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Interesting discussion! I'm the author of SkipCast (http://www.skipcast.net), an iOS client that worked with http://www.rawvoice.com/ to implement an in-app, direct donate feature.

If your Podcast feed contains the tag:

<rawvoice:donate type="text/html" href="URL HERE">Label</rawvoice:donate>

SkipCast displays an in-app link to that location with the text 'Donate'. Uptake for this feature has been quite positive.

I'd love to expand support for this to other systems and tags. It's an interesting little feature, and as an avid Podcast listener as well as app developer, hope content creators find success with it. It's quite literally the least we can do as developers.

Finally: Quick shout out to KATG, I've spend hours staring at your cover art as it was one of my favorite test feeds used when developing the app!

No offense to you or your product, and I did read the description, but I still don't see how can you justify $25 for a podcast app. More importantly, I don't see how a regular user would even bother to read the description after seeing that price.

Goodness, no offense taken, it's a completely valid point.

The price point deserves a more thorough write up. For now:

I released SkipCast last July at $2.99. Considering I had video playback, advanced audio effects (including skip silence), and lots more, I thought this was a solid fit for the current marketplace.

The result: In the next 5 months I'd get just 6 sales, 3 of which were from family members (thanks mom!). Total app store revenue: $18.

Of course I did my best to market the little bugger, and even added features as the result of partnerships with the aforementioned RawVoice. Press releases went out, Nada.

And so after 6 months, out of sheer curiosity I went totally free and saw my downloads SKYROCKET to ... 5-6 a day.


At this point then I had a choice. I ain't getting sales and I ain't getting free downloads.

And so I did what anyone with a lick of pride would. Charge real money. I literally did it to not get sales, as I wasn't getting them anyway. At least this way I'm not whoring myself out. Honestly, for how many hours I put into this project it felt wonderful to jack that price up!

The kicker: Since the price increase I've finally had enough sales to cover my developer fee, and I've only recently renewed for another year.

The reason? I think it's easy to see why.

For one, it immediately sets you apart in the app store. You're scrolling around and see a $24 app and you're bound to take notice.

Of course most will scoff, but, apparently, enough have not. It at least gets someone on my app store page.

Second, I make specific mention of the price in the very first line of the description, and later, actually mention the fact that I'm trying something different.

Look, the bottom line is in my naiveté I thought that in a potential marketplace of 1 billion users there was room enough for 15 or so Podcast clients. Turns our I was wrong. I can't control that, but what I can do is add my voice to the ranks who should stand up to cheep bastards who expect all software to be free. You want SkipCast, you'll have to pay for it.

Man it feels good to say that : )

Not to mention iOS only (judging from his post)

Cool to hear about the KATG cover art =D

Interesting app. How do you think the price point is effecting the revenue? Are you following a model for higher priced apps or developing one as you go?

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