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It's hard. I personally believe that designing large scale video games is one of the most complicated kinds of programming projects out there - so don't try to reinvent the wheel.

Like daodedickinson recommends; you want to look at how AAA game designers design their systems, then imitate them. Your best avenue to figuring out how games are designed is by understanding how game modding is carried out in AAA games. In many games, almost all of the content and mechanics within the game are defined using the same scripting interface that mods are created through.

I recommend using games like Skyrim, Morrowind, Mount and Blade, and The Witcher (i forgot which one shipped with all the game's scripts in the install folder, might have been 2).




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