In any case looking forward to it.
I can write a linear algebra library that gives you Vec3d and Matrix4d and the ability to multiply/add such types using regular multiplication operators. I can also write a Gc<T> library that lets you wrap some values in a GC heap allocation, which will have some extra stack maps being generated. It doesn't feel much different to me, both are equally worthy of being called libraries.
Anyway, expect a blog post soon. :)