Gaming site gog.com [1] [2] built a successful business around acquiring rights to game companies' back catalogs and selling them online. (Originally they were Good Old Games, but they've now rebranded to simply "gog.com" and sell new games as well.) HN readers may be interested in the technology (Dosbox) and gog.com's strong anti-DRM stance [3].
From a user's perspective, the work they've done getting games to work on modern systems is alone worth the price of admission -- I must have spent hours [4] tweaking Dosbox configs to try to get my copy of Master of Magic to play music (the game directory that began with a 7-floppy installation in the mid-90s has been copied to every system I've had since then). Buying (another) copy of the game from GOG and getting a Dosbox config that Just Works, was well worth the modest price.
From the publisher's perspective I'm sure it's a win as well -- I could easily believe they gave up on ever realizing any more income from that IP a decade before they were approached by GOG.
[4] The finickiness isn't unique to Dosbox, I remember having to fiddle with the in-game settings for a while running bare-metal on at least one '90s era PC as well.
Master of Magic has been on every PC I've owned as well. And gog.com's version was the first thing I installed on my newest Win10 laptop a few months ago: Runs with no problems :)
This is such a weird coincidence. I've been listening to The History of Rome podcast [1] and was getting the itch to play some civilization/strategy. I literally downloaded Master of Magic from gog.com (had purchased it there years ago) about 20 minutes ago.
Quite a lot of strategy in MOM. In a way, the several unbalanced units, psychopathic AI and diversity of units and spells adds up to quite a compelling and deep game, even by modern standards :)
Archmage + channeler + confusion spam can win so many otherwise unwinnable battles. And yes, I have alechemist to keep up the mana supply, so I have almost no spells or troops and still win fights with my magic spirit scouts.
Naturally I use Rjack's portrait as I'd prefer not to face him in game with a strategy like this.
Two non-nostalgia aspects of old games stand out to me:
1) The gameplay is often much easier to pick up quickly without a crutch mode because there were fewer degrees of freedom.
2) The artistry was at times amazing. Orson Wells said that "the enemy of art is the absence of limitations" and I think the 8-bit and 16-bit eras, in particular, demonstrated the truth of that maxim.
I also wanted to say that old video games can be appealing for reasons other than nostalgia. Only recently I played through chrono trigger and symphony of the night, both for the first time, and they are amazing even by today's standards. People enjoy old books, movies, etc because they are still great, why can't video games be the same way?
I've long been a Final Fantasy fan. I was introduced to it with FF7, a game I still continue to love—and am more than a little excited for the impending PS4 remake. It's a gold standard for me. My sons (16 & 12) and I recently embarked on playing through the entire Final Fantasy catalogue. I'm currently on FF4, while they're still finishing the first. We've all been having a blast with the playthroughs, as well as discussing comparative gameplay, art, mechanics, etc. they're just fantastic and timeless games.
Best of all, my boys now want to work together to make a game. My oldest has already made an FF clone on his TI-84. If their interest holds, it could be an awesome project to work on together.
Chrono Trigger is my favorite game of all time. Its images and music have been part of my life since I was ten years old, so I've often wondered how I would perceive it if the experience were new as an adult. Glad to hear that it held up so well.
To be fair, loads of XIX century novels are considered boring for today's standards mostly because they were born as serials, paid by episode or even by word, and published in newspapers first. After the media landscape evolved, their appreciation diminished; similarly, old games suffer from the rapid evolution of their platforms / media.
Well, we know about a lot of abandonware since the times of Gilgamesh and Ulysses. Even what we managed to preserve is usually executed with emulated languages, because original runtimes are lost or evolved beyond recognition. Some are ports of pirated or censored copies, on completely different architectures, completely reskinned and modded beyond recognition.
The result is, to be brutally honest, that reading Beowulf is a chore; most Shakespeare works need a walkthrough; Dante's Inferno is fun but we'll never appreciate it in the same way as XIII-century political junkies did. And so on and so forth for huge chunks of literature.
In short, most old literature is not as accessible or enjoyable as contemporary pulp. You have to accept these limitations as you consume it; which is why Plato does not sell as much as J.K. Rowling or Dan Brown. Similarly with games, we cannot expect today's kids to appreciate what came before them. Some will, some won't. That's just how it is.
Again, this generalization is not valid for me, there are lot of counter examples like Marcus Aurelius. But apart from that, it's mostly a fashion problem. Sure the fashionable item will sell more (it is usually designed for). That tells nothing on the rest. You are right that we will never have the same context, and that some artworks are starting to be beyond enjoyability, but it's not always the case. For music for example there is folk, not fashionable but enjoyable even for kids, and maybe one day people will play an old Zelda as they could have listened to Stairway to heaven.
>we cannot expect today's kids to appreciate what came before them
Anectodically I've had many opportunities to play old video games with kids and they all appreciated them, in fact I'm not sure they could tell that it was old games (Donkey Kong Country and Yoshi's Island (Snes) on the top my head).
Edit: to continue the analogy with music, it would have been has there was a race to write the symphony with the most instruments, with ads telling you to always upgrade to the next symphony for your listening pleasure. Then one day some people started to notice that some ancient guy/girl with only their guitar or voice was as well enjoyable, and if not a better a different emotional medium. It seems obvious but for video games every time you say that some old games had something that we may be missing you get the usual "you are a nostalgic old fart"
> Again, this generalization is not valid for me, there are lot of counter examples like Marcus Aurelius.
Great example: we don't have the original, we rely on translations of a single XIV century copy written in a dead language (classic Greek). Depending on translations, we may or may not enjoy it -- I'd argue you probably wouldn't read it in XV century Catholic Latin. In other words, we love playing the (excellent) 3D version of Sid Meier's "Pirates!" rather than the original crappy-looking 2D version; in a few years, we'll probably be playing the VR port. That's fine, but it requires some effort -- either by us tolerating the crappy original, or by developers/translators constantly bridging the cultural gap.
Similarly, folk music might require instruments that are expensive or hard to find these days, like an accordion or concertina. Again, enjoying it requires effort at some level.
> Anectodically I've had many opportunities to play old video games with kids and they all appreciated them
Sure, but would they go out looking for SNES emulators on their own, rather than looking forward to XCOM2 or some shiny new MMORPG? Unlikely. Granted, the "side-scroller platform" genre is a bit fossilized, so it's probably easier to approach classic games in that category; but a lot of other genres have aged really badly. No self-respecting teenager would take Double Dragon seriously these days, nor any Atari 2600 game.
In short: like with literature, appreciating old games requires extra work at some level.
I would heavily disagree that kids wouldn't go looking for SNES emulators on their own or playing retro games or what not. I mean, look at the Virtual Console on various Nintendo systems. It's pretty darn popular, even among people who never grew up with most of the games on it. Same deal for Xbox Live Arcade, PSN, Steam, GOG, etc. There's obviously a large number of kids and teens who would prefer playing a NES or SNES game to one of the newer ones.
And hey, enough kids go looking for SNES emulators that the average user age in a lot of ROM Hacking communities is between 13-18. The vast majority of people at SMW Central are well under 18 years of age, and likely didn't grow up with the SNES game:
I 100% agree with this. A lot of older games are appealing simply because they're good games in general, and are seen as a new experience for people who didn't grow up with them. For example, how many people likely played Ocarina of Time or Majora's Mask for the first time on 3DS? Or before that, the Wii Virtual Console? Yet for a lot of people coming back to them, they still consider them some of the best games of all time.
Heck, I do, and I'm one of the people who never played either til then.
One more-recent case that really stands out is Command & Conquer - Red Alert 2. This game had much simpler graphics than later RTS games, so the focus was mostly on gameplay. IMHO, this was the best RTS ever created[1], and the reason for this was that it was sort of at the peak of perfection for its level of graphical and spatial limitations.
1. I know Star Craft was epic as well, and Generals from the remaining remnants of Westwood combined with EA was great also. And... Dune. Red Alert, for me, was the sort of Vivaldi[1.1] culmination that built on all these past successes, just before the age of "Moar Triangles!" reached RTS.
1.1 (I heard you liked footnotes) Vivaldi, the Baroque composer, built upon the style of Corelli and others before him, even copied some aspects of their musical styles, but this is what made his music so great.
C&C-RA2 was very good, but for me RTS, the era of Starcraft and C&C was crushed to dust by the 3d terrain and balistics of Total Annihilation, nothing held a candle to it.
I still remember yelling out loud with surprise the first time enemy artillery destroyed some of my aircraft while firing on ground targets further away.
Sadly the 'moar triangles' era began shortly afterwards and definitely abandoned the simplicity of well balanced gameplay and solid game engines, for flashy graphics and other cheap lures.
There's a trilogy of Epic RTS games built Cavedog Alumni. Three different companies, three different "universes", yet a clear line of spiritual succession exists through them thanks to some unsung powerhouses of the gaming industry over the last 20 years.
Total Annihilation
Supreme Commander
Planetary Annihilation
The amazing thing about these games is how much longevity they have due to quality design. There is an active community of players around TA still to this day. Who have done some pretty amazing things over the years... The game is routinely played with more than 10 times the number of units it was 'designed for' with extra large custom maps and LAN games that can take hours to play out.
Supreme Commander came out and upped the ante, TA had scaled to massive RTS battles where micromanagement became nearly pointless. Supreme Commander goes further, units range massively in size, so much so that you often spend most of the game zoomed out, controlling an army of thousands of coloured dots spread out over maps up to 80km x 80km
Then somehow they found the crazy inspiration to go further. Not content with nuclear weapons deforming terrain with explosions so big your units are mere specs on the map if you zoom out to admire the fireball... Planetary Annihilation is everything you imagine when you read the name. Spherical planets swarming with thousands and thousands of tanks robots planes and ships, satellites in orbit, rockets, teleportation and other crazy machines to transport your army between planets and moons, massive asteroid pushing engines that let you push asteroids and moons out of their orbits and use the planets themselves as weapons of warfare.
TLDR: Yep, Total Annihilation, Supreme Commander, and Planetary Annihilation are three of the best RTS games ever, if not THE best RTS games ever then clearly the best Strategic RTS games ever.
It was released by Wargaming.net on Steam in November last year, and after buying the GoG version earlier last year, much to my surprise when I re-bought the Steam version, the Steam version works fine on my machine which didn't work with the GoG version. Its also so ancient that its basically perfect under WINE.
There is still active development on some of the fan sites on a 3.9 and 4.0 'fan patch', which will also have corresponding groups of players using the patches.
There is online multiplayer via both virtual LAN / hamachi style setups and via a few tools like GameRanger that also help keep these older games connected.
The community is spread thin, but still thriving, since the simplicity of the game makes it so easy to keep enjoying it. I'm looking forward to its 20th anniversary on September 30th next year (2017).
Ah, Red Alert 2. I really loved that game, haven't played in forever. It was before I had ubiquitous broadband so I never really played it online - does anyone know if it is still possible to do so / whether anyone does? I'm sure I'd lose within minutes against anyone still playing today, but a 4 way multiplayer battle would be amazing.
EDIT: figured I could be less lazy and find out myself. It appears you can play online through https://cncnet.org/red-alert-2. Now all I need to do is figure out where to buy it and how to make it work on my Mac. I suppose it's old enough I might be able to play via a virtual machine.
Definitely check out OpenRA, a modern open source and cross-platform reimplementation of the old Westwood engines, with support for CnC, Red Alert and Dune2000. There's a few changes to add a bit of balance but its still got the classic feel and there's an active multiplayer community online with regular tournaments and everything.
On the artistry side there is more : 20 years ago (ouch) you still had mainstream games that were built without too much of marketing pressure. I remember an interview of a Warcraft 2 team member who was saying that they were simply trying to make the best game for themselves. So sure there is nostalgia, but when comparing mainstream the difference is not just technical. Same as in music, the (edit: artistic) quality is now in the indie, and thanks to great tools it's a better time than ever for creativity, at the expense that it's harder to live from it.
Yeah, the artistry in a lot of older games is pretty incredible, if only for the sheer amount of detail and work the creators put into the very tiniest aspects of these games. Like Yoshi's Island for the SNES, where every corner of the game was crammed with secrets, bonus rooms, etc. In some cases, even messages from the creators about the work they put in:
That game itself was impressive in its mechanics too, given that it had situations where enemies behaved in unique ways that were never likely to come up in the actual game.
Or a game which I still remember quite fondly from 2001, Wario Land 4. There, despite using traditional sprite animation, every single level had at least one different tileset and background (usually two or three), its own music (which had things like echo effects added for caves and sped up or slowed down based on on screen events) and tons of details that were exceedingly unlikely for the player to notice. Like a whole tileset for a single room or two, with tons of animations. Or music specifically for part of an ending medley... if the player did really poorly overall. Or a sound test where every single song was exclusive to the sound test.
That's the kind of thing that was more common in older games. A huge amount of attention to detail and small secrets scattered everywhere.
A great thing about Yoshi's Island is that it's possibly the only SNES game that benefits from the fancy pixel-smoothing modes that emulators offer. Rather than looking distorted, it makes it look like a completely modern 2D platformer.
I fully agree with your second point (the Wells quote). It's most noticeable in movie-making, but I agree it also applies to games.
However, I somewhat disagree about your first point. Some old school games are not easy to pick up; some are so punishing as to be almost non-viable for today's standards. Some games came with a complex manual that you absolutely had to read (and it was really hard for those of us living in countries where piracy was the only option).
For example, some 90s RPGs are so untractable and complex I never had the patience to learn how to play them. I'm thinking for example of Darklands, which has many fans in the abandonware community, but which would probably never succeed these days.
Man, we desperately need a reboot of Darklands. Something like the newer XCOM games for the tactical combat, and a little bit nicer world map would be an insta-buy. Especially if the complexity and beautiful menu art of the original was retained.
For me, the nostalgia is very much attributed to the music. Music in general can be very nostalgic, but a 30 second track that you listened to for hours a day on repeat as a child can really become a part of you.
Much for that reason, Ocarina of Time has always been top of my list for nostalgic games, and the score was arguably some of Koji Kondo's finest work.
Same. I recently played Zelda: A Link To the Past (on my iPhone, nonetheless, which is cool to a non-tech inclined person!), and I felt like I was a kid again. All the same emotions flooded back, just from listening to that unforgettable music and wandering through Hyrule. Re-playing that game was some of the best therapy ever. I would start the game on the bus, or at lunch, or play for a few minutes before dinner, and all worry would melt away.
When I was much younger, I used to play Dune 2 while listening to Smashing Pumpkins. Now, whenever I hear Smashing Pumpkins, I'm taken back to playing Dune 2 all over again.
Overclocked Remix has built an amazing community and collection of music around this idea. Ten plus years after I discovered the site and I still visit once or twice a week to look for new tracks.
This is very true of c64 games, which had the powerful SID music chip. I didn't realize until I was an adult how much of the emotional draw of those games was tied to music.
I am very sad never to have had a C64 at the time pretty much because of the SID. The first (and for a while only) computer/console I had was an AtariST which had decent sound chip too but looking back at what people are, and were fondest of, I feel I'm missing out on the nostalgia a bit.
However, I did get Bitmap Brother's Magic Pockets... and now the intro music is stuck in my head... Betty Boo.
On a tangential note, does anyone remember many games that had their soundtrack on audio cassette? I had a copy of Star Glider 2, which had a synth-y track on tape, which you were meant to play on your hifi while playing the game.
Carrier Command was one of my favourite games, but I don't recall ever having a tape soundtrack. Looks like I was missing out.
I tried playing it again recently though and, although there was the nostalgia there, but it just wasn't the same. As someone else mentioned, some games just haven't aged well unfortunately.
This HN thread is hitting on so many notes (pun intended). I have every one of Koji Kondo's songs, and Ocarina of Time was it for me also. I would listen to Koji's cello-dominated Gerudo Valley theme so many times...
This article struck quite a chord with me. I spent most of my childhood playing (but rarely finishing) a lot of RPGs and action-adventure games (chief among them Earthbound, Chrono Trigger, Final Fantasy, Link to the Past, Link's Awakening, etc. etc.)
I've been going back over the past couple years and replaying them. For a couple of reasons: there's the sense of closure of having finished something I started a dozen years ago (shouts to Turtle Rock, which Elementary School Justin did not have the fortitude to complete). More, though, I just wanted to see if these games which I spent so much energy and imagination on a while back were worth the investment.
I've been struck by how mature and powerful these games were in their own right:
- Earthbound is this dense, bizarre paean to Western culture also wrapped up in this story about losing your innocence and the creepiest final boss fight ever;
- Link's Awakening forces players to answer the difficult question of why you'd want to wake up from an amazing dream;
- Even Final Fantasy has a narrative device that I've yet to see replicated since, of having the main villain straight up win, and then forcing you to deal with the fallout and rebuild from the literal dust and ashes.
These things are for sure enhanced by nostalgia, and a common argument against these games are that you're looking at them "through rose-tinted glasses" (the implication being that their luster is gone without my memories of playing them as a child). I'm not so sure that's true -- but, more importantly, I'm not so sure that matters.
In a lot of ways, it feels like having gotten coffee with an old friend after a long time apart, and remarking on how both you and they have matured so much. If you have fond memories of video games, I recommend you blow the dust off of the proverbial cartridge and treat yourself.
It's not about nostalgia. It's about in the days before powerful GPUs gameplay and originality really mattered. The game was "rendered" in your own imagination. It's the same reason in the days of 4k TVs many people still prefer books to TV.
Not all games from the past hold up today, there was a lot of poor gameplay and unoriginal games from back in the day too. For example, the 80s had tons of shoot-em-ups, the early 90s had a deluge of 2D platformers, etc...
What was different back then was the costs involved in developing a commercial game. As the appetite for high-end graphics has increased, so too has the cost of producing games, which has led to fewer risks being taken by big game publishers. Thankfully the indie game scene is stronger than ever, and has proven to be a good outlet for game developers when experimenting with new ideas.
Mame is fantastic for this reason. Although, I'm not sure how I played a lot of those games, they're much more difficult than I remember. I guess when you had only $5 in quarters you had to make them last. Getting a $20 for games at the big arcade or Chuck E Cheese/Crystals as a kid was like winning the lottery.
How timely. I recently visited parents, and while going thru super Nintendo games remembers some of the music from final fantasy 3. Then I started listening to it at work. Then I downloaded the game now I'm 17 hours in. Kefka here I come...
This is apropo for me. I just purchased a wiiu for my children and was getting a bit choked up looking through the virtual console list. I actually had a conversation with my wife about it after the kids were in bed.
We all did a 6 hour tour of super metroid, it was great. There is something to this for sure. Hearing original Zelda music transports me back to being a kid instantly.
It's all about the music. If a game was so so, but had an awesome soundtrack, then I'm invariably going to remember it more fondly. Saga Frontier comes to mind as an example.
I got hooked on Subterrania on Sega Genesis for several months back in 94, then didn't play for 15 years. Then I decided to look for it on eBay. Found a system and the game for only $35 and now I play it several times a week.
My partner gave me a Sega Saturn for my birthday a year ago...since then, our band's little collective has used it as a little centre of some of our gatherings...Street Fighter II, NiGHTS into Dreams, Daytona USA CC, oh, man...
Every so often I find myself searching for a BBS to telnet into to play a few hours of Galactic Empire or Trade Wars. Loved playing those games as a kid, and definitely eeriely drawn back to them from time to time.
I would lose days of productivity if I could play either of those games again. And I want to. Badly. I've played a few 4X games since then, but those old "Door Games" we're something special.
I wonder if anyone has the source for them still...
EDIT: oh, no. I'll see you guys later. telnet://twgs.classictw.com
it's not just nostalgia, some game principles are very hard to find in modern games, especially regarding the exploration of interesting mechanics irregardless of balance.
strategy games like master of magic or total annihilation, were faction had a distinct feeling from each other, even if some were more powerful, are almost impossible today where multiplayer is a large portion of the game and necessarily need to be balanced, which causes many games' faction to feel reskin of each other with just minor changes and not really unique mechanics.
All old games have good things and bad things about them. The great things about old games were the challenge. The bad thing about them was that the industry was still learning and hence many games won't age well in terms of some dimension because many lessons had yet to be learned.
This is going to make me sound like a ranting old curmudgeon, but I am having a hard time thinking of much that's an improvement in modern games except for art style/graphical limitations.
There's not much innovation anymore. Modern AAA titles are rife with handholding, patronizing, unimaginative and focus-grouped-to-hell stories (because those sell the best), DLC bait, and other such tiresome tropes.
I remember the 90's being a time when there was a lot of innovation and experimentation because nobody had it down pat what would sell the best. You'd never see a Mister Mosquito[1] or a Vangers[2] or an Urban Assault[3] nowadays. You might see an indie homage or two, but that's totally different from having a large studio throwing resources at the wall and seeing what sticks.
It's a time I dearly miss. You want to know what the most memorable game in recent memory was to me? Undertale[4] . A retro-styled indie RPG with graphics that could probably have been pulled off 20 years ago on the SNES, but in spite of that limitation, its story and sound design is absolutely top shelf and is, in my mind, one of those games that everyone should play at least once.
Commercialism ruins everything. Sure, the usual response to this is "but there are more games than ever, and it's easier for anyone to jump in", which is true, but it still feels like as if there's some magic that was long since lost, only occasionally recaptured by a clever group of developers.
Here's the really cool bit: today we can have both. I get to play Chrono Trigger - a masterpiece of artfully taking a system to its limits - and I can play The Witness - a gorgeous game that would lose so much if it couldn't be rendered so well.
To me, the only hope is to have lots and lots and lots of games made. Whenever we wax philosophical about old games, no one ever mentions the absolute piles of junk that were made. And then some were good, but not great (compare Super Monkey Ball to Marble Madness) I loved Marble Madness as a little kid but couldn't really wrap my head around the controls, whereas SMB was fun right off the bat (and I was still terrible at it - but for actual gameplay reasons now).
Remember Roller Coaster Tycoon? The whole game felt rock solid and hand crafted. The 3D version added the ability to ride. But the world was so much less pretty. By contrast, look at the evolution of 3D in the Myst series; the game was supposed to be played like Uru, but computers could only handle HyperCard at the time. And contrast again with Into the Manhole, which really ought to be flash cards (or like flipping pages in a book - I remember the animations surprising and delighting me as a kid).
TL;DR: don't worry, it's not all bad. Some games need constraints, and people will build engines just for that. And some don't. But the important thing is: more games! (So more amazing ones trickle out).
If I wanted to give "old school" games a shot, which few should I try? I haven't played many -- Sonic as a kid, I watched FF7 and Symphony of the Night on youtube -- so I don't really have a good basis to judge from, but nothing I've seen obviously meets (let alone exceeds) the bar set by my favorite modern games, e.g.
Dark Souls / Bloodborne: Mechanics? (Haven't played)
Blood Dragon: 1980s simulator
I can identify the "commercialization" trend that you're talking about if and only if I focus my attention to a single franchise or a single aspect of a single franchise. Example: Mass Effect lost its hard SF edge in 2, 3 but the characters and mechanics got better. Starcraft lost its story and character edge in 2, but the mechanics got better. Bioshock lost its philosophical depth in Infinite but the story and characters got better.
Overlaid on top of this is a trend of increasing production value. Every franchise gives you some facet to point at and say "devs don't care about X, only production value, boo." This ignores the boring explanation that it's hard to churn out sequels that exceed the original in each and every possible point of comparison. Sequels need to be evaluated on their own merits and the industry needs to be judged as a whole. Otherwise everything is guaranteed to look like it's going downhill.
Or maybe I'm wrong. Let me know your favorites and I'll promise to give at least one a try.
Try playing Pillars of Eternity. It's a modern take on some of the old RPGs, by the guys who made the old classics.
Then there's Planescape Torment and Baldur's Gate 2. Between those you have some of the best western RPGs ever made.
I find a lot of modern gaming to be incredibly shallow. Good for a single play session, but I put the game down and never return.
It's a bit of a shame really; these companies spend a fortune on fancy graphics and it just doesn't matter one bit to me. I'd rather play Dwarf Fortress in all its ASCII glory than play Destiny or The Division.
Baldur's Gate 2 is on my list of things to try, I'll add Pillars of Eternity. That said, I've got reservations:
> I find a lot of modern gaming to be incredibly shallow.
Sturgeon's Law.
> Good for a single play session but I put the game down and never return.
You seem awfully quick to ascribe this to game quality even though there are significant confounding factors: growing up and having more demands on your time, the opportunity cost of abundant digitally downloadable games, youtube's ability to let you explore alternative choices without spending many hours on a replay, etc.
Just so we're on the same page, though, have you played modern BioWare or CD Projekt Red titles? It's not uncommon for them to gate entire alternative chunks of the game behind player choices. 10x so with low-production-value assets. If someone can look at Witcher 3 and call it shallow and not replayable then I'm pretty sure that we're never going to see eye to eye on the subject of game quality.
> It's a bit of a shame really; these companies spend a fortune on fancy graphics and it just doesn't matter one bit to me.
That is a shame. Are you sure you're actually trying to appreciate the artwork, though? Being dismissive of graphics is certainly the "hip" position in most nerd circles I've been in -- something I became keenly aware of back when I was doing CG in academia and considering it as a career path. I can still picture the sneers on my friends' faces and hear their dismissive snorts when I would start to go on about the artistic accomplishments in this or that title. It sucked, although it wasn't what drove me away (the shit wages and working conditions did that on their own). There's nothing wrong with appreciating other facets of a game more than graphics, but if someone gives graphics 0 or negative weight then I tend to suspect they're primarily trying to build "nerd cred" rather than trying to enjoy games. Like the kid after a movie who can talk about nothing but loopholes.
> I'd rather play Dwarf Fortress in all its ASCII glory than play Destiny or The Division.
Are these unbiased samples or are you comparing your favorite from one era to a mediocre pick from another? How many of the games on my favorite list (addendum: I forgot Spec Ops: The Line) have you played and found wanting compared to your favorites from previous eras? In particular, would you apply the word "shallow" to any (in the facets I marked as strengths)?
I'm genuinely curious as to whether our difference of opinion is due to different tastes or having played different titles.
> That is a shame. Are you sure you're actually trying to appreciate the artwork, though?
Well, it depends on your point of view. Some people don't play games to appreciate the art at all. For some, the art is purely a functional part of the puzzle that allows for immersion (such as in my case).
For example, I recently started playing Dark Souls (which I'm head-over-heels for, by the way), and while the visuals could be described as "gorgeous", even at the low-res and detail I'm playing at to keep it responsive. But when I see amazing vistas in the game which include castles and bridges and turrets, those are places I actually get to visit in the game, and not through some weird warp, but by slowly working my way there, usually in a very circuitous route.
Are there games which advance the state-of-the-art with regard to graphics and art? Undoubtedly. Could I point them out to you? Not a chance. I don't have the prerequisite knowledge or experience to even notice in most cases, much less know where to begin in a task such as that. But I do appreciate that there is good art in the games, to the degree that it helps my immersion in the game. Sometimes that means lovingly crafted pixel art, sometimes it means detailed models and textures. It really depends on how it's integrated.
Well there are modern games that can consume whole days of my time. Crusader Kings 2, CS:GO, Cities: Skylines, Factorio, Pillars of Eternity etc. So I don't think it's about having less time to play.
My comment about the graphics was really about how a lot of these assets are only on screen for a few minutes. Some art team has spent days working on a boss character and I'm through it in 10 minutes or so. So much development time spent on such little effect, given that I really wouldn't have noticed the difference if they'd spent half the time. Whereas the games that really captivate me (like CK2 or Factorio) have relatively simple graphics, but really deep gameplay that keeps you coming back.
It's about priorities in development, I wish they spent more time on gameplay!
I've played almost all the games on your list, some of them are great (favs: Portal, Deus Ex, Dragon Age). I notice you didn't list Dragon Age 2, that game sums up a lot of my feelings about modern game development. I would also lump Mass Effect 2 in there for similar reasons. ME 1 was a great RPG with good gameplay mechanics, ME 2 was a beautiful looking cover based shooter (boring!) with mediocre RPG mechanics. That's what the game industry has come to, because it's far easier to churn out mediocre gameplay with fancy graphics than it is to actually make a truly great game.
But yes, some of them are still lacking. Dragon Age and Mass Effect are still fairly simplistic in gameplay compared to Baldurs Gate 2 (or the old Final Fantasies), and simplistic in story compared to Planescape. Bioshock was beautiful and had a great story, but System Shock 2 still had far better gameplay. Likewise with Deus Ex HR and Deus Ex 1.
Mirrors Edge is one of the few that truly stands out as having tried something exceptional with the gameplay, I've been dying for a sequel for a long time!
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I guess you could sum up my point like so: Graphics are great when there's good gameplay underneath them. FF7 was both a beautiful game for its time and also had great gameplay. Likewise Chronotrigger, BG2, Deus Ex, Sim City, etc. But a game with great graphics and mediocre gameplay will forever be consigned to the dustbin of history.
Chrono Trigger and Final Fantasy VI both have excellent stories and character development coupled with the best game soundtracks ever composed.
The Marathon trilogy starts off a bit slow, but it's got some great sci-fi writing (if you like sarcastic AIs that are constantly making opaque references to classical literature) and twitch action.
If twitch action is your thing though, it's hard to beat Descent and Descent II.
I'm currently playing through Planescape Torment, which is less like an RPG and more like an avant-garde fantasy novel.
If you look beyond the AAA games you can find a lot of great stuff. My favorite is Kerbal Space Program. It's fun, it's educational, it has personality, the challenge scales up with player skill to an almost unlimited degree and entirety organically, you can set your own goals or have them given to you... I could go on.
What really amazes me is looking at the players and seeing a lot of people going into aerospace careers because of it. And not only that, but finding that they have a huge leg up on their classmates because they've already learned so much from the game.
The magic is still there, you just have to find it.
Urban Assault, now there's a nostalgic flashback. I got hooked on the demo that came on the CD with one of the PC magazines, but never had the money to get the full game. They did a damn decent job trying to merge two very different genres and I'm really saddened by how few games since have done anywhere near as good a job.
From a user's perspective, the work they've done getting games to work on modern systems is alone worth the price of admission -- I must have spent hours [4] tweaking Dosbox configs to try to get my copy of Master of Magic to play music (the game directory that began with a 7-floppy installation in the mid-90s has been copied to every system I've had since then). Buying (another) copy of the game from GOG and getting a Dosbox config that Just Works, was well worth the modest price.
From the publisher's perspective I'm sure it's a win as well -- I could easily believe they gave up on ever realizing any more income from that IP a decade before they were approached by GOG.
[1] https://www.gog.com
[2] https://en.wikipedia.org/wiki/GOG.com
[3] https://www.gog.com/support/website_help/what_is_gog_com
[4] The finickiness isn't unique to Dosbox, I remember having to fiddle with the in-game settings for a while running bare-metal on at least one '90s era PC as well.