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I'm curious about 2 things:

1. How is the accidental modification of random JS objects from multiple threads prevented - that is, how is the communication restricted to explicitly shared memory? Is it done by using OS process underneath?

2. Exposing atomics greatly diminishes the effectiveness of automated race detection tools. Is there a specific rationale for not exposing an interface along the lines of Cilk instead - say, a parallel for loop and a parallel function call that can be waited for? The mandelbrot example looks like it could be handled just fine (meaning, just as efficiently and with a bit less code) with a parallel for loop with what OpenMP calls a dynamic scheduling policy (so an atomic counter hidden in its guts.)

There do exist tasks which can be handled more efficiently using raw atomics than using a Cilk-like interface, but in my experience they are the exception rather than the rule; on the other hand parallelism bugs are the rule rather than the exception, and so effective automated debugging tools are a godsend.

Cilk comes with great race detection tools and these can be developed for any system with a similar interface; the thing enabling this is that a Cilk program's task dependency graph is a fork-join graph, whereas with atomics it's a generic DAG and the number of task orderings an automated debugging tool has to try with a DAG is potentially very large, whereas with a fork-join graph it's always just two orderings. I wrote about it here http://yosefk.com/blog/checkedthreads-bug-free-shared-memory... - my point though isn't to plug my own Cilk knock-off that I present in that post but to elaborate on the benefits of a Cilk-like interface relatively to raw atomics.

1. You can't ever get a reference to regular objects that exist in other threads (workers). Communication with workers is limited to sending strings, copies of JSON objects, transfers of typed arrays, and references to SharedArrayBuffers.

2. I assume it was done at a low level so that multi-threaded C++ could be compiled to javascript (asm.js/WebAssembly).

For (1) does this mean that everything in the global namespace barfs when called from a worker thread?

(2) sounds like it might need a larger set of primitives, though I'm not sure.

1. Web workers don't share a javascript namespace or anything with the parent page. They're like a brand new page (that happens to not have a DOM). Outside of SharedArrayBuffer, there's no shared memory.

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