the photo app's one) doesn't seem such a good idea.


I was surprised about the two big carpets on stage. I wonder why they did that (or conversely no one else does that).


I'm the organizer of this conference. The stage is very flexible and has many opportunities for trap doors etc. It's honestly just a little creaky.

We've seen other benefits like folks have mentioned. It draws speakers out from behind the podium.

The theater we use is popular and we often didn't have the stage setup until 2AM the night before a 9AM start time. As organizers/hosts we couldn't be up that late.

Sometimes you come in and the stagehands at the venue read the notes about putting down the carpet and they decided to put two carpets instead of one. And the carpets are secured with gaffers tape. And you don't really see an issue with it so you leave it be.

shrug

Stuff happens.

Lis' talk is excellent though.


My best guess is an acoustical reason. The floor might reflect the speaker's voice in ways that muddle it for the audience, so those carpets are placed in front of them to kill that reflection?


In the sphere of "talks," I know TED puts a big round carpet on stage that you're supposed to stay on while speaking. More generally for "carpets on stage," I've seen some smaller music venues and studios with carpets to make a nicer area for performers and to absorb unwanted sound (in the case of studios)


Perhaps glare? They are getting hit pretty hard by that overhead, might have washed out the projector if they were left to reflect off the floor.


> Now that guy is complaining that the photos app icon doesn't look like a Point And Shoot camera, when fewer and fewer people use those.

The old icon also had a photo on it though which made it clear it was the Photo's app, even if you don't know what the other thing is in the icon at all.


I know a few people who still print photos, but most of my friends never do. So a photo on a screen would maybe be a better metaphor if you need one.

It's a really difficult problem. So many of the things we do today are done on a rectangle with a screen. That doesn't make a good icon. Maybe icons are obsolete altogether?


> Maybe icons are obsolete altogether?

And yet, people do grow up knowing that the green banana button means "phone" and the notched rectangle means "save", and often never even question "is there a real world analog for this icon?". It isn't that icons are obsolete: it is that we are graduating from a language of pictograms to a language of ideograms, yet for some reason we have large numbers of people telling us that that is somehow a horrible thing to do.


I don't think people are arguing against ideograms; in fact, I think the argument is very much in favor of ideograms, but simultaneously that icons like the floppy disk save icon are not very good ones. From what I've seen, there seems to be somewhat of a trend away from object-base metaphors and toward action-based metaphors, at least when it comes to action icons like the save icon. Instead of a picture of a storage device, modern or extinct, many applications now use icons intended to represent the act of storing something digitally, either using a an arrow directed down toward a rectangular shape meant to represent local media or using an arrow directed up into a cloud to represent cloud storage. (For an example of these, see Glyphicon's `glyphicon-save` and `glyphicon-cloud-upload` icons[1].)

One explicit advantage that these sorts of icons have is that they allow for a nice symmetry between Save and Open icons and upload/download icons (Glyphicon is again a good example; see glyphicon-open and glyphicon-cloud-download). This ties into another, perhaps more arguable advantage, a blurring between local and remote save actions. As applications become increasingly web-based, device-independent, and portable, it makes more sense to me to intentionally separate the "save" action from it's destination; I don't care so much where or how my data is saved, I only care that it's save and that I can get it back later.

I'd love to hear responses to my thoughts here; they sort of developed as I wrote the comment, so they're rather fresh at the moment.

1: http://bootstrapdocs.com/v3.1.0/docs/components/


The new Photos app icon always looked like a thinly veiled colorful shutter/aperture thing to me.


skeumorphism has notting to do with clear use of iconography. Even for a young kid a meaningless icon is still meaningless...

I don't follow all the points in the article but I can't count the times that I overlooked photo's for example.


Personally I liked the old way when there was a crappy low resolution icon, with text underneath telling you what it was. In most interfaces since the text disappeared it takes me a while to work out what at least some of the icons are.


Check out the icon used for Speed Camera on UK road signs. It still has bellows! Doesn't seem to cause a problem.


That may be intentional. Road signs typically see lots of usability research (do drivers recognize this when driving past it at 50 mph in fog?) before they are deployed, and a modern camera is just a box.

I once read that one country decided to keep the steam train on their road signs based on such results because it makes it easier to distinguish it from other signs.

Edit: https://www.quora.com/Who-designs-the-icons-on-the-UK-road-s... claims this was indeed intentional.


> Now that guy is complaining that the photos app icon doesn't look like a Point And Shoot camera, when fewer and fewer people use those.

Actually a problem with this icon is that it is misleading. The iPhoto app is not a camera app. It is a photo library with some minor editing capabilities. You can't use it for creating photos which is what the icon suggests.

A better icon would be a photo album or a stack of photos but that's hard to fit in an icon.


>Skeuomorphism doesn't make sense anymore when the real world items it's based on are vanishing.

It makes sense for older people who remember them, who also are the folks who are more likely to have trouble understanding and interacting with computers. If your target audience was just young kids with neuroelasticity and hipsters who live this stuff, you could deploy a Brainfuck UI/UX and not only would they get it, they'd love it.


> I hate how Safari hides the full address in the address bar, for instance.

You have no idea how much this change makes the URL field palatable for regular Joe. Previously: hhtpttpp://faceblablah.com/techmumbo/jumbo?not=h4ck3r. Now: <lock icon>facebooook.com.ru => "wow this really is not Facebook!". I basically witnessed such behaviour change first hand.

> Or, how they removed scrollbars and force people to actually scroll every piece of the interface to check if there's something more to see, while before you could tell just by looking at scrollbars.

No need to scroll, you can check just by resting fingers on the touchpad (except in Chrome) and look at the scrollbars.


Also, Safari don't hide scrollbars when you don't have a touchpad.


On the first point, you can just open Safari's preferences, head to the Advanced tab, and "show full website address." This is one of the first things I do, as I also dislike this behavior. :)


> No need to scroll, you can check just by resting fingers on the touchpad (except in Chrome) and look at the scrollbars.

Never knew this, really handy, thanks! Any idea if it is possible on a magic mouse? or only the trackpads?


And there you have demonstrated the entire thesis of the original article.


Except it's infinitely easier to slightly drag your hands on the trackpad your fingers are already on, than to glance over at the side of a window, identify a scroll bar, and glance back to the content you were viewing.


For an extra hint, when a view loads with scrollable content (or becomes scrollable as content is added), it tends to flash the scrollbar briefly.


> Previously: hhtpttpp://faceblablah.com/techmumbo/jumbo?not=h4ck3r. Now: <lock icon>facebooook.com.ru => "wow this really is not Facebook!". I basically witnessed such behaviour change first hand.

Anyone who does that is uneducated and ignorant; the proper response to that is to educate, not to remove the ability of those who are educated to do other things.


Years of education have been horribly ineffective, which is why phishing continues to work. Meanwhile, the ignorant audience keeps growing. A whole lot of UX work is about making ambiguous things less ambiguous and making the "right" or "safe" choice the default. In those scenarios, the best UX will make the non-default choice available with some additional effort (changing settings, diving deeper), which this feature in Safari absolutely does.

Hang on to your hat, because every other browser has been playing with the exact same feature, for the exact same set of reasons.


> Years of education have been horribly ineffective

It should be obvious by just looking how social engineering is working and have been using the same tricks for literally thousands of years. Classic children literature, before modernisation (like Disney), gives you a good idea on the same lessons needed to be taught then.


"The people who are educated" can turn the full URL display back on in Safari's settings.


Everyone should be using the command line if that argument were true. Its much more efficient for most purposes once you know it well.


> Everyone should be using the command line if that argument were true.

Well, yes — they should. Would you rather communicate with speech or by pointing and grunting?

We do need better languages for conversing with our computers, but we can't get rid of the need for language.


They should... and they do, in the form of Siri! I hope someday it outgrows its current limitation to relatively simple tasks.


Is Siri big in the US? Here in Europe I see a lot of people with iPhones but I have never seen anyone use Siri. I have seen my friend attempt whatsapp messages via the vice recognition thing while he is driving, but it looks way more hassle than what it is worth.


Using that argument, having a keyboard is too advanced as well. A microphone and a pointing device should be enough. And it is, but we all know not having one kills productivity.


> the proper response to that is to educate, not to remove the ability of those who are educated to do other things

As a software developer, only one of those things are in your power.


In Safari Settings: Advanced->Check "Show full website address"


> The use of metaphors worked when people didn't know what a computer was, and the only way to make its UI make sense was to mimic real-world objects.

I disagree strongly. If you were new to a machine, is there anything in the new Photos icon that tells you that it anything to do with images, photos or image manipulation? No.

The new icon for Pages is fine by the way,


But if you have never seen a camera then you would not know what the old icon means either. Yes there is a picture of a palm tree there but that could be anything (given that all icons are basically pictures of something).

Looking at my desk and my habits there are actually very few objects that I use for work most of it happens on screen. All in all, I think good icon design will become harder.


Can you find me some actual person who honestly does not know what a camera looks like? Not "someone who has never personally used a camera," not "I'm sure that somewhere out there there's someone who doesn't know what a camera looks like," not "in twenty years, maybe lots of people won't know what a camera looks like."

Someone that, right now, actually honestly has no idea what a camera looks like.


Well. I can imagine that there must be some kids (let's say some 4-5 year olds) who already use tablets but they have never had a picture taken with anything else but a phone. I grant you that camera is not the best example since the phones have hardly caught up to good cameras and we will see them at least in some form for a long time.


Camera's are on TV shows, books, and advertising so some 4-5 year old might not know it, but I suspect most would make the connection.

EX: http://www.buttonsoundbook.com/site/595626/product/ISBN%200-... (Recommended for ages 3 years and older.)


Images are everywhere, and images are reality (fuck off, René Magritte).

Also, young people don't live in some sort of post-technical isolation. When they go to school, they will probably see the photography students walking around with cameras. And kids still burn music CD's for each other. Because it's cute and sentimental, and it feels a lot better than texting someone a link to a playlist.


> But if you have never seen a camera

Who are these supposed people who are buying Macs but have never seen a camera? This set of people must be miniscule if not empty.

Cameras are still in use, even if most people have replaced them with smartphones. Walk around any city and you'll see gobs of people taking selfies on their phones, but you'll also see a decent number of people carrying dedicated cameras.


I'd even go so far as to say you're more likely to see them than a microphone, which no one (as far as I know, anyway) is arguing to obsolete.


Eventually there will be and the icon will have to change then, but I do grant you that now is not the time.

Now the question is: should the icons represent something "iconic" or something that most people use?


> should the icons represent something "iconic" or something that most people use?

I don't know what you mean by "iconic". If you mean "abstract and without independently-identifiable meaning", then I think in general, no. Icons should be immediately identifiable when possible. The overlapping rainbow paint chips that make up the current photos icon seems utterly meaningless. The camera was meaningful. A stack of photos would be meaningful. An abstracted "photo" like Windows 10 uses (and like Google uses in the sidebar of their online photos app) would be meaningful.

For the record, I think Android/Google's photos icon is also utterly meaningless to most people. I think it's supposed to represent a camera aperture (same as Apple's icon?), but most people probably don't know what a mechanical aperture is.


By iconic I meant represented by an object associated with an activity that has the most meaning. (I have some difficulty phrasing this)

For example, in the current world maybe 10% of the people are taking pictures with actual cameras but we still represent the camera as a "box with a huge lens". Few people use land lines but the phone icon is still a banana. To send and e-mail in general we use an envelope but we send way more electronic messages than snail mail.


In that case, yes, I think icons should be "iconic" when possible. At this point, the "most used" version of basically every app is unsurprisingly an app. The phone app is used more than landline phones (or dumb cell phones). The camera app is used more than dedicated cameras. Word processors are probably used more than paper and pen.

So you either use something "iconic", or every icon is just a small screenshot, or I guess you make something up that is meaningless.


> is there anything in the new Photos icon that tells you that it anything to do with images, photos or image manipulation

Yes, it says "Photos" below it


Cool, so we don't need icons at all!


Indeed, icons are unnecessary. They're there to fill space with colors, which people like. Full = good. Color = happy. good + happy = sales.


Is happiness unnecessary? Doesn't it matter what people like? I don't mean the masses, I mean people who evolved to navigate meatspace. Shouldn't designs make people happy?


I think the idea that they make no difference to usability sounds quite wrong.


It's quicker to glance at icons and spot the app right away than not read each and every item in a list.


Anyway, I think the idea is to get some visual cue that you're about to tap the right icon. You know where you put your apps on your home screen, so the colors or wahtever lead you there faster. And the icon provides a large touch target.

Going back to the original article, it doesn't really matter what the icon looks like, as long as it's unique. You're not looking at each icon and asking yourself "is this a camera?" to get to the Photos app. You know it's a circular array of colors, and your finger goes there.


I'm surprised no one seems to have mentioned this earlier. Everyone's arguing about what image the icon contains and thinking of imaginary folks who are using computers for the first time after coming off a ship from a lonely desert island.

Back in 'teh day' when my icons were all cutesy skeuomorphs, my computer came with maybe a dozen apps and most of them were on my desktop. Now, I have over a hundred sitting in my global Apps folder alone - never mind user Apps, sub folders, etc.

This gets compounded even more on phones - on my iPhone, I've accidentally placed 1Password next to the Settings app - both have a grey background with a circular center. Settings' center is grey gears, 1Passwords is a blue ring with a keyhole. On examination, they're not similar at all, but I can't even begin to tell you how many times I clicked on when, meaning to click the other - even _knowing_ the differences and kicking myself each time.

I think a lot of what the designers are trying to do is create an icon that stands out visually, and is easily found from amongst a large set of other icons, rather than trying to impress upon us what its functionality is from a metaphor.


> You know where you put your apps on your home screen

Really? Because when I used an iPhone, I most definitely didn't know where most of my apps' icons were. I knew most of them on the first screen and the rest of the screens were a mix of random stuff.


YMMV.

I'm far faster at picking text labels from a list than picking the icons. I see the text label as an icon.

The text "icon" is simple and unchanging. I can pick it out much faster than funny pictograms that change with each OS version.


> The text "icon" is simple and unchanging. I can pick it out much faster than funny pictograms that change with each OS version.

Tell that to my muscle memory that types ⌘A > iP for iPhoto and ⌘A > iCal for iCalendar.


Perhaps for you. But for me, icons are cryptic. I can glance at a list of words and find exactly what I'm looking for. My brain is wired to read and pick out words much faster than little drawings.


Ah, a true advocate for the CLI, I see. GUIs - who needs them?


No it doesn't.


Mine says "Photos" above it.

But what has actually happened is a mess of inconsistent designs. Older apps still use skeuomorphism. Newer apps copy the flat look.

Skeuomorphism implemented a design principle - discoverability. You could argue with the choices made for specific icons, but there was a consistent goal - to make the OS as usable as possible.

The flat look is an anti-pattern - fashion over discoverability. The point seems to be to allow Sir Jony to impress everyone with his aesthetic skillz. User experience has become secondary to internal politics.

That's a huge problem for a company like Apple, because it'a fundamental shift in focus.

And there have been obvious effects. Watch isn't doing brilliantly, precisely because the user experience is nothing special. iOS is creaking under the weight of new features apparently added with no overall strategy, many of which remain invisible to users because the literally never find them.

MacOS is going the same way. Some of the new features are certainly welcome. But the Apple UX generally is suffering badly - from bugs, from questionable design choices, from popular products like Logic and FCP that have been cut down, then more or less abandoned.

There's no one in charge to obsessively fine tune the conflicting needs of product momentum, reliability, UX, and aesthetics.

Jobs was very good at that. Cook doesn't even seem to realise there's an issue.


Yeah you can click it and see what happens, that is what I do when I am on new system. Maybe my grandparents would be scared of clicking some icons. Current new users are kids which are less scared of clicking around and getting to know what this thing does.

Icon can help later in quickly locating this program, but I do not really care what it is. Does firefox, chrome icon or internet explorer show you that it will display websites? Internet explorer icon became "Internet" icon for a lot non technical users I think.


I agree that the current photos icon is awful, and I actually find myself unable to quickly locate the photos app on iOS. Game Center is pretty bad too, but I never open Game Center.

The rest of the aticle's arguments seem like personal, subjective distaste for flat/minimal design and a yearning for the good ol' days of skeumorphism.


Verbal languages are full of grotesquely outdated vocabulary and that is perfectly fine. The word starts life as some resolveable derivation until it eventually gets detached from that, becoming pure convention. How many people do you know who are called engineers because they routinely operate actual trebuchets?

I really don't see why visual languages should not evolve along similar patterns. Visual communication would hardly get easier if we switched the existing symbols over to black, rectangular screens for all the tasks that have recently been consolidated in the smartphone as a single, multifunctional tool.


The process that you are describing in language is incredibly far from being ideal, it's just a reality because language is truly distributed. It would be far better if we did not overload words, leading to a period of ambiguous transition before the word finally changes definition entirely.

Design language is still distributed, but not nearly to the same degree. If Apple decides that an old skeuomorphic logo is ambiguous, or not understood by younger user, or some other compliant like that they can change it and the new one will enter the design vocabulary very quickly.

Often these are helpful. A little logo with just a person is _much_ clearer to me than a contact book. Over time it would be best to shed all the strange associations with real world objects in favor of a design language that actually describes what the software does, instead of making a poor analogy to a real world object.


You are missing the point of mimicking real world objects. It doesn't matter that some people may never have seen an actual contact book. Nobody has seen a real time machine either. But you can imagine one in your mind and how it might work. This is helpful. Donald Norman's POET book explains that people make mental models of your program in any case. If you aid creation of that mental model then your program will become more intuitive and be less intimidating.

Even 'digital natives' live in the physical world. We start learning how it works before we ever touch a computer, and even the most dedicated nerd spends more time interacting with physical objects than with digital interfaces. It doesn't take additional learning to know that an object casting a shadow on another is in front of that other, for example. Failing to leverage that existing knowledge is tantamount to shutting down whole swathes of users' brains.

Read more: http://blog.tobiasandtobias.com/post/37179466962/in-defense-...


The use of metaphors worked when people didn't know what a computer was, and the only way to make its UI make sense was to mimic real-world objects. Now, this is no longer necessary. It's been 40 years.

My first computer had a text display and a manual, in 1983. I had no trouble teaching my college house mates how to use it for word-processing.

Everything else that I did with the computer involved text symbols such as GOTO. ;-)

Today, when I use most software, beyond a few familiar icons like the floppy disc symbol, I have to hover the cursor over each icon to figure out what it does. When I learn keyboard shortcuts for those icons, I use them, to reduce eyestrain and wrist fatigue. A great feature would be a single button that reveals all of the icon descriptors at once.


IMHO the problem with the current OS X design is not the lack of skeuomorphism but the lack of discoverability. Many controls are hidden unless you hover over them, and there's no indication of where the active hover areas are. You just have to know, or get lucky. Buttons are often indistinguishable from plain text. Editable text is often (perhaps even usually) indistinguishable from non-editable text. Useful information is often obscured behind fancy graphics. Visual effects are included simply because the technology exists, not because it actually adds any value. What is the point of being able to see a blurry image of what is underneath a drop-down menu?


The problem with trying to get rid of skeuomorphism is that skeuomorphism is built on the idea that human beings use single tools for single tasks. A pen to write, and only write. An old school phone to call, and only to call. A clock to tell time, and only to tell time. A camera to take pictures, and only to take pictures. For this reason, skeuomorphism works coz we associate the icon with the task. Hence message icons are envelopes, coz envelopes hold messages and nothing else, more or less. We've seen erase icons on software that look like pencil erasers. The camera icon? Of course it's a camera. And so on.

Enter the smartphone.

The smartphone does everything. It makes calls, takes pictures, receives messages, tells time, shows TV shows (we'll have to stop calling them TV shows, won't we?), etc. Since icons resemble the tools used to carry out given tasks, what are we to do when one tool does all tasks?

That's the problem for skeuomorphism. What are we to do for icons when one tool does everything? Create icons depicting people doing those different things, a bit like emoji? A selfie icon for the camera, a person talking on the phone for voice functions, a message bubbles icon that mimics message interfaces for messages?

I don't know. I guess a language to replace the skeuomorphism language will emerge.


Or we could just stick with the old design language, which nobody is confused by.


Some part of me thinks, they changed everything to a shade of grey so that when they inject rainbow colors into icons they stand out more. I also think new icons are too abstract and make no sense whatsoever, I miss the Photos icon every single time I try to open the app. It's all about rainbows.


I agree in parts with you

The Photos icon "metaphor" doesn't work for me, for example


You know, Google Chrome's icon doesn't depict a webpage, but I know I can click on it and use it to browse the Web.


The difference with icons for Web browsers is that there really is no real-world equivalent of a Web browser, so producing icon metaphors is not an issue.


A spider web, obviously ;-)


A globe.


for a maps app, but inet?


Obviously it should be a cat video, or Facebook.


Yes (neither does Opera or Mosaic have anything to do with Web browsing), however:

- Chrome is a brand, and people have been educated to expect that from it (same with Ps and Ai - "everybody" knows what's that)

- Photos is an utility, it does not exist outside of Mac OS X. Like the fuel icon in a car gauge, it is supposed to be discoverable


It does. There's Photos on iPhones, on TVs and Watches.


> I hate how Safari hides the full address in the address bar, for instance.

There's an option to show the full URL under Preferences -> Advanced -> Show full web address


And I turn it on EVERY time I setup a new OSX install - I want to bloody well know for damn sure whether I'm on HTTP or HTTPS when I'm on websites and some stupid little lock icon ain't gonna cut it when I'm passing credit card and banking info over the net. A problem further exacerbated by the SSL variants (extended-validation SSL certs causing green text showing company name to appear beside the lock icon - bankofamerica.com compared to news.ycombinator.com for example). This article is dead on the money.


On the other hand, we call this thing a computer, while only the fewest use it to actually compute something. Or, we call that other thing a camera, while it's some years since this was actually a room, you could enter. Such historical traces may be found in visual language too, e.g., we commonly use arrows to indicate directions and relations, while they aren't found in real life anymore (at least, the fewest use to shoot with them nowadays).

These historically grown metaphors make lot of sense, where it comes to how we relate to objects. The word "camera" isn't only short and distinctive, it's also evoking a sense of the history of the medium, and it may provide some emotional bonding to the object which may hardly be achieved by a "multi-image" – while the latter may actually sound a bit fancier in a 1970s SF-movie. I think, there are some valid points made by the article, and, besides, on an empirical level, I'm losing time in the newer, uniformed MacOS GUIs, too. (Not to speak of Miller's magical number 7 or 3.7 bits working memory, which are still valid in the age of flat design. But this is an other story.)


> I hate how Safari hides the full address in the address bar, for instance.

This can be changed on MacOS from Safari -> Preferences -> Advanced -> Show full website address.


But even then the protocol is hidden, so still not the full website address. Much better though. Thanks for the tip!


To be fair, one of the big reasons that Safari decided to hide the full address bar was to minimize phishing attempts that took users to scamsite.com/bankofamerica.com/account/whatever where you'd only see "om/bankofamerica.com/account/whatever" in the address bar and people would be fooled into thinking they were at the right site. Now, scammers have to try harder and come up with things like bankofamerica.com.scamsite.com and most people seem to pick up on that just fine. It was a very purposeful decision that, I think, worked out for most people. You can click in the bar to get the full address and, most of the time, you're going to be copying it anyways.


skeumorphism was Scott Forestall's thing. Jobs just agreed with it. Once Jobs was dead, Forestall didn't last long in Apple. Officially, he left due to the "maps" debacle, but in reality, Cook was gunning for him for quite a while.


Every single example he gave looked, in my opinion, better the new way. This entire article is just a vast list of opinions about their interface design disguised behind some inappropriate grand declaration of truth.


Not to me. Flat is ugly. Different for difference's sake. Designers' need to make their mark. Microsoft's desperate attempt to find any competitive edge against the iPhone. When Apple designer got suckered into going flat, they instantly made Apple a follower, instead of the leader they were in design, leaving no doubt that there's no one with a taste left at Apple after Steve died and Scott Forstal was forced out. iOS 7 was the saddest thing to happen to Apple in its entire history, imnsho.


Looked better, but less obvious what it does.


Re: safari hiding urls, click on Preference->Advanced-> And, check the box for "Smart Search Field" to see the complete url. It should be checked by default and I found it annoying too.


> I'm 35 and I have probably seen an actual contact book only once when I was little.

This just seems weird to me. Contacts books were replaced in a very limited way by PDAs for early adopters, but it wasn't until smartphones and their easy address books that they really started to die off. So post-2008, really.

Were you not in professional settings until your late 20s? Still be surprised if you are both 35 and genuinely unaware of what an address book is.


Not the parent, but I agree with them: Many tech savvy people abandoned contact books decades ago. Contact books serve two needs - long term storage and quick reference to frequently used numbers. Computers have provided the long term storage, and various other facilities provided the quick reference, even before smart phones: human memory, print outs, sticky notes, pdas, basic cell phones.

In the 90s I knew people who'd set their browser homepage to a 'quick reference info' page on their server which included frequently needed numbers.

The only tech savvy people I've known to use contact books in the last twenty years seemed a bit eccentric to me.


My parents had a contact book when I was little (back in the 80s), but they eventually went to a system of cards standing up in a tray separated by last letter. It made it easy to pull it out when you wanted to make a call. They now have a mixed system where their most used phone numbers are in their iPhone contacts, but they have still have that tray for everybody else.

I had a contacts section in my DayTimer back in the 90s, but I've used a contacts program ever since I switched to using a computer-based calendar.


You are not making a case against skeuomorphism, but against icons in general. We either must resort to using words, or standardized pictograms like road signs.


What's wrong with keeping a little history alive?


From what I remember the address bar change was for a very good reason to do with protecting the user from phishing etc.


"The use of metaphors worked when people didn't know what a computer was, and the only way to make its UI make sense was to mimic real-world objects. Now, this is no longer necessary. It's been 40 years."

I disagree strongly. It is now more needed than ever. 40 years ago, the majority of people using computers knew what they were doing. Now, they're everywhere, and people interact with them every day. It's very common to have to interact with a computer we have never interacted with before, and the need to give visual clues to the user is far more important than ever before. It's also very common now for people to simply reach out and grab new software; a well-designed interface that uses visual clues and cues to help people achieve their goals is much more important now than the days when people would actually sit down with the manual to work out how to operate their new piece of software.

I am routinely unable to immediately answer a phone that isn't mine because none of the pictures drawn on the screen are obviously about answering a phone.


>40 years ago, the majority of people using computers knew what they were doing.

You think that 10 and 20 year olds growing up with computers and even smartphones available for all of their life, know less of computers than people in the past?

Even a 7 year old that plays games can almost run circles around a 1980s propellerhead computer programmer in using a GUI. Compared to regular people (e.g. office workers) from 40 years ago that just used DOS and some word processor or POS or accounting program, there's just no comparison.


I think they know less than the people who were using computers back then.

The difference is of course that today computers are used by more of the general public for communication, office, and media consumption, rather than (only) bunch of tech savvy specialists.

Most of my generation and the generation that followed barely have a concept of a computer beyond "press the thing to make things happen". They know no more about their telephones now than did the people using the landlines of 20 years ago, or how much most people understood the internals of TV or radio or fridges.

As for running circles around people while using a GUI, while I accept there are specialized fields and exceptions that disprove the rule, outside of marketing presentations I just don't see it happen. As much as any generalisation can be valid, the GUI does not run circles around anyone that can actually program and is generally the mark of the computer novice/consumer...


>As much as any generalisation can be valid, the GUI does not run circles around anyone that can actually program and is generally the mark of the computer novice/consumer...

That is patently false. There are hard core GUI users, from VFX and 3D artists to DAW and NLE operators, graphic designers and many more, than run circles around any "command line" person for the tasks they actually do.

Just as there are tons of programmers using Visual Studio and other GUI platforms, than can program far more efficiently with the intelligent autocomplete, integrated debuggers, profilers, and such, than some CLI-jockeys who think they are more efficient with their pimped Emacs or Vim.

Is Rob Pike and his GUI editor/environment a "novice/consumer"? What about tons of excellent Windows programmers? What about Notch?


> As for running circles around people while using a GUI, while I accept there are specialised fields and exceptions that disprove the rule, outside of marketing presentations I just don't see it happen. As much as any generalisation can be valid, the GUI does not run circles around anyone that can actually program and is generally the mark of the computer novice/consumer...

I wonder. Every time I see a colleague using command line to do git operations I get itchy and think to myself "oh, come on! I could've done this in gui in seconds". Each interface has its time and place, but to me using a GUI is more of a mark of valuing one's time than that of a novice.


> Every time I see a colleague using command line to do git operations I get itchy and think to myself "oh, come on! I could've done this in gui in seconds".

What operation could you possibly perform significantly faster in a gui than on the command line? I can think of tons that would be far, far slower in a gui.

> to me using a GUI is more of a mark of valuing one's time than that of a novice

I would argue the exact opposite. GUIs are there to make things accessible to non-power users. A command line is just infinitely more expressive and will let you be much more efficient if you learn to use it effectively.

With nearly every program that I use I start by depending heavily on the GUI and then transition to using almost exclusively keyboard shortcuts as I become a power user, as GUIs are fundamentally inefficient.


> What operation could you possibly perform significantly faster in a gui than on the command line? I can think of tons that would be far, far slower in a gui.

Sticking to the Git example: - visualising history (in gui it is just there) - opening old versions of files - visualising a complete log of a file and then jumping to individual diffs/commits

The fact that in a decent GUI everything that could possibly be a link is, is very useful. I do not ned to go around copy pasting SHA1 sums. I drop down to command line when I need an occasional filter-branch or do some arcane incantations. But maybe Git is a bad example because it has a notoriously bad CLI.

Some other example, debugging. For me it seems that you can actually see whether a programmer uses a visual debugger or a cli. If they have to drop down to GDB then their code will most probably be sprinkled with useless debug macros.

Setting break points, jumping from function to function is easier with visual debugger and a good IDE. (note that the IDE can be emacs or vim running in a terminal session for what I care)

> With nearly every program that I use I start by depending heavily on the GUI and then transition to using almost exclusively keyboard shortcuts as I become a power user, as GUIs are fundamentally inefficient.

Keyboard shortcuts are awesome of course, but I think they are so efficient because there is a GUI around. In a GUI you can always see more state at the same time. This is because graphics can sometimes pack more than text in the same space (e.g.: a visualised Git tree or a graph spitted out from callgrind)


I couldn't agree more with this. I generally prefer command-line tools like vim and gdb, but for getting a view on things like file history or browsing the output of tools like callgrind? GUIs are the way to go. Horses for courses.


I think it depends on the operations being performed. Adding a subset of the changed files? Holding ctrl/cmd and clicking the files is probably faster than typing all those names out on the command line.

Need to pull some new code though, or commit changes? I think "git pull" or "git ci -m 'Message'" is faster than opening up a complicated GUI window with lots of decisions to make.


Your colleague doesn't use completion?

To me, using CLI is like having a conversation, with much richer vocabulary, than GUI. That's just pointing at things.


Of course they do, but typing stuff is just physically slower for some operations. Typing git log, then scrolling through the pages of text in order to find the interesting change will always be slower than a right click -> log and then "pointing at things".

I think your conversation metaphor is good, but in a GUI the answer can be richer and interactive. A CLI can only manipulate text, a GUI can manipulate text where necessary and use a better medium (images, graphs, tables) where necessary.


There are always advantages and disadvantages of both approaches. I always shudder when I recollect configuring IIS using GUI ;).

CLI does not need to manipulate text only necessarily, see the command line in AutoCAD for example.

But yes, GUI in many cases is a better way, I wouldn't want to have cli-only Photoshop-like app (or even cli-only CAD modeller). The point is to recognize effectivity of both approaches for a given problem, at the given abstraction level.


Would you rather have a conversation with your car "left 20 degrees, now right, slow down a little, whats the speed atm?" or just turn the wheel and press some pedals?


That's not a good example - the conversation with the car would be "take me to {someplace}", which couldn't necessarily be a specific name of the place, it could be "where I met with {someone} {sometime} ago". Think Star Trek conversation with the computer ;).

There would be no point in micromanaging the car using a limited vocabulary.


But I can't go to command line and tell it "delete all of the files from the project X I do not want anymore" or "find me the change in this file in the history that caused bug Y".

Sometimes it is better to mass delete files with a find, grep and rm, sometimes an auto-filtered search and cmd+a cmd+delete is better.


>I wonder. Every time I see a colleague using command line to do git operations I get itchy and think to myself "oh, come on! I could've done this in gui in seconds"

A lot of the CLI usage feels fast because its busywork.


You think that 10 and 20 year olds growing up with computers and even smartphones available for all of their life, know less of computers than people in the past?

Most of them don't know a thing about computers. It's a magic box with a small selection of shiny buttons on. They use it for passive media consumption.

Even a 7 year old that plays games can almost run circles around a 1980s propellerhead computer programmer in using a GUI.

Well, they clearly forget by the time they're twenty.

http://www.cnbc.com/2015/06/10/millennials-arent-as-tech-sav...

http://www.millennialmarketing.com/2010/04/millennials-tech-...


>Most of them don't know a thing about computers. It's a magic box with a small selection of shiny buttons on. They use it for passive media consumption.

You'd be surprised.

Except by "know about computers" you mean they known about interrupts, and cache lines, and filesystem design, and other stuff that are completely inconsequential to using their computers.

>Well, they clearly forget by the time they're twenty.

Actually the linked article states the opposite:

>"This current generation of young people has never lived without tech," said Linda Rosen, CEO of Change the Equation. "It's second nature to them." Yet, using technology for social reasons doesn't make a person adept at using it in other settings, she said.

So it's not that they "forgot" something, it's that they never bothered to learn it in the first place, e.g. Excel or whatever. But computers, for what they do like to use them for, are "second nature" to them according to TFA.


You'd be surprised.

I disagree. The catalogue of complaints listed in this article are the norm.

http://coding2learn.org/blog/2013/07/29/kids-cant-use-comput...


It's not that they're bad at what they do with computers. It's just what they do with computers is not worth doing.


I've often wondered at what point HN would cross the rubicon from "old people, so bad at tech!" to "young whippersnappers, so bad at tech!"

It seems that this happened somewhat recently.

Suffice it to say - just like you felt when you were younger - most thoughts that boil down to "damn kids these days!" are almost certainly not true.


I'm a young (24) dev working in a very large org (tens of thousands large), I often feel like most people should never have been allowed to use a computer in their office. Young or old.

Of course it's silly because of the global productivity gains. And it may just be my innate misanthropy which made me a nerd when I was younger now manifesting in this new form.

I'm already an old man annoyed by people my age and annoyed by older people. But truth is, I'm annoyed by most non technical people.

PS: I like discussing technics with people from non tech fields though, luthiers, masons, cooks etc...


> You think that 10 and 20 year olds growing up with computers and even smartphones available for all of their life, know less of computers than people in the past?

Yes. Aptitude with screwing around with a GUI isn't very relevant.

40 years ago, computers were at best used by clerk type people for specific tasks at a terminal. Accountants were using tabulation machines, written materials were on IBM selectrics.

The people engaged in professional work with computers were mostly programmers or others doing "data processes" or working with business analyst types to model business process around workloads that could live with the available computing resources.


>Yes. Aptitude with screwing around with a GUI isn't very relevant.

It is relevant to actual stuff they want done.

Unless they are programmers aptitude in screwing around with cli commands isn't very relevant.


The point is that an icon that shows a stylized phone handle is better in 2016 than a skeuomorphic depiction of a whole rotary phone.


You are greatly overestimating the ability of computer users in the 1976.


> I'm 35 and I have probably seen an actual contact book only once when I was little

er, what? i'm 32. i and everyone i knew used contact books until i was probably age 20, especially in offices.


hiding the full URL is considered a security feature, to help people know what site they are actually on. Chrome has considered adopting the same feature for the same reason.


It’s not that important a point, but legal pads are a very US phenomena. I’m German and I have never ever seen a yellow pad like that in person. The current notes icon (with white paper) is much more in line with the note pads you would encounter in Germany. Paper people write on to take notes is typically just white. Maybe bound with a spiral on the left or top (and perforated paper to tear off), maybe glued together at the top.

Maybe internationalization was a consideration here? Yellow paper doesn’t read as anything recognizable internationally. (Yellow sticky notes are probably internationally known, though.)

My overall point would also be that taste colors opinions in this case. Or taste at least leaks into them. I think it’s important to be very careful with that and to try and avoid to let taste color too much of what you think. (My taste is very different from that of the author and as such I think many of his points are just plain wrong-footed. There certainly are some good points in there, but taste plays too much of a role.)


I'm German as well, and I also feel that only Stickies are commonly yellow. But Stickies.app on OS X 10.11 has retained its yellow icon, and it actually makes it easier to tell Notes.app and Stickies.app apart now. (Yes, Stickies.app still has its fans :P)

I think the bigger issue with the new Notes icon is the weak branding. Previously, you could tell Notes and Reminders apart by just looking at the colours. This was really important when you told Siri to "remind me to buy milk tomorrow" - you would either see a bright-yellow note[1], or a black-red-white reminder[2]. Now, everything is "almost white", making it really hard to tell what content lives in which app. (Notes and Reminders have a lot of conceptual overlap, especially now that Notes supports checklists.)

[1] http://core0.staticworld.net/images/article/2013/03/siri-not... [2] http://cdn.osxdaily.com/wp-content/uploads/2012/10/location-...


For me the old yellow colour implies that the notes taken within the app are for easy disposal and will be poorly organised - just like how yellow paper is used primarily for quick throw-away notes and scribbles in reality (at least here in the UK).

The Notes app is far better than that, the white it uses now implies a more permanent organised feel which better reflects the app. The texts I store within it are important to me, they're not final documents but something I'd treat better than a disposable scribble on a yellow-pad. With the app's formatting, cloud and folder abilities this seems a good fit.


Where do you buy your notebooks? I've never come across yellow paper except in US media.

I'd always assumed it was dyed yellow to hide poor quality paper. Is there any truth in this?


Never seen yellow notebooks, but yellow paper, sure. That yellow looks like the colour of the A4 pads I bought at the university bookshop in Norway.


The only yellow paper I remember seeing was when I did a dunning cycle application for accounts dept. Depending on the age of the debt, it would either be white, fluorescent yellow or florescent orange. I remember thinking this was a clever way to get your invoice noticed.

Perhaps yellow pads are the future.


I've not had a yellow notebook for a long time, but in my view right now I have 5 stacks of yellow sticky-pads (aka post-it notes), some of which are A5, notebook sized.

When I buy cheap recycled-paper notebooks the paper is often off-white and has a yellow look to it. At least to me; yellow implies disposability or cheapness.


Paper was normally made out of linen, rags, cotton, or other plant fibers. Asian-style papers are made from the core of tall grasses (bast fibers) and Western-style papers are made from 100% undyed cotton and linen rags or cast-off fibers from spinning. After being picked or washed clean of impurities, the long fibers that are left are pure cellulose, which is actually colorless, but reflects light opaquely and we see the color white. It wouldn't be until the mid-19th century when paper was made out of wood fiber.

In 1844-45, two individuals invented the wood paper-making process. A Canadian, Charles Fenerty, and a German, Friedrich Gottlob Keller, both involved in lumber industries and recognized the cost and durability that wood pulp provided over cotton. Within thirty years, wood pulp paper was all the rage on both sides of the pond. While wood pulp paper was cheaper and just as durable as cotton or other linen papers, there were drawbacks. Most significantly, wood pulp paper is much more prone to being effected by oxygen and sunlight.

Wood is primarily made up of two polymer substances – cellulose and lignin. Cellulose is the most abundant organic material in nature. It is also technically colorless and reflects light extremely well rather than absorbs it (which makes it opaque); therefore humans see cellulose as white. However, cellulose is also somewhat susceptible to oxidation, although not nearly as much as lignin. Oxidation causes a loss of electron(s) and weakens the material. In the case of cellulose, this can result in some light being absorbed, making the material (in this case, wood pulp) appear duller and less white (some describe it as "warmer"), but this isn't what causes the bulk of the yellowing in aged paper.

Lignin is the other prominent substance found in paper, newspaper in particular. Lignin is a compound found in wood that actually makes the wood stronger and harder. Lignin is a dark color naturally (think brown-paper bags or brown cardboard boxes, where much of the lignin is left in for added strength, while also resulting in the bags/boxes being cheaper due to less processing needed in their creation). Lignin is also highly susceptible to oxidation. Exposure to oxygen (especially when combined with sunlight) alters the molecular structure of lignin, causing a change in how the compound absorbs and reflects light, resulting in the substance containing oxidized lignin turning a yellow-brown color in the human visual spectrum.

Since the paper used in newspapers tends to be made with a less intensive and more cost-efficient process (since a lot of the wood pulp paper is needed), there tends to be significantly more lignin in newspapers than in, say, paper made for books, where a bleaching process is used to remove much of the lignin. The net result is that, as newspapers get older and are exposed to more oxygen, they turn a yellowish-brown color relatively quickly.

As for books, since the paper used tends to be higher grade (among other things, meaning more lignin is removed along with a much more intensive bleaching process), the discolorization doesn't happen as quickly. However, the chemicals used in the bleaching process to make white paper can result in the cellulose being more susceptible to oxidation than it would otherwise be, contributing slightly to the discolorization of the pages in the long run.

Today, to combat this, many important documents are now written on acid-free paper with a limited amount of lignin, to prevent it from deteriorating as quickly.

http://gizmodo.com/why-old-paper-turns-yellow-1692099465 http://siarchives.si.edu/services/forums/collections-care-gu...


> yellow paper is used primarily for quick throw-away notes and scribbles in reality (at least here in the UK).

Is it? I know yellow is the default colour for sticky notes, but for everything else -- at school, university, work, home -- the paper is white.

Ryman stock over 500 notepads. Three have yellow paper, and are described as "Being Yellow in colour [they] may appeal to people with dyslexia as the coloured paper can aid reading and writing in people with this condition".

http://www.ryman.co.uk/stationery/pads-books


Pretty sure the implication is that yellow is only for sticky notes.


Great point, but I've had the opposite reaction — to me the old one says that someone's else junk is already in there (the scribbles) while the white blank page is a blank canvas, in the good sense of the term. It's inviting. What great thoughts might I write in there?


To me the current icon looks a lot like a Rhodia notepad with the typical orange cover folded over at the top:

https://www.stylo.ca/fr/produits/Rhodia/Basics-(no.18)/430_2...

Not sure how well known that brand is outside of Europe.


I would guess that stationery is not extremely globalized as of yet. I’m honestly not sure why, though. It seems easy enough to mass produce and export everywhere. Maybe historic standards (different paper formats, different rulings) have created trade barriers that prevent globalization.

My brand new notepad (DIN A5, 5mm grid, spiral bound at the top) for my board game evening today doesn’t say where it was made, just that it’s from a German company (it’s labelled predominantly in German, though somewhat prominently also in English – language designated as “UK” – and Turkish, as well as French, Italian and Dutch in much smaller print).

Googling the company doesn’t tell me where and even whether they produce the notepads. Maybe they just relabel someone else’s notepads and resell them?

All I know that the text on their website makes me want to vomit: “Kyome’s target group is primarily women between 30 and 50 who want to combine the practical with the attractive. SoHos (Small Office or Home Office) are increasingly finding their place in living rooms and kitchens. For this reason, kyome products are surprising, as according to the brand promise, with nice, clever ideas, are pleasantly functional and a long way from grey, everyday office life.”

Firstly that’s some really bad English, secondly that’s insultingly sexist.

But back to the topic at hand: I think the important point is that white paper with some ruling (lines or grid, with margins or without) and bound in some way (left or top, spiral or glue) is a widespread internationally recognizable look for notepads. The details then don’t matter that much.


I don't see anything particularly sexist nor insulting about a company having a target demographic. Most companies that sell products do.

That said, I was thinking along similar lines a few weeks ago. I was at a home improvement store browsing the power tools for a jig saw when I came across a hot pink drill kit.

"Hot pink?" I thought to myself. "Did they see that the number of women interested in home improvement is rising and figure that women are simple enough to fall for that? To buy your shitty drill just because it's pink?"

Feeling grumpy, I told my mom about it over lunch the next day. My mom bought an old foreclosed-on house in BFE Appalachia last year, and took it upon herself to renovate it -- it went from complete, unlivable dump to nice, cozy home as she replaced the floors, the ceilings, the roof, the cabinets, all of the bathroom fixtures, all of the doors, etc. My mom is no girly-girl and has never been afraid to get her hands dirty, and she's physically stronger than most men I know (including myself). To my surprise, upon hearing about the pink drill, she declared, "I want one!"

Let me tell you, my mother is far from simple. Beyond being strong, dedicated, and resourceful, she's also very intelligent. I know that she knows that the company doesn't actually care about women doing home improvement and is just trying to make a quick buck by "tapping" a market that's already been tapped by your typical orange or yellow or black unisex drill. But you know what? If you like something, you just like it, even if it happens to be stereotypical for you to like it. Stereotypes exist for a reason, and businesses would not be constantly wielding them in attempts to appeal to their target demographics if they didn't work in the market. There's clearly no ill-intent behind it, just business.

If I were out buying eyeglasses and saw an advert for some new sort of lens or coating to suit people who stare at computer screens all day, and the advert featured a nerd typing furiously on a computer with a fake lightsaber mounted on the wall and a set of D&D books on the shelf, should I be insulted? Or should I be glad that someone is finally making glasses for me? Chances are, I'd be excited. I might even wait around for a bit to see if I can find a new cleric for my party...


I think people should make diverse aesthetically pleasing things (even if only some people find some of those things to be aesthetically pleasing).

The world needs diverse things and something for all tastes. What I dislike very much, however, is strict bucketing or stereotypically selling those things.

Pink drills? Why not, though maybe blue, green, orange, magenta and so on drills would also be cool to have. And please don’t write “drills for the female renovator” above them.

Also, if there is only one shitty pink drill and the rest of the stuff is not available in pink, wouldn’t you say that sends a message, too? It says something about how normal it is for women to do e.g. home renovations. It says something about their status and role and as such is pretty shitty. See the wider context.

(Also, your assumption that you are somehow uniquely positioned for glasses for people looking at screens all day is itself somehow weirdly sexist. So many people look at screens all day for all kinds of reasons, irrespective of their gender.)


Sorry for taking so long to respond to this. I've been carefully mulling it over the last few days.

> I think people should make diverse aesthetically pleasing things (even if only some people find some of those things to be aesthetically pleasing).

I agree completely.

> The world needs diverse things and something for all tastes.

I agree here as well.

> What I dislike very much, however, is strict bucketing or stereotypically selling those things.

I understand why someone might find that distasteful. The problem is that marketing budgets are only so big, and companies need to identify some well-defined subset(s) of the population in order to effectively advertise and (hopefully, to them) sell their products. Perhaps it's unfortunate, but the straightforward way to advertise to some group of people is to identify things that some large percentage of them have in common, and appeal to those things. If the selected strategy doesn't work, it's time to abandon it and come up with a new one. If Kyome's advertisements have been along the same lines for some time, then it's likely that it's been effective. If the adverts aren't working, Kyome will eventually ditch them in favor of something else. For what it's worth, there is (usually) no ill intent behind it -- it all just comes down to trying to effectively advertise without spending a fortune creating tailored advertisements for everybody. If you let it get to you, then you're going to be constantly offended by all the advertisements that (unfortunately) fills the modern world.

> Pink drills? Why not, though maybe blue, green, orange, magenta and so on drills would also be cool to have. And please don’t write “drills for the female renovator” above them.

Again in agreement.

> Also, if there is only one shitty pink drill and the rest of the stuff is not available in pink, wouldn’t you say that sends a message, too? It says something about how normal it is for women to do e.g. home renovations. It says something about their status and role and as such is pretty shitty. See the wider context.

I didn't notice any other pink tools, but if they were there, it's likely I overlooked them. I'm not the most observant person in the world, especially when I'm locked on target. The only reason I even noticed the pink drill was because it was out of place, not with the other drills, but on the counter with the "display models" of a bunch of handsaws rather than on a shelf.

The thing is, up until recently, it hasn't been normal for women to do home renovations in the US. There has been growing interest in DIY home improvement and construction projects among women in just the last few years. Of course, there have long been some women interested in it (my mom, for example), but they didn't constitute a large enough segment of the market to convince companies to produce demographic-targeted tools. That's apparently beginning to change.

> (Also, your assumption that you are somehow uniquely positioned for glasses for people looking at screens all day is itself somehow weirdly sexist. So many people look at screens all day for all kinds of reasons, irrespective of their gender.)

I've read and re-read what I wrote here, and I couldn't at first figure out where you got the idea that I think I'm somehow "uniquely positioned" for such glasses. I gather that you're German, though I'm not sure German is your native tongue (your written English is very good). If it is, it may be a "language barrier" type thing, and I think the misunderstanding likely comes from this phrase: "someone is finally making glasses for me". I can see how that might be taken to mean that I thought the manufacturer literally had me specifically in mind when creating their product or their advertisement. However, this is a common figure of speech (a hyponymic form of synecdoche) in US English that I suppose could be read "for me and people like me in some relevant way", with the subtext that it feels as though they might as well have had me in mind while creating it. One alternative, "for us", is too nonspecific and ambiguous -- who's "us" in this case? me and you? unspecified people I happened to be with when the event was occurring? everyone in the whole world? glasses-wearing people who look at computer screens all day?. Compared to "for us", "for me" also puts more emphasis on the fact that I myself am a member of the group (to the point that it might even be the only reason why I care). Another alternative, "for people who wear glasses and spend all day looking at computer screens", while it has the virtue of specificity and unambiguity, is just way too verbose. One middle-of-the-road alternative would be to say "for me and people like me", which itself is perhaps ambiguous enough to lead to similar confusion because it doesn't specify in what way(s) the referents are similar to myself. I hope that helps clear that up. Please let me know if I've made any wrong assumptions here or if I'm not making sense.

Finally, I really don't know how you're able to read sexism into that little anecdote. I didn't mention gender or sex in it anywhere. I didn't even use any words that connote or otherwise imply gender. Regardless, you don't know me and you don't know anything about my gender, but your assumptions here have left me too confused to be offended.

If you have suggestions on how I could make my use of language better or more clear in the future, please let me know. I'm always striving to improve my communication skills.


(American here, but pen-and-paper snob). I literally was walking through my apartment as I was reading this, looked over at the (Rhodia) notepad on my counter, and thought "hmm, looks about right".

I'd imagine Rhodia is pretty correlated with the popularity of fountain pens.


American here. Can't say I've ever seen a notepad like that, nor have I heard of Rhodia. For what it's worth, with the cover folded back it looks very much like a legal pad. That wide left-hand margin with red vertical rule with the faint blue horizontal rules are pretty characteristic of legal pads. While you do often see legal pads with yellow paper in the US, whitely-papered legal pads are also readily available (frankly, I never liked the yellow paper and I don't really understand why anyone would...). I've also seen legal pads with pale pink paper, and ones with pale blue paper, but in my opinion both of those were too dark to offer good contrast with ink.


Oh that make sense then ! I never understood why most of the notes apps on my smartphone were yellow and not white, I found it bizarre and assumed it was some kind of fashion, it must be international differences then.


for anyone else non-US but curious:

Photos of typical yellow pads: https://www.google.com/search?q=yellow+legal+pad&tbm=isch

History of the yellow legal pad: http://www.legalaffairs.org/issues/May-June-2005/scene_snide...


Wow, I've never seen those in real life (I live in Poland). I know most of the results are photos, but I always encountered those in the form of icons, so my brain is still telling me that I'm looking at icons. It's a weird feeling ;)


Certainly a peculiar regional difference, they are ubiquitous in the States. I might not have one in my house, but I grew up around them, they are usually clipped into a clipboard.


France here, and the new one feels so much better. I definitely viewed the old one as a U.S. centric thing (similar to units).


Yeah, I think it's an US - European thing. The parent comment mentioned Germany, you mentioned France, another comment mentioned Italy, I'm from Romania and we also use white notepads.


As another datapoint, I don't think I've ever seen a yellow one here in Brazil (other than paper so old that it has turned yellow from age).


Lithuanian there. No yellow pads in sight. White(-ish) all the way.


> France here, and the new one feels so much better. I definitely viewed the old one as a U.S. centric thing (similar to units).

That's a bit funny, since it's France's revolutionary units which have been imposed on almost the entire world.


I was about to make the same comment. Here in Italy we do not have the yellow notepads.


I'm an American and I've certainly seen plenty of white paper pads glued together at the top like the dude complains about.


This and it's subsequent comments are the weirdest, most unexpected thing in here to me.

I'm an American who's worked in offices the last 10+ years and I have stacks and stacks of yellow legal pads from years of note taking in my closet.

I think it is probably to do with it being cheap recycled discolored paper that was cheaper to dye than bleach. Might be better for the environment than bleach as well.

I switched to dot paper about 4 years ago, though, and I'm relatively happy with the decision.


The yellow pads are available in the UK but I've never seen them in the wild, I use 5mm squared A4 pads as they are the cheapest I've been able to find without buying an insane bulk order.


It's more expensive to die it yellow than bleach it white. And yellow paper is less recyclable.

Some say yellow is better because it doesn't change color over time. I personally prefer yellow, but it's certainly odd.

My law firm in the USA uses white now.


We don't do yellow pads in my country either, but I still find the yellow icon with writing on it ('notes') more evocative than the white icon with no writing ('lack of notes'). If you were to show me the flat white icon without any context, I might not even get it right.


The camera icon is not just a picture of the physical world object. It is pretty universal symbol for taking pictures. When the same symbol is used in so many places, even people who have never used the physical object resembling the icon, will recognize its meaning.

In my view the reason behind many of these user interface changes is not really improved usability. The simple reason is that no matter how good interface you design, after some years it just starts to feel old and boring. Old and boring is hard to sell. Fresh and exciting is better. Therefore we keep on changing stuff, even though from pure usability perspective it would be better to stick to the old and boring but familiar.

Easy to use systems make happy customers, but they don't necessarily win the customer's heart at that point when the purchase decision is made. Maybe this is one issue for Apple? Maybe the "old Apple" was happy giving out xx% of their sales for a bit of ideological reasons, but the one needs to find growth where it can? One could see this kind of hints in the product lineup. I would say back in the days it was pretty opinionated, now there's 4 different iPad models (and countless variations).


This response is probably the most rational one I've seen here. It doesn't dive into a holy war of UI opinions -- it sticks to observations of reality and conclusions drawn from them.

Thank you for trying to introduce thoughtful conversation to the embers of a flame war.


> Maybe the "old Apple" was happy giving out xx% of their sales for a bit of ideological reasons, but the one needs to find growth where it can?

When Apple first put forth their ideology it -was- new and shiny. It worked in their favor. I agree with you that now it's "boring" and "old."


>The camera icon is not just a picture of the physical world object. It is pretty universal symbol for taking pictures.

Which is why it makes no sense as the icon for a photo management application. The iOS Camera icon still looks like a camera, but having a camera as the icon for a gallery application that isn't actually capable of taking pictures is a confusing concept to many users.


Yup. This reminds me of the novel The Diamond Age in which the poor tend not to be able to read, but instead navigate the technological world exclusively using pictograms which descended from modern "icon" design.

In such a world, if you didn't choose to use an icon of a camera to denote "photo", what the hell else could you possibly use that would make any natural sense?


The article misses the mark IMHO by focusing on skeuomorphic(sp?) icons.

Yes, usability has degraded during the recent 'flat design' craze, but not so much because skeuomorphism was tossed out, but because the many little visual design changes that kill discoverability.

The mobile operating systems started this trend where a lot of advanced functionality was hidden behind 'magic' touch and swipe gestures that go way beyond the simple and intuitive tap, zoom and rotate gestures, like 2-, 3- and 4-finger swipes, long and short touches, etc..., important features cannot be visually discovered (how do I close an application again, on iOS, Android and Windows8? how do I flip between applications? how do I take a screenshot?).

It's the many small things that kill usability for the sake of visual design:

- the famous shift-key on iOS, what the hell were they thinking?

- buttons are often indistinguishable from non-interactive label, leading to idiotic trial and error clicking to find out which UI elements do something

- scroll-bars that are hidden by default, loosing the information how far I am into a document (OSX)

- changing and moving things around just for the sake of confusing existing users, not making anything more intuitive (especially Windows is guilty of this)

And so on and on... the icon design is the least of the problems (and every OS worth its salt should allow to replace the icon theme anyway).

One important reason I'm going back to the command line more and more is because UIs have become so unusable for anything that goes beyond browsing an image collection. Change itself is only good if it results in improvements, but in the area of UI design, things that have been working just fine for 20 years have been broken for superficial visual effects.

It's like 90's web designers took over and are building operating system UIs now (and may be there's a bit of truth in it).

It's not like the past was perfect of course, I mean... Alt-F4, Alt-TAB, ... but that was on Windows which was always laughed at for its poor usability (at least from view of AmigaOS and MacOS users).


I don't like change for the sake of change either, as that is just setting trends to help sell more product (e.g. the bi-annual iPhone case redesign). But, the OS changes you highlighted all have real benefits that move the focus from screen widgets to the actual content.

> - buttons are often indistinguishable from non-interactive label, leading to idiotic trial and error clicking to find out which UI elements do something

How come everyone understands hyperlinks on the web, but when the OS follows the same pattern you can't figure it out? I know a few apps have gotten this wrong on occasion, but as long as the text for an action is coloured differently than regular text then it's pretty obvious.

> scroll-bars that are hidden by default, loosing the information how far I am into a document (OSX)

On small screens (remember macbook airs are only 11" screens which I consider small) this saves precious screen space. If you really need to know where you are in a doc, resting your fingers on the trackpad and moving slightly brings the bar back. I thought this was a brilliant design to reduce clutter on the screen, not unlike how our browsers have been reducing their chrome to give the content more room.

I'm all for removing clutter from my screen if it helps me focus on the content.


Also, hiding some menu actions behind an Alt-click, which is terrible for discoverability.


> how do I close an application again, on iOS, Android and Windows8?

Christ, yeah, I still remember before Microsoft attempted to patch Windows 8 into a somewhat less unusable OS, I had opened one of those Metro apps to see what it was like. And then exactly that, I sat there for probably at least ten minutes not knowing how to close it, again.

Eventually, through pure chance, I moved the mouse to the top of the screen, and that then unhid what was essentially a window titlebar with a close-button on it.

But no indicator for it, no tutorial shouting at me how to do it, there was simply no reason for me to ever move my mouse to the top of the screen.


EVERYTHING beautiful is skeuomorphic. The page turn in iOS 6 iBooks, page curl in maps, cover flow, the shred animation in older versions of Passbook, the date picker in iOS 6, rotating settings gear (when updating iOS 6), the Time Machine interface in older versions of OS X, photo borders and shadows in iWorks documents, etc.

This is not surprising, because our sense of beauty comes from the physical world.

So what is the problem with skeuomorphism?

Tech enthusiasts would like their phones to look like something from the future, not something from the past. But ordinary everyday people prefer for it to look like things they are already familiar with, or can relate to.

Tech enthusiasts worry that the skeuomorphism was getting totally out of hand, particularly where the UI metaphor started limiting functionality (e.g. an address database that's limited to what a Rolodex can do, rather than exploiting what is possible with a computer). But this is not really true. For example, iBooks has instant search, something only possible with a computer.

Some people point out that many skeuomorphic elements reference things that a large part of Apple's audience hasn't used in a long time, if ever. True, but here's the thing: It doesn't matter whether the user has ever seen a reel-to-reel tape. What matters is whether the visuals depict a physical object that the user can model in his mind. If it is too abstract (that's the opposite of physical) then non-tech-enthusiast users will find it hard to intuit.

Some people say skeuomorphism looks tacky. This is partly true. Skeuomorphism is hard to do. When done poorly it does look tacky. But when done well it looks very beautiful.

By removing all skeuomorphism Apple is throwing the baby out with the bathwater.


Honestly, I know things can't stay the same forever, particularly in the design department, but to me Aqua still looks way better than current OSX (granted, I only use OSX very sporadically for educational purposes). I have to admit though that I'm not a huge fan of the flat designs that are currently "in" where you can't easily tell when one UI element ends and the other begins. I don't think that's very easy on the eyes generally but it seems that I'm the only one that sees it that way. Whatever.


You are not alone. I also hate flat. And I also think the original Aqua looks best, even today. I'm probably the only person who loves the Aqua pinstripes, which Apple had to tone down gradually and finally completely remove, presummably due to negative user feedbacks.


OS X looks better than ever. Yeah I agree with Notepad and Photos icons looking not good but everything else is perfect. I'm typing this on an OSX right now and it just looks great.

Worst part of the article by far was

> OS X packaging, once very elegant and eccentric (and printed on a physical box), has become thoroughly unremarkable.

This is 2016, no one uses CD's anymore. And that leopard print box design looks like packaging for some kinky underwear.


>leopard print box design looks like packaging for some kinky underwear

It's funny witnessing how certain people that a couple years ago considered Apple designs the pinnacle of design and far ahead of everything else using the same arguments today that Windows fans used.


I think you're making a big assumption about who is saying what.


Absolutely right.


Every time Apple says "This is the best way to do X!" it invalidates their last version's claims of "This is the best way to do X!" especially when it undoes exactly what the prior version brought, and especially when it's about ergonomic or ease of use elements whose theoretical maxima really shouldn't vary much.

The cycle is really tired, and their wild claims have worn out their novelty to non-Apple people.


Perhaps it was never about the arguments themselves, but rather their veracity.


> And that leopard print box design looks like packaging for some kinky underwear.

Haha, exactly my thoughts :)


Generally I think OSX looks great but the icons (Safari, FaceTime, Photos) look woefully under-designed, especially compared to the other software installed on my computer.


My laptop doesn't even have a CD/DVD tray. I forget last time I've used a CD.

The author must be 90 years old.


I like the minimalistic UI of El Capitan. It gets out of the way, and puts in focus what I really want to look at: the content, Web pages, my code, my photos. My computer is a tool, it's not an artwork I turn on to look at.

Buttons still look pushable, input fields still look editable. The Dock didn't lose any functionality whatsoever by having the 3D effect removed.

In my opinion, the El Cap UI requires just as much talent as the overdesigned (but very pretty) icons and graphics from the previous era. I don't miss the brushed metal and pinstripes, though.


The Dock absolutely lost usability; all the icons look the same now. I practically stopped using the dock because I never find the apps I'm looking for quickly; I've switched to using Spotlight for opening apps instead.

The old "Pages" icon was instantly recognisable. The new one looks, at first glance, exactly the same as text edit and notes.

I don't think that the UI actually needs to get out of the way. We humans are perfectly able to ignore even the most obnoxiously designed mess (cf. banner blindness). But we are not very good at picking from many similar-looking things. Replacing the colorful sidebar icons with simpler monochrome versions now requires us to actively look for the icon you need, instead of just picking it intuitively.


Exactly why I make mine transparent: http://imgur.com/a/AXNy9

Contrary to popular belief these days, contrast is not the enemy.


What app is that you have the checklist in?


Just the built-in apple notes app - starting with El Capitan it has checklists now


How'd you make it transparent?



>I don't think that the UI actually needs to get out of the way

Getting a bit fed up of listening to fellow designers preaching about "cognitive overload" over a few button shapes and icons then proceeding to ship designs where all the controls are un-styled blue text with the occasional semi-abstract line art icon.


I agree all the designs of icons all look the same and that's not the best thing, but using Spotlight to open things is just better anyways.


> My computer is a tool, it's not an artwork I turn on to look at

Things looking better actually has a positive effect on usability.


Hmm, not sure on that one. A beautiful interface can be better but I suspect it's better to have an uglier consistent and intuitive interface.

I'm a long-term Inkscape user, they recently 'improved' the icons; it all looks wrong (but handsome in a minimalistic, low-visibility of chrome, sort of way) and disturbs my workflow considerably.


A beautiful interface can be better but I suspect it's better to have an uglier consistent and intuitive interface.

I'm not sure why the parent comment was downvoted. If the above statement was intended to mean that being consistent and intuitive is more important than aesthetics then that is almost certainly true, in my experience designing and testing UIs. Of course, the ideal is to have it all by using the aesthetics to support the functionality. Being attractive and being functional aren't mutually exclusive.

This is where, IMHO, a lot of generic minimalist/flat designs following the current trend go wrong: they sacrifice so much detail and so many possible ways to be visually distinctive or interactive that what remains inevitably all looks very similar and loses some of the visual cues that could help to guide the user in how the system works.


>Being attractive and being functional aren't mutually exclusive. //

But being fashionable and being functional are often opposing forces.

Seems to me flat web design was a reaction as the antithesis of an over-indulgence in skeuomorphism. We just appear to have thrown out a lot of affordance and visibility in that reaction.


I'm not sure exactly what you mean by "over-indulgence in skeuomorphism". However, if you're suggesting that the previous trend of almost photorealistic visual styles could sometimes become too detailed/cluttered/noisy or that UIs in that style sometimes lost cohesion because being photorealistic was about the only thing a lot of the iconography and window dressing had in common, then I would agree with both of those points.


Yes but a flatter look doesn't necessarily look worse.


But losing color arguably worsens the usability.


And I would argue that the new flat look looks much better. That's the problem with that statement, there's no universally agreed upon "good" look.


source?


Presumably there's a setting to use the old icons if you prefer them?


Nope. That would be a branding nightmare.


>branding nightmare //

I sort of understand, but no-one outside my family uses my desktop and when I worked in an office it was just me or the IT support people, so how is it about branding in the general situation. For media stuff everyone is likely to be using the default.


Removing the 3D effect on the Dock is the only visual change I'm onboard with. Too bad it looks so bad with transparency turned off. :/


Note: This is my personal opinion!

I recently had to use a computer with OS X Mavericks on it (10.9 I think). I was struck by how beautiful the interface was. I'm having trouble finding a good screenshot illustrating this, but compare

http://content.gcflearnfree.org/topics/243/2013_new_desktop....

http://download.softwsp.com/sites/12/2015/11/os-x-el-capitan...

Everything just looks better on Mavericks. The gradients may be over-the-top but they're at least consistent. Transparency on El Capitan is pointless and ugly. Maybe I like the system font a little better.

Firefox is also a really good example; it looked great on Mavericks but has not been able to fit in since.

Usually, I prefer simple UIs: i3, terminals, etc.. But the look they have done for Yosemite/El Capitan just doesn't work.


One of those URLs you've posted results in a banned security error in Chrome, with the strong recommendation not to visit it due to malicious activity on that site.


Warning in Safari too.


The transparency is worse than pointless. It is so distracting and ugly, it makes using macOS awful. When scrolling though a webpage (on macOS & iOS) the flickering color of the titlebar always makes me think the display is starting to fail — then I remember it's the stupid transparency.


You can turn off transparency in the system preferences.


For sure. I have it turned off my Macs. Having it off makes for an even flatter and very plain Mac. I hate it, but not as much as transparency.


Firefox's problem is that it does the whole UI by itself. This basically makes it look out of place anywhere they haven't explicitly put effort into giving it a similar experience.

It looks out of place on El Capitan and on macOS Sierra it's downright disturbing. I don't want tab titles in Times New Roman (at least it reminds me of that).


> Times New Roman (at least it reminds me of that).

Really? The tab titles on my firefox are very clearly a sans-serif font, and don't look at all out of place.


Could be that that got fixed. I don't use Firefox on a daily basis so I tend to be a few builds behind on the beta channel.


No tab titles in TNR in FF here - sanserif (but can't tell a font by sight). No add-ons apart from NoScript and Flashblock.


Maybe they've fixed it but the address bar had an atrocious amount of glow. It is clearly out of place.


I agree with you on Mavericks vs El Capitan. My Mac is still on Mavericks and I intend to keep it like that as long as I can..


I find the UI in Mavericks overly fussy and cluttered. Horses for courses though, you like what you like.


Horses for courses indeed. Mavericks is the pinnacle of Aqua for me. Beautiful, great typography, great affordances, a little bit of character.


Certainly beautiful but the problem is: on the dock, the stuff between Safari and Photos are indistinguishable at first sight. If I used that, I'd have to hover on some of them to pick Pages, or Notes, or Contacts among them.


The transparency is pointless, though I much prefer the look of El Cap.


It seems as if the web has influenced the latest round of GUI designs, especially the 'flat' design trend which has clearly harmed usability when it comes to things like buttons. This is handled better by Android's material design guidelines, but it's still a regression.

The problem with this approach is that the web has no guidelines whatsoever, beyond user-agent defaults. So each and every site does their own thing (whether 'good' or 'bad') and Apple (+ Google, etc.) decides to cherry-pick what is 'popular' or thought to 'look good', seemingly without thinking through the impact on usability. Or, possibly worse, they have considered the usability impact but deem the tradeoff worthwhile.


I have to disagree with the author. I understand his frustration with some of the icon choices(Photos, Game center, etc.) but most of the things he's grieving for are just tacky. The leopard pattern on the OSX box and the overly cluttered illustration with the galaxy background, glassy surfaced "X", icons and lens flare would look especially stupid in 2016.

I'm glad they removed all the silly shadows, 3d effects and animations and defined more strict UI guidelines.

I don't need my OS to look like a Christmas tree.


Case in point, just below the article you can find this: http://imgur.com/a/iQe0Z

The puzzle background goes contrarian to the text label and makes my eyes/mind jump while trying to read the labels.

The first button makes me think of Wikipedia, the second one of Facebook. It's precisely that kind of cognitive dissonance where you read "blue" written in red and get asked to say the color or the word.

The last button has embossed text for some reason, possibly in an attempt to make it readable in face of the noisy background, but in turn it makes it stand apart from the other buttons.

The whole theme of the design reminds me precisely of the design language of Mac OS X from its origins to Leopard. It's not bad per se, but people don't need as much no-so-subtle hints as before in the UI, which get perceived as distracting noise. It's not zeitgeist anymore.


Yea, I didn't wanna be a dick by mentioning it but scrolling down to that after reading the article just confused me even more about what the author would define as "good UI".

I count at least 2 unnecessary textures, 4(or 5?) different fonts and a color palette that makes no sense to me.

I know some people are enraged about how many "generic 3-column flat UI" websites there are, but give me one of those any time instead of something that can't make a decision over what unnecessary decorations to use around a button that's already cluttered with a background texture and 3d effect.


There's nothing wrong with unnecessary textures though. I think that's the point the author was trying to make, stuff like that adds a bit of character. Get rid of all the textures, and what do you have, another Bootstrap website.


Also note that he's conveniently forgotten to mention Calculator, Calendar, Contacts, Dictionary, iTunes, Maps, and others that I can't be arsed to list, all of which have managed to get that flat look style while still being an image of their real-world counterpart.


The removal of colour from the icons in the Finder sidebar is the change that feels the most clearly anti-usability to me. It clearly makes the items harder to distinguish and has no benefits that I can see apart from fitting in with the flat design concept.


That was probably the only thing I agreed with, because I sometimes have to take an extra second to look for what I want there.


I'm not sure how to tell this guy, but I'm over 40 years old and I have been using Apple computers literally since elementary school. At a certain point the reference to intuitive design can be to ones own past, if that past has become sufficiently ingrained and intuitive to users.

I thought the lament about the photo app dropping the icon that looks like a camera was particularly odd. He seems uninterested in even acknowledging the point that most cameras don't look like that anymore, and there are many (most?) full fledged adults who have never used a camera with a large attached lens.

I'd even wonder at this point if there are more people in the world familiar with Apple products than with actual apples that grow on trees, but I digress.


> the photo app dropping the icon that looks like a camera

But the old iPhoto icon was not only showing a camera, it was showing a camera and a photo. The camera is part of the icon because iPhoto/Photos can also be used to import photos from cameras that look exactly like the one in the icon. The old icon really couldn't be more fitting for what the app does.

And even if users don't know what a camera is, they can still recognise the other 50% of the icon.

Plus, Apple itself still uses the same type of camera in other icons, most notably on the current iOS lock screen, so I don't think anyone is confused by the iconography. Most people never compose a song and yet they know that iTunes' icon is a musical note.


It's a picture of a physical camera with a big lens, and a physical print of a photo with a white border. Supposedly representing an app that people use to store and organize photos they take with a phone and view on a display screen.


> And even if users don't know what a camera is, they can still recognise the other 50% of the icon.

Can they? who prints photos anymore?


> He seems uninterested in even acknowledging the point that most cameras don't look like that anymore, and there are many (most?) full fledged adults who have never used a camera with a large attached lens.

People say things like this in defence of the recent Apple UI changes but completely ignore the [iOS6 camera icon](https://upload.wikimedia.org/wikipedia/en/7/7d/IOS_6_Home_Sc...) vs [iOS7+](http://static1.i4u.com/sites/default/files/imagecache/main_i...)

We went from an icon that literally looks like the iPhone camera to an icon of a point and shoot you and others claim is antiquated and not relevant.


I consider this an an casualty of the switch to flat design: how do you draw a "flat" lens?

Without 3D or lighting effects, a lens is just a few concentric circles. So a flat picture of a camera housing is less ambiguous, even though it is not what a phone camera looks like.


> He seems uninterested in even acknowledging the point that most cameras don't look like that anymore

Digital SLR cameras still very much look like traditional cameras. Why? because the form is optimal for the task at hand - taking high quality pictures.


People still know what that kind of camera looks like, just like they know what a floppy disk looks like or an old phone handset. The new icon isn't evocative at all.


No reason to use an old camera metaphor. Apple uses it for iOS Camera app though.


I totally agree with the author, in fact much of the hidden functionalities in apps that use to exist is also gone. For instance in earlier versions of previes you could join multiple pdfs into one single pdf by dragging the pdfs into thumbnail preview panel. Now that functionality simply doesn't exist, it seems like they (Apple) have done a rewrite of so many Apps, that they missed out on smaller details.


This is my biggest frustration with OS X these days. They're working so hard to add marginally useful consumer crap like native maps that the power user functionality that attracted me to the platform in the first place is suffering badly. The mail app in particular has gone from nearly-perfect (for my use case) to unusably broken in a dozen obvious ways.


Microsoft has clearly identified this weakness as well. It's no coincidence the bash prompt has suddenly become available in windows...


Microsoft have many of the same weaknesses though. The new Windows Modern UI apps or whatever they call it now are awful. Mail? Calendar? Wow. Even Outlook Express was better.

And the new Settings app? Dear holy deity..


Actually you can still combine PDFs that way. I'm running 10.11.6.


One thing I really dislike about 10.10 is that "maximizing" a window will - with a few exceptions - switch it to fullscreen. To maximize a window I need to press Alt while clicking the maximize-button. And there is not even an option to switch this behavior.

On a small laptop screen this behaviour might be preferable, but on a FullHD display, I find it rather annoying.


Double click the title bar then. Still, the maximization in macOS is plainly stupid, as it frequently doesn't do the expected maximization.


> Double click the title bar then.

That's hardly discoverable though.


In fairness, it's a standard behaviour across several OSes.


Not across applications, sadly... Chrome just likes to stretch the window horizontally a little and then extend the window vertically to the top and bottom of its current display.

Hey, Google! When I double click the title bar, it means fill the !@%&%#* display!!

Just another reason why I like Firefox.


I really liked the old nuanced "full size" behaviour. Unlike Windows "Maximize" it would only increase the window size just enough so that all its contents where visible. This was neat, and elegant, and really showed considered design as well as the OS taking an interest in what was "in" it's windows not just the displayable area of the screen. I thought the Ctrl-F fullscreen behaviour in Lion was perfectly fine. It was slightly dissonant with overall windowing system control but I thought that was fine - going to full-screen seems to me more of a system feature than an window manager feature (it subverts the window manager to a certain extent), but maybe I'm just getting old ...


I agree the old window zoom, as it was called, was the best. I know Windows user hate it, and so many of the recent changes seem to have been to placate Windows user complaints. I liked my Mac the way it was. We don't need to appeal to Windows users.


People who really like Windows (including me) generally seem to dislike the full-screen button in OS X though, so how is that placating anyone?

Everywhere I look I find people saying that window management in Windows is miles ahead of OS X. Even from people who wouldn't want to use Windows. If Apple wanted to placate those people, they would make the green button maximize by default, get rid of that ghastly global menu bar, fix the bad keyboard acceleration, make the Dock even more like the taskbar and add window snapping among a few other things.

I'm hoping some day someone at Apple will see the light. It only took them twenty years to realize that letting users resize a window by any corner or edge is a good idea and that one-button mice were really not a good idea so maybe by 2036 it will all change.


In Windows everything really wants to take up the whole screen. If you drag a window near an edge, it'll try and maximize! If you double click, it maxmizes! If you click the button, it maximizes! Shoot, in Windows 8 they wanted everything to start in full screen with that modern UI.

As much as I love overlapping and reasonably sized windows and having many windows strewn about my very large monitor, I'll see a post on Reddit about how websites aren't designed to look good when maximized on a 21:9 monitor, and then I'll face palm. It's weird.


What's ghastly about the global menu bar? I think it's an amazing improvement over Windows.


All that stuff sounds awful, please stick to using Windows.


Of course. Why wouldn't I?


Ah see I like that behaviour. I've never once wanted to fill the screen with an app without putting it in fullscreen, I just don't see what the point of doing that would be.


> I've never once wanted to fill the screen with an app without putting it in fullscreen, I just don't see what the point of doing that would be.

For me, it’s for ease of working with multiple windows. I frequently work with multiple windows at one time, or multiple programs, and Apple’s full screen is awkward for that.

Switching windows invokes a cute but lengthy animation. I can’t have a window take most of a full screen, leaving a corner for clicking to the other window. ⌘-tab works very poorly, especially on multi-monitor desktops, because it forces you to remember implementation details about which application has windows on which desktop. ⌘-` window switching doesn’t work with full-screen. It’s just a mess.

Even in web browsing, I don’t use only tabs. I use multiple windows, so I don’t full-screen those, either.


> I just don't see what the point of doing that would be.

So you can still see the Dock and the Menu bar without having to do anything?

I always maximize and never use full screen because I don't want to hide the most useful parts of my OS...but I can imagine that visual artists might use it a lot.


The point is being able to see the menu bar (with the current date/time etc.) without hovering the mouse over it.


To be honest, this comment section is a bit mind-blowing to me, it really just goes to show how the behaviour that I take for granted isn't at all the default for other people. I would never, ever, have thought about people wanting to maximise the windows without actually hiding the menu bar.


I agree. I broke down and got "Better Snap Tool" and just avoid the maximize icon entirely.


Get Spectacles, which is free, then enjoy making a window maximised (without making it fullscreen) by pressing option command f.

Also, moving windows between monitors, making them side-by-side etc are insanely easy.


Thank you very much!

To my surprise - or not, now that I think of it - I actually had Spectacles installed already, but I had not come around to getting acquainted with it.

Major facepalm for me... ;-) Now, off to put on the spectacles... ;-)


Above, on the left, you can see the creative, dazzling, H.G.-Wells-spirited Time Machine interface and icon of yesteryear, receding into radiant oblivion (complete with animated stars that drift toward you). Well-crafted, they stirred the right mood. On the right, observe what Apple bulldozed the old Time Machine for: a low-effort cartoony icon in place of the hatch to hyperspace, and a blurred desktop background with flat grey controls in place of a fantastic portal to the past. To me, this "update" to Time Machine stands as one among many sad and uncaring obliterations of the heart Apple used to have.

My head was spinning (literally) every time I used old Time Machine, so I'm glad they removed this silly animation.


My head wasn't, but the fans in my rMBP sure were. If I stayed in there too long it would start throttling down the CPU due to overheating.


>My head was spinning (literally)

What would that even look like? On what access can a human head literally spin?


Ha, got me! By literally, I meant in the medical sense (is it called "vertigo"?), not as an idiom (meaning to confuse or overwhelm).


For me, the biggest issue with the past 2 or 3 OS X updates hasn't been the interface at all. I can get used to a new interface, that's not a problem.

The real problem (imo) is the lack of meaningful updates to the OS. EVERYTHING is an aesthetic change, or some new Siri or iPhone integration. Does anyone actually start an email on their phone and finish it on their desktop? Anyone?

Where's updates like better window management? How is it 2016 and I still don't have window tiling on a 4k (5k?) iMac? Apple is busy repainting their bedroom varying shades of grey while Windows puts out integrated linux and bash, improved window snapping, openssh integration, etc.


That may be true of recent OS releases but it would be unfair to exclude what is planned for Sierra.

Additions like picture-in-picture look very useful. They definitely are adding more window management: a “guiding” mechanism to let windows glue together pretty easily, and tabbed windows in any application. Even if they didn’t, you can’t blame Apple for not rushing to provide features like tiling, etc. when there are multiple “tiling” and other window-management apps available on the App Store alone for a few bucks or less. Just go get one, and fix your desktop.

And remember, features “never used by you” does not equal “never used by anyone”. Can you not imagine someone starting a message on the couch from an iPad, realizing they need to attach a document that’s on a Mac, and wanting to go get it? Continuity is quite valuable, even if it isn’t used all the time.


> The real problem (imo) is the lack of meaningful updates to the OS.

> EVERYTHING is an aesthetic change, or some new Siri or iPhone integration. Does anyone actually start an email on their phone and finish it on their desktop? Anyone?

I often use icloud tabs. I'm not sure about e-mails, I don't use them, but I could see myself using it feature, as well, if it works.

> Where's updates like better window management? How is it 2016 and I still don't have window tiling on a 4k (5k?) iMac?

OS X 10.12 has some tiling.

> Apple is busy repainting their bedroom varying shades of grey while Windows puts out integrated linux and bash, improved window snapping, openssh integration, etc.

Well, it's not like OS X misses bash or openssh. It's Windows who's trying to catch up.


There is an old macintosh print ad in the article stating something like: "A computer that everyone can use will get used by everyone". It immediately made me think of iOS. No matter how good you think the UI paradigm of the mac was at its peak, it doesn't compete with iOS in user friendliness. We've all heard stories of or witnessed 2-year olds who can navigate an iPad. That was never the case for a mac.

I wonder if some of the changes made to macOS (née OS X), were made because iOS has freed the mac from having to serve complete novices and very casual consumers, and instead focus more on serving a segment of professionals and serious content producers whose needs are different from casual consumers, and may be better served by a more subtle, muted interface.


A 2-year-old can navigate an iPad because a touch screen requires less motor control than a mouse. The Norman/Tognazzini article points out the loss of discoverability, feedback, and recovery in iOS.

The most pointed criticisms I've seen of Apple's UI changes have been from people who work in visual media. "Serious content producers" use Finder for the same things as the rest of us. The interface isn't consistently more subtle; where color hasn't been removed, it's brighter and more saturated. iOS has moved in a similar direction aesthetically, so it isn't a matter of different interfaces for different audiences.


A 2-year-old can navigate an iPad because a touch screen requires less motor control than a mouse.

That's certainly a large part of it, but I don't see how that detracts from my point. The touch interface is as much software as it is hardware. To the extent that we forget that, it really proves that Apple really nailed the software. Things like flick to scroll and pinch to zoom seem obvious now because they feel so natural, but they are a feature of the software, not the hardware.

I also don't agree that the touch interface is the only reason an iOS device is much easier to use. Anecdotally, my father in using his iPhone for the first time feels like he masters a computer. Mind you, this is not someone who is a stranger to computers. He has used a desktop PC for years at his office.

The Norman/Tognazzini article points out the loss of discoverability, feedback, and recovery in iOS.

I don't know if I've read that particular article, but I've seen similar criticisms before. And I do believe that there is something to them. But I also feel like they are blown out of proportion and/or fail to take into account the constraints of the small size of a phone screen. Not to say that Apple hasn't made outright mistakes, but I do think they get it right far more than they get it wrong.

The most pointed criticisms I've seen of Apple's UI changes have been from people who work in visual media

That's hard to argue against, since you don't say what specific criticisms they make.

The interface isn't consistently more subtle; where color hasn't been removed, it's brighter and more saturated.

I probably overstated that particular point. There is certainly lots of evidence these days to suggest that Apple doesn't care all that much about the pro market.


> There is an old macintosh print ad in the article stating something like: "A computer that everyone can use will get used by everyone".

The one that says "A funny thing happens when you design a computer that everyone can use. Everyone uses it"? That's in the article.


Yes. As I wrote.


I agree with the author that OSX has lost a lot of it's personality, but I don't agree with the notion that this is a bad thing. I don't want my OS to have much of a personality. It's a tool for getting things done. The less I see of the OS the better.


I agree that OS X should out of your way most of the time, but what about the unboxing experience? Buying or upgrading a Mac used to feel very satisfying because you were welcomed by a cool intro video (10.3 was playing even Röyksopp!):

https://www.youtube.com/watch?v=Gov-XY7mDPE

Apple still produces videos like these, but only to show them at WWDC and on their website. New users are only greeted by grey/white screens and lots of cloud settings. :|


Apple should not be designing icons that are optimised for their initial visual impact. In fact, "impact" is not a word you really want to associate with something you use on a daily basis.


I hate having intro videos playing when I set up a new computer. They attract the attention of everybody else in the office, and I have to scramble to mute, then close, them.


It's worth pointing out that circa July 2016, it is still manageable and reasonable to continue using Snow Leopard.

I use it daily on my primary system. Other than the cool "draw my signature on a PDF" feature in Preview that showed up circa Mavericks, there is nothing - not one thing - that I miss by running that older OS.

VMWare fusion works great. Current chrome+ublockorigin. Great multi screen support. I don't run any services and keep a strict firewall (and also the ublock Origin) so the lack of recent security updates (combined with the gradual loss of interest in SL from exploit writers) isn't a problem.

YMMV.


Do you use a desktop or a laptop? The power saving technology that has been added in later OS versions makes a HUGE difference, even/especially on my older portable macs dating back to 2008


Skeuomorphic icons are probably OK, but skeumorphic behavior is horrific. Consider the awfulness of the Mountain Lion era address book and calendar that tried to emulate the behavior of physical objects by imitating their limitations. That, for me, was the nadir of OS X usability. It might have been great for someone who'd literally never seen a computer before, but anyone who wanted to navigate a calendar without flipping through months one page at a time had a real fight on their hands.

If you want an icon that looks like a physical object, OK. I can probably live with that. But the moment you want to extend that to making the app act like the object its icon represents, you've lost me. Perhaps Ive et al decided that having a realistic Notes icon attached to a non-notebook-like app was more confusing than keeping the old one? That certainly seems justifiable.

Also: who cares what the Safari compass looks like? To me, "compass" means "compass". It's never represented a safari to me (not that "safari-the-adventure" represented "Safari-the-browser"). What would that skeumorphic icon be anyway - a rifle?

This is what we used to have: http://venturebeat.com/2012/10/30/skeuomorphic-design-or-one... . I couldn't have been happier when Mavericks ditched all that. It wasn't perfect, to be sure, but it went a long way to restoring artificially-lost usability.

The article feels to me as though the author is caught up in nostalgia. That's fine, but not mistake "I liked it that way" for "that way was objectively better".


I think the greatness of OSXs past UIs is a bit over hyped. I changed from Windows 7 to Mavericks a couple of years ago and still find 7 more intuitive. You can see at a glance which programs are running from the bar in 7 unlike OSX, I still have not figured out the Finder very well and so on. On the other hand OSX seems better engineered in many ways, more stable, faster to respond and so on.


In the Dock Preferences, click the box "Show indicators for open applications". You should get a black dot under (or to the side) of the app icon. I've used this setting for years.


Yeah, but why exactly is it off by default? I can't see the benefit.


Because they don't want people to worry about what is open. That's what I understand is their reasoning. I don't really agree with it, though.


I think the hype goes back further than that, with OS X 10.5/10.6 vs Windows Vista.

Windows 7 really narrowed the gap between Windows and OS X, and at the same time OS X 10.7 took many steps backwards (black & white sidebar icons, no Save As, terrible multi-screen experience).


Snow Leopard and Windows 7 marked the respective pinnacle of each OS to me, UI-wise. Windows 8.1 has some nice incremental touches... If only they'd applied them to Windows 7's basics. I haven't spent much time with newer OSXes, admittedly, and I'm basing most of my opinion here on co-workers' muffled curses.


Guidelines from 30 years ago dont necessarily get to remain guidelines. Cos stuff changes. We've been using guis for 20 or 30 years now. We dont need to pretend they have shadows or include a realistic depiction of some related artifact in the icon. People just get it now without all that clutter.


> People just get it now without all that clutter.

That's certainly what the proponents of flat design contend. In terms of measuring usability, I'm not so sure that's true. I've seen people hunting for buttons that didn't quite look like buttons


It's not just the fact that "people can recognise a button even if it's flat" that is the issue (I often hear people making this argument) but that the differentiation between what is a button and what isn't (e.g. what is normal text) is reduced in flat design. It is possible to make 'non-buttons' work as buttons, but only if their function is clearly indicated via other means.

This is the beauty of the traditional, three-dimensional, consistently-styled buttons: you get a 'button' by default without having to hint that it's a button using other means.


The Stock-Android Contacts-app has a pretty big design-flaw like that. When you open up a contact, it shows you a list of the ways that you can talk to this person. So, either call them, write an SMS, write an e-mail etc.

And the Call-button is for whatever reason merged with the SMS-button. It's just one big button of which 4/5 is for calling and 1/5 to the right opens up the SMS-app. There is an icon representing SMS in that 1/5 of the button, but nothing indicates that it's a separate button from the 4/5 on the left.


Really? That's odd. The iOS Contacts app merges Facetime and phone calls, but at least that's somewhat reasonable as that's still a call. CallKit in iOS 10 is standardizing it so all VOIP calls will be treated the same as FaceTime and phone calls.

iOS Contacts has a set of icons that look like the symbols on the app icons. That makes sense to me.


I get this argument and I appreciate clean flat GUIs but I also feel without the shadows on buttons they've lost a bit of the affordance and visibility that used to be promoted as important when I studied GUI design.

The classic example of good interface design, I was taught, was the "call lift or elevator" button. The theory goes that no one needs to be shown how to use a lift twice. You see it once and just know what every other lift button does even if they look slightly different.

I realise that that skeuomorphism needn't necessarily map to the computer world but _something_ seems to be forgotten in the current trend for flat, non-skeumorphic designs.


The thing is that aesthetically, the new OS X look is overall closer to the pre-colour MacOS from 30 years ago. That GUI http://www.businessinsider.com/mac-os-i-through-x-2012-7?op=... is clean, approachable, sometimes funny; but at the same time it's sober, and communicates self-respect and a respect for the user and his/her work on the computer. You can see how even the original System 7 colourisation http://static6.businessinsider.com/image/4ffb37e469beddc9590... hurts that a little ... and then we reach Aqua, which is a fairground attraction in comparison. The new OS X look is an attempt to recapture the restraint of the old Finder in high-res colour. Which is not to say that it doesn't have issues with button visibility, something the old Finder went out of its way to achieve.


There isn't a binary choice between "flat design" and "skeumorphism". You can use lots of different visual cues to indicate things.

I loved hearing that Windows 10 was going to go 'authentically digital', but that emotion died when it became apparent that they decided that mean 'flat design'. Just because something is on a computer screen doesn't mean it has to be made of simple single-colour polygons.


>Buttons across the system now look much less like real buttons. Almost no life-imitating textures survive. OS X, in large part prior to Yosemite, used to crawl with visual metaphors; why has Apple banished so many of the analogies that helped people feel comfortable with the Macintosh in the first place?

Because thousands of idiotic designers and tons of media pundits lamented their "anthropomorphic" interfaces and swooned over the abstract UIs of competitors, to the point that it sounded like a real problem...


I see a lot of opinion here, and not a lot of hard evidence. Maybe the changes in OS X, and the move away from skeuomorphism in particular, have hurt its usability, but the way to prove that isn't through emotional op-eds.

Get a group of non-Mac users, randomly split them into two groups. Set them a number of basic tasks: writing and sending an email, editing a photo, opening a particular website, etc. Then have one group do it on an older version of OS X, and the other on a new version. Then record how long it takes them, what things they struggle with, etc. Ask them to report their level of frustration and enjoyment.

It wouldn't be a perfect experiment, but it would at least produce some concrete data to discuss.


Ios is just as bad, still need about a minute to figure out how to add a reminder if i can't use siri. icons still dont make sense (serious travesty, my compass icon is actually safari, while my compass app has a cross icon). And the sheer stupidity of flatness everywhere makes it slow to read the interface.


> icons still dont make sense

Couldn't agree more, My last IOS device was the Iphone 3G, so I kind of lost touch with IOS. Recently found myself trying to help my mom print an email on her Ipad, and felt quiet disarmed as none of those icons made any sense at all! Ended up clicking icons to see what happens, one in particular, was apparently deleting messages, and I have yet to understand what the icon symbol was all about :P


That's odd, in the latest iOS, all of the options I can see for deleting messages are accessed via the word "Delete"; one of which is on a red background (swipe conversation left). The other two require three steps with clear messaging/iconography: (Edit, select, Delete), or (long-tap message, more..., hit the Trashcan icon or hit "Delete All").

Perhaps it was an older version.


> swipe conversation left

iOS's heavy reliance on this gesture is a great example of how bad it's gotten. Unlike drawers, which usually have some kind of pullable tab, or reorderable items in a list, which have little icons indicating grabbable-ness, there is no visual cue that items can be swiped left. If you've never used iOS before, you have no way to delete important things unless you've been instructed how to from friends or iPhone-using ancestors.


This essay is nothing more than the authors opinion (which there is nothing wrong with) presented as fact (completely take umbrage with this). Looking at the authors website, the current design of Apple's UI elements are not to their taste. An example would be this; http://www.nicholaswindsorhoward.com/blog-directory/2016/1/2... The odd idea is interesting, but it's massively regressive.


I particularly like that in this case apparently a picture of a sunflower is a perfectly acceptable icon for "Photos"


Yeah. It's particularly annoying how he notes in passing that since 2013 "almost all software designers, including Apple’s" have started to prefer the flat style, and yet he still presents his own opinion as objectively correct.


With a few exceptions he has a serious case of "I like it the way it used to be!"


Yeah, his taste reminds me quite a bit of KDE 4.


I think people miss the purpose of icons. To be effective, they need to be distinguishable and memorable so that you can find them when needed. If I need to find something that I'm not familiar with, I'm more likely to use a text label to figure it out than to try to guess by the picture. An ideal icon would have a lot in common with an ideal logo.

The current trends are somewhat troubling. Removing color makes an icon less distinguishable, and changing icons yearly makes them less memorable. The reason the floppy disk icon is still useful so many years after it stopped being relevant is because it hasn't changed.

I do miss the richness of imagery that skeumorphism provided, I find it more visually appealing than the abstract flat look. I realize this is a matter of opinion though. How ironic that as enhanced displays allow for more realistic renditions than ever, the trend is to move away from realism.


The change appears to be a part of the broader trend towards flat design from realistic design in the UI community. A balanced point of view: http://www.webdesignerdepot.com/2013/12/infographic-flat-des...


"Flat design versus Skeuomorphism" isn't really a valid comparison; flat design can still use skeuomorphic elements like the infamous floppy-disk icon, just without the subtle hints that the icon is actually a button. Battery status is still shown, generally, through an AA-cell icon, the trash is a dustbin, 'like' is a heart.

"Flat design" versus "visual nudging", for want of a better term, is what the debate's really about.


I think "flat versus skeuomorphism" is the correct opposition, and it's the "Apple Goes Mushy" article which is muddling the terminology by conflating at least three different things.

* Skeumorphism is about rendering individual materials. E.g. compare the old and new Safari icons. Both show a blue compass, but the old one is drawn as a realistically rendered 3d-object with perspective and metallic reflections, and the new one is a flat 2d drawing. Similarly, the old design of the maximize/close buttons on windows were rendered skeumorphically, as a some kind of plastic 3d-object, the new ones are 2d.

* Then there is the use of visual metaphors versus abstract symbolism. E.g. the old icon for Photos was a picture of a camera and photo, the new one is an abstract symbol (apparently it's supposed to be a stylized sunflower?).

* And finally he talks about color choices: the old design used lots of saturated colors, the new one has more desaturated ones with a few saturated accents.

All of these can vary independently. A stylized line drawing of a battery is not an instance of skeumorphism, but it is a use of visual metaphor.


Windows Themes were a step in the right direction, why can't we have that in OS X? Give me that Snow Leopard skin for El Capitan or whatever.


Eh, give me Snow Leopard functionality and stability, and I'll live with either skin.


Even better was Kaleidoscope on Mac OS 7-9


Since it's now Mac OS again, I want the Appearance Manager back, too!

(Note: In Mac OS 8+ Appearance Manager was the built-in part and Kaleidoscope 2 rather provided a more accessible way of hacking the resources and switching themes.)


Currently, on the same front page on HN there is an article: Humans once opposed coffee and refrigeration: why we often hate new stuff.

This applies perfectly to you, dear self-righteous blog author.


By the same logic you can dismiss every critique.

Not everything new is an improvement.


Every single article on HN with a little of criticism of Apple gets the same kind of responses and becomes basically a giant appeal to novelty fallacy. You're against progress, it's new so it's better, Apple knows best, etc.


Change for change's sake disgusts me. It is rampant in Apple's macos, iOS, as well as Google's Android.


And yet Apple changes surprisingly little between versions.

And usually to assemble piecemeal some functionality related to a long term master-plan (usually of the "All your Apple devices as a digital hub" category).


While in case of re-decorating ones own house with a new color/theme always seem better to oneself.

Maybe people get bored of looking at the same thing for long time at a stretch and hence anything new looks much better to our brains.


By mentioning coffee in the same breath, you're implying that coffee is an objectively good idea (it's not).

Just because an idea catches on doesn't mean it is good. Case in point: every "viral" music video, 80s hair and nu-metal.


I'm 100% in agreement with the article. I haven't upgraded from Mavericks for the very reasons he outlined - stark white UIs with no feedback. (Well that and the WIFI issues in Yosemite.)

As for skeuomorphism, look no further than the phone icon in iOS - it's a handset from a traditional 80s phone. If Apple designers were to take their flat minimalist mantra to the next level the icon would be a picture of a black rectangle representing an iPhone.


To understand the photos icon you have to be familiar with iOS 6 to remember the photos icon was a sunflower because the new one is an abstract representation of that flower.

Honestly couldn't believe it when they shipped it.


Agreed with the sentiments of the author. While I don't expect an OS to be "beautiful" - attractive would perhaps be the better word, the general grayification and over-simplification has made OSX harder to navigate.

Compare it to Atom which I, and I am sure many others here, use every day" syntax highlighting, coloured icons, etc all make navigating code/screen faster.


Great points here. The iconography is an important element of navigating a system and recent iterations of both macOS and iOS have suffered at the hands of trendy flat design.


I'm writing this post form an late 2015 Mac Book Retina (not air, not pro). The mac book stands on a book, a small fan points to it's back so that I can write this. Without this the machine would get to hot, which results into a slower user interaction (think: write a letter, wait for it, wait for it, wait for it, letter appears on the screen). On the left hand side a huge adapter (99EUR) is plugged in. It enables me to plug into an USB device and the charger. I do a lot of presentations. so basically the adapter is part of the machine. The color of the keyboard begins slowly to fade. Especially the "S" is now more grey than black. The Max Book is advertised to have a battery lifetime of 8 to 10 hours, I normally get up to 4, sometimes less.

It's garbage!


Sounds like you simply bought a machine not powerful enough for your needs. I'm using a 2015 MacBook Pro. It's been pretty hot here for the last week (30-33c) and my performance has been good. The MacBook sits flat on a table and hasn't got hot once. Battery lasts about 8 hours for me. I'm typing all day (iOS dev) and none of my keys are fading. I have two USB ports which are in use and all I need. If the machine you're talking about is the new super thin MacBook you just made a bad purchase decision as that machine almost costs as much as mine.


My general rule of thumb for Macbooks: If you want to do anything other thank browse facebook and write word docs, and want the machine to last you for more than 3 years - get a Pro.

Vote with your wallet, if you can replace the Macbook experiment* with a Pro or some other computer, go for it. As it stands, Apple has no incentive to make it better since they have your money anyway unless enough users skip the product

* I'm convinced "the new Macbook" was born because someone lost a bet and had to answer "how bad can we make a computer and still make people buy it?"


My wife wants a Mac. She's a teacher and uses it mostly to write documents, watch movies, and read PDFs. Would an Air be good enough for her?


It sounds like an Air would be fine, but she might want to also consider a Chromebook.


Thanks, hadn't thought of that. She actually has a Nexus and isn't really tied into the Apple ecosystem so this might actually be a good idea


If she has favourite or familiar Android apps, the list of Chromebooks that can run them may be valuable: https://www.chromium.org/chromium-os/chrome-os-systems-suppo...

(disclaimer: I used to work on chromebook software)


https://www.neverware.com

You could (both) try out ChromeOS on a Windows laptop before traipsing down to the shop to test keyboards. Needs an 8Gb USB stick that you can erase.


This is great. Thanks for sharing.

I'm downloading it right now and taking it out for a spin on my computer first. Never used ChromeOS before!


You can dd the bin file to a USB stick (bin file is 5Gb so 8Gb stick needed) and just run a 'live' session without installing. Watch out for the installer screens when you boot from the stick!!

I used the product for the same reason: to see what ChromeOS was like.


I second this. I'm writing this on a late 2011 MBP w/8GB RAM and an after-market 1TB SSD. I use it primarily for developing and testing data-driven applications (big data, medium data, small data). I occasionally run Windows and Linux VMs when my development work demands it. This "old" MBP is my primary machine.

I don't have any major performance issues to this date, at least not for my primary use of this machine. I typically run Netflix, Hulu, or some other media while I code, and I actually have more issues with Flash video running in the browser than anything else. This is generally tied to Spotlight reindexing. Killing the index and allowing the machine to rebuild it from scratch usually resolves my issue. But, I digress...

Take the time to understand how your work utilizes machine resources and buy the best machine to get the work done. It might not even be a MBP.


Why on Earth did you buy it knowing it only had one port if you do presentations often?


There is something wrong with your machine (or you are doing more than it is spec'd for). It is potentially still within the standard warranty period, so bring it back. If you have been experiencing these issues and have intentionally let it run past the warranty date, that's on you.


Sounds like you picked the wrong tool tbh

I'm not a fan of the 12 inch Macbook but you knew it only had one port and no active cooling when you bought it.

It's not like it suddenly lost a bunch of ports and throttling under load is not really unexpected either.


I think the main problem with UI is the movement towards scalable graphics fitting all types of displays which unfortunately can't be as complex as raster graphics with the same size constraints. Hence flatness and overly abstract, "simple-gradiented" shapes everywhere. I think once people realize that 8K will be the final resolution of displays, raster will come back as the number of display formats that need to be supported will be limited and graphics could be rescaled on the go. For now we have to suffer through the "modernism" phase of UI design which like in art makes only around 5% of people inspired, rest is underwhelmed; or stick to the last bearable OSes like Win 7, Mavericks, iOS6...


In my opinion, this article focuses on all the wrong things. Things that matter in OSX to me - and why I continue to choose it as my most basic tool for work - are: - exceptional workspaces and swipe navigation - the safety of time machine backups - for the most part things are very fast and the OS gets out of the way of what I am trying to do - I have not wasted any time on hardware/OS compatibility issues - I only reboot every few months, if that - battery life is excellent (os is not a hog)

Quite honesty I could give a shit what the icons look like as long as the OS is a reliable and fast tool to do my work. time machine saves your ass, who cares that the icon doesn't meet your tastes.


To me, flat design just looks cheap. Maybe texture and shading for icons makes as much sense as tail fins on cars, but even the most strident minimalist designer still wants to convey some sense of quality with the details they choose to keep.


I really agree with this - I thought it was me getting slower but every time I open finder or Dock I have to spend that split second extra effort to discern between the "Applications" folder or "HD" icons etc.


WYSIWYG has NOTHING to do with UI design. It refers to being able to print a document (fonts, sizes, lines, pictures) in such a way that it precisely resembles what you see in the application's document window.


Yeah, I was also very confused by that. The article made it sound as if the WYSIWYG explanation was a quote from Apple's guidelines, or maybe from XEROX, so I wondered whether I misunderstood WYSIWYG this whole time.

Searched, and nope, that whole box is by the article author, not a quote. The author doesn't know what WYSIWYG is and wrote some projected explanation. Very likely he didn't go through the WYSIWYG era; it was a big deal, and wouldn't be that easily misinterpreted.


Wow this guy really misses the skeumorphic interface and really doesn't like minimalist design. Sheesh.

Personally I think OS X has been improving as its gone minimal. I don't like skeumorphic apps. They seem at first glance like they are easier to use, but the analogy actually many times makes they interfaces more misleading for novice users when they can't do everything that they expect they should be able to.

The Finder side bar is a perfect example, for me, on how minimizing an interface can make it more clear. The old Finder side bar looks cluttered and noisy and it can be hard to easily understand everything that's going on there. The more minimal one is easier to read. Could it be improved at this point by bringing some color back? Probably. But sometimes you have to go "too far" minimal to then find where you can bring things back in a way that really improves things.

The OS X interface was in dire need of a reset like this. If you ask me the main problem with the OS X move towards minimalism is that it's been too slow and didn't go far enough in some areas. I would have preferred that OS X went all the way right off the bat and then we could have already been on the path to bringing some more color and shading back in that will probably happen over the next several years.

At least, though, I agree with the author that the Game Center icon is awful.


From a usability perspective I totally agree with this article. From a design standpoint though, people generally prefer minimalism over realism in UI design. I also much prefer the design of macs today over PCs, even though I prefer Windows for usability. Apple these days is more looks over function, while Steve Jobs thought the other way around was the way to go in my opinion. So there is a decline over what Apple stood for after Jobs.


Many of the icons like Safari and iTunes haven't changed that much, just have progressed with current designs. Take a look at the Mozilla icons, or whatever app you're using like Evernote or LibreOffice. Do they remind me of a webbrowser or Office app? Not really. It's just that they are significantly different from other apps. After one or two times use, I remember what it looks like and that's all you need.


I agree with literally nothing this dude said. The old mac interface was needlessly complicated and distracting. Simple is better! I don't want to spend time deciphering what some thing is supposed to be. It is a waste of brain cycles. Just give me a memorable glyph that is different enough from the other ones to not be tough to spot, and let me focus on what's important. My work!


I think this is just the blah and boring exterior of modern Apple hardware being carried over to the software inside.

I remember the beauty of the original iMac (compare the G3 to the current model at https://en.wikipedia.org/wiki/IMac), or the beautiful clamshell iBook G3 (https://en.wikipedia.org/wiki/IBook). Likewise, System 9 was beautiful, and the original OS X was even more so: it looked like candy, translucent and shiny.

Now, everyone praises Ives for turning out yet another rectangle with some circles on it. Someone really should buy him a French curve to augment his straightedge and compass …

The new macOS looks much the same: flat, boring, staid, plain.

Now, I personally don't really mind that (my own WM is dark, muted and mostly invisible), but it seems rather a betrayal of what Apple used to stand for: actual beauty rather than simply the lack of ugliness.


Since the article spends quite a bit of time talking about icons, let me focus on that, too.

I think the old icons had too much detail in them to be visible at typical icon sizes. They ended up looking cluttered and over-designed. The new icons are simpler visually, making them clean and fresh. And they come in brighter, happier colors.

I much prefer the look of El Capitan over older OSs.


The abandonment of skeuomorphism was part rebellion and part caving to the ebbs and flows of popular design. When you move away from tactility and recognizability (familiarity), there is a greater burden on the user to interpret the intent of the designer. This is one of the reasons there has been a big surge in the use of animations in UI; because flat designs aren't as effective at communication as recognizable, tactile ones. Younger users of unique UIs and gestures have proven that you can adapt to new visual conventions and forms of interaction. The problem is that this is not Apple's ONLY audience. The Mac has always been attractive to people who want a more approachable, simple, user-friendly, less virus prone computer. This audience is typically less tech savvy and probably not a millennial. I further argue that the visual style of Steve Jobs was more in alignment with the innate desires of this archetype.


There's some good points in the article, in particular the draining of color from the Finder sidebar and a few other glaring usability issues that haven't been addressed.

But, man, seriously, the original Time Machine UI was garbage. The Yosemite version is so, so, so, so much better. It's not great, but it's a lot better than what it used to be.


If you give up skeuomorphism, you have no model for icons. You could have every icon be a smartphone, but that won't help. Without some real-world basis, icons are just abstract shapes. Text boxes might be better. At least you don't need an icon dictionary.

Everything now has to be mobile-friendly, which means 1) fat fingers, and 2) you can't see the thing you're touching. "Mouse-over" for more info is not meaningful for touchscreens. So icons can't have explanations.

Whatever happened to Google's "material design"? Did anything ever use that? Even Google's own web sites didn't use it, although Google had a react.js implementation.

Incidentally, don't use a compass icon for anything other than a compass on a device that actually has compass hardware.

Maybe the future of icons is corporate logos. That's what favicons are.


> "Mouse-over" for more info is not meaningful for touchscreens. So icons can't have explanations.

I suspect the period of not having a decent UI for surfacing alt-text (on web) or equivalent help for native apps on mobile devices is probably not going to extend long into the future. I don't know what the UI convention will be (gaze tracking? light-touch with pressure sensitive screens? some gesture?). Touch UIs are (despite being ubiquitous with the explosion of the last decade) still relatively immature.


> "Mouse-over" for more info is not meaningful for touchscreens. So icons can't have explanations.

One might argue that the icons should explain themselves.

> Whatever happened to Google's "material design"?

You obviously don't use Android or many of Google's new web sites.


The older aesthetics reflected an OS that could get everyone excited about its potential, kind of like back in the day when people would look at the graphics depicted on records, VHS covers, video game boxes, ect... Now, nobody draws quite a connection with that sort of art or media so you have something with no soul that conveys the idea that people are just happy with whatever you give them cause they could care less about people making a connection, just that it works and does, at a minimum, what its supposed to do.

A bit off topic... Same idea could be applied to what happened in video games in the past, like Super Mario RPG style transforming into Paper Mario or Ocarina of Time/Majora's Mask style being dropped for Wind Waker cartoon like aesthetic, both examples devoid of any human connection built up to that point in previous iterations but it gets the job done as its still the same kind of game.


If Skeuomorphic means trying to mimic things in real world. Then i guess everyone would have a different skeuomorphic perspective. Especially with different age group.

Today's Kids dont even know what a Matchstick is. And the likely hood that a Phone will replace 90% of all consumer camera in next decade. Leaving DSLR for Professionals. There isn't cassette, Betamax or Type. And kids born today likely dont know what Floppy or even Optical disk are when they are 20.

So it really is a little bit of forward thinking from Apple. Given how a 5 - 7 years old are now using iPad. They have a different group of future loyal users to cater for.

Side Note - Tech is good, and it is everywhere. But what happens to good old days when kids were young they go out to do stupid things and have fun in the park. Instead of starring at the iPad screen.


All UI has gone less Skeuomorphic and flatter. Google's doing it and giving "material design" talks at all the major conferences. Just look at their design https://en.m.wikipedia.org/wiki/Material_Design Windows embraces flat design way more than Apple does, maybe the author needs to check out an Xbox or use a Surface for a few minutes? Websites everywhere are minimalistic and flat compared to five years ago. This is the current design thinking, the author is stuck in the past. On top of that, this article shows the opposite of what it says it does - it's demonstrating how Apple is doing all these "bad" things less than everyone else.


> maybe the author needs to check out an Xbox or use a Surface for a few minutes?

Indeed, how could he not have experienced these resoundingly successful designs?


I think I would switch to windows if I had to look at a vintage OSX version. I think its great for nostalgia to look back at the evolution of UI and not every change is an improvement, but I find the latest versions of windows/OSX to be perfectly usable and nice to look at. I dont need such literal translations of my icons for them to make sense. This argument is kind of bogus anyway- how many times of looking at an icon and clicking it does it take to remember what goes where?!?! I use the application Reason quite often but that icon offers no clue as to what type of application it is. Flat layouts are easier on the eyes and all the shading gradients and other elements required for "realistic" ui are tiring. Completely disagree with this article here.


The irony here is this design critique takes place on one of the ugliest sites on the internet.

Also, everything he points out is to the benefit of a society that's making it's first steps into computing using GUIs. Once you've accomplished that first introduction, you optimize for efficiency. Do you really need to sit there and parse an icon's details every time before you actually click the icon and move on to the actual task you intended to do?

I'm sure Apple considers a lot before making design changes, from UX efficiency to cross-platform aesthetic consistency to iPhone battery life (does displaying white icons encourage darker backgrounds which ultimately have more pixels using lower energy to light up or some such nuance?), which this article ignores entirely.


The thing that bothers me most about the direction of icons is the sameness of all their shapes, ignoring the rest of their appearance.

This is a problem in both the Dock (where it seems everything is a circle nowadays) and in toolbars (where everything has an ugly white rounded-rectangle behind it, and is really tiny).

There used to be explicit mention of the importance of varying shapes in toolbars, as part of Apple’s own interface guidelines. At a glance, it’s far easier to find things when there’s a triangle-like icon next to a round icon next to a square icon next to a home-plate-shaped icon, etc. If every icon has the same shape, and has been shrunk into that shape to leave even less space for meaningful details, it‘s almost not worth having an icon at all.


Here's a much better article on why OS X is an exercise in bad UI design - http://aaronhildebrandt.com/archive/osx-an-exercise-in-bad-u...


article misses the point that things change. it's a different world now and the metaphors need to change with it. the desktop is now the computer, so desktop metaphors make no sense. flat design looks clean and quiet, I don't miss the days of skeuomorphism.


While a streamlining of UI elements is not necessarily a bad thing (especially as the meaning of metaphors sink into the general public's consciousness), I have noticed that it takes me longer to find and converge to the right app icons on the dock & app switcher.

It seems the general trend regarding logos is "blobs of color in some abstract pattern". And those that still depict some meaning end up blending in, by adopting the same approach of using multiple sturated primary colors. Maybe it's just me but visually, they all register the same in my brain and I need to take a second look to tell them apart. And if I need to take a second look, the whole advantage of an icon vs. a keyword is lost.


I disagree. I use mac all day and the icons don't pose a problem to me either to the young people in my family.

Really frustrating for me are the changes in Spotlight launcher. It used to be instantaneous search and launch. Now it is painfully slow in all my computers.


I'm finding that its faster now to pinch with all five fingers on the trackpad and then use find-as-you-type in the Launchpad UI. This works even when Spotlight is busy rebuilding its index for whatever reason.


While I personally think the new icons and UI looks better, I agree that everything is too white. I hate white. It wastes power on phone and laptops, and it hurts my eyes. Let's make everything black. A good example is Holo-era Android.


I agree with this so much. Two other things that annoy me about the new OS X design:

- Helvetica everywhere. Helvetica, whilst not bad, has somewhat poor readability (not legibility) in body copy. I find it much harder to read than the old Lucida Grande, and it annoys me I can't change it back easily. In fact I jailbroke my iPad just to change the font (to Iowan Old Style, absolutely beautiful serif)

- No favicons in Safari. I can't even understand why they would do that, and have absolutely no way to turn them on, for those of us who like to switch tabs without spending 5 seconds reading them all.


Yeah, they had some amazing meticulous artistry that they use to put into everything. I remember one of my old bosses (who use to work at Apple) talking about a special guy that Steve had, that use to create all the icons. He'd even make all that the imagery of the iphones and stuff on the home and product pages of the website by hand, all vector... But the newer stuff is less busy and way more navigable. Yes, there's less color, and concepts that are sometimes too abstract. But it's all still better for the user, in my opinion... Great, thought provoking article, though.


Here's another blog that documents the decline of Apple's user interface design: http://uxcritique.tumblr.com/


Personally I feel Mac OS's Platinum was the pinnacle of "desktop" user-interface design and OS X/macOS is generally on a path of returning to that look (although not that feel)


This is really just a pro-skeumorphism rant. I'm personally not a fan of skeumorphism, especially when taken to extremes like the silly leather calendar in previous OS X versions.

The real problem I have with Apple is the abysmal developer service their app stores offer and the technical stagnation of some of their products. They've got plenty of money and should be really really pushing the envelope. Where's my octacore laptop? Where's my really good issue tracker in the app store with 60 minute turnaround?


Very funny to see Apple playing catch up on design to Google in the area of flat style design. Google are the ones who pushed flat design into UI and everyone else is following their lead.


I suppose Apple truly intends its MacOS to become more mature and streamlined. I also loved the beauty of Leopard and Lion versions. I don't think that making all icons flat and less colorful makes Apple's products more mature. The decision might have been made as Apple decided to move from glossy devices to mat, so later after that all the icon designs also moved from glossy to flat. It took almost 10 years, btw.


I agree with the general sentiment that Apple isn't very good at software, but it's worth remembering they are solving not just for the desktop, but for many platforms. I cannot imagine that ugly 2008-era iPhoto icon on my big flat screen. The thought of that rips into the very fiber of my being and makes me question all that I know about life.

Put another way: relax. Hope things get better!


Anyone link me to Apple's research papers on useability that underpin their design ideals? Or is it just fashion in the face of useability?


Or they make their own internal testing and don't provide links to their "papers"? How about that?


Quite possible, do you think they they lead the design primarily with usability or fashion?


I think they take both into account, as they should.

Usability is great and all, but if your products dont sell because they're perceived as unfashionable it's not that good...


I mainly disagree w/ the points he makes, but the "vampiric" screenshot of the sidebar is very hard to neglect. There is something magical that goes away when you take away all the color and replace all the icons w/ glyphs. Especially on places like the sidebar where you interact w/ it too often and 99% of the time you are scanning/looking for stuff.


I've been using Macs since, well... Forever, and writing about them for over a decade over at http://taoofmac.com

I'd say this piece is too opinionated by design - not only does it ignore the almost relentless iterative approach Apple has taken with aesthetics, it reads a lot like linkbait.

But hey, that's just my opinion. :)


To me, if there is a weakness in Apple's interface due to evolution that weakness is in evolving too slowly. The premises for "easy to use" in 1984 are radically different from those of today. The "for who?" and the "for what?" and the "what artifact am I using?" have changed.

The last matters. It ain't so much skeuomorphism ain't relevant no more, it's computers are ubiquitous => to the point that the computers we carry in our pockets are taken for granted as computers.

Interface designs that draw on folders and writing pads and cameras and folders are headed to the dustbins. The best skeuomorph for X is the thing closest to X itself. I'm not saying that hamburger menus haven't irritated me, only that I know what it means when I see one and how it ought to behave because it skeuomorphs to it's own computer interface => and there it draws on a long self-referential skeuomorphic tradition of the floppy disk "save" icon.

To me it seems, the better we make skeuomorphs the further we get from icons and the closer we get to words. Siri, Alexa, Cortana lead the way back from hieroglyphs for middle mangers afraid of catching keyboard cooties. I don't want to say that everyone knows how to use a computer, but it's not 1984 and so many people around the world are comfortable typing to the point that many Africans have mobile payments over SMS.

Mobile payments over SMS shows that the efficient skeuomorphism of text. Our phones are/have cameras. "Use camera" pretty much tells the story.


I think the arguments about usability are missing the point. This looks to me like the reemergence of the old debate between baroque (skeuomorphic) and classical (flat) styles, with usability thrown in by both sides as a red herring.


I like the new look and feel and where the OS has been going in general.


This 'flat design' ic created by designer who merely know how to create things, and is more easy to create things with one color and flat objects. I don't now why it is so popular


This would not be the case if Steve Jobs still ran Apple:

http://magarshak.com/blog/?p=234


For reference, here are screenshots of just the stock El Capitan Apps:

https://imgur.com/a/uRfvc


The only thing I miss from previous versions, is the stars effect in Time Machine. It was crazy awesome to move through the stars.


I don't even fucking understand how to use the music app on my iPhone anymore . So needlessly complicated.


tldr; this article is arguing for skeuomorphism.

Actually I'm not sure this isn't a satire. It made me rotflmao. But also, it's good to see that there are people out there (perhaps many, perhaps most!?) that see the world of good design in complete opposite.


Meh... Fair point on the icon for the photos app, but other than that the article is grasping at staws


and all of this from a site that looks like its still hosted in geocities


It would help if they just started drawing borders around things again.


If you think this is a steep decline, wait until they report earnings after this market closes this evening. Another quarter of iPhone sales drops and they're expect to announce iWatch down by over 50% from last year.


>Another quarter of iPhone sales drops

You mean, just a few months before the next model is announced? Who would have thought...


Year over year sales drop, not quarter over quarter. They sold less this quarter of this year than the same quarter last year.


Apple doesn't give numbers on Watch sales.


Do you miss color, or do you miss skeuomorphism?

I'm trying to decide


A post about garish design on a garishly designed blog. Appropriate.


Nail on the head.


Old Man Yells At Cloud


I miss Glass.


I have a hard time taking design advice from a web site whose design consists of a narrow band of text and 2/3-3/4 empty space.


As people start getting used to computers and digital, virtual concepts (such as scrolling, windowing, buttons), the need for them to reflect tangible, real-world objects diminishes - I think abolishing skeuomorphism is the right way to go.




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