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Parse Alternatives (github.com)
78 points by nawazdhandala on Jan 30, 2016 | hide | past | web | favorite | 13 comments



Over the past two days I've seen people hocking ad platforms, database products, push services, pubsub thingers, etc... But obviously there is a gap because nobody has the full solution in the package that parse wrapped up.

It's like the iPhone. Yeah the capacitive touchscreens, multitouch, and web browsers on phones existed but until Apple combined them they were just crap that didn't work well together.

Parse wasn't perfect either but what we don't need is everyone who has built a api that saved data to something claiming they can replace Parse tomorrow.


There were fine tablets what was missing was prestige / cool factor / effective advertising.


I'd also encourage people to check out gun - http://gun.js.org/ (disclaimer: I'm on the gun team)

GUN is a highly modular, open-source, real-time, offline-first, distributed cache storage engine. By default gun uses localStorage for data storage, but with gun-level there are many more data storage engines just a module away. GUN defaults to pushing all data. The gun team is regularly releasing new modules, new and improved functionality, and improving performance. If you have any questions, please feel free to ping the gun team on Gitter.

[gun-level]: https://github.com/PsychoLlama/gun-level

[available data storage engines]: https://github.com/Level/levelup/wiki/Modules#storage

[gun's gitter channel]: https://gitter.im/amark/gun


I don't see why anyone would choose a Parse alternative. This would require rewriting your app to support another PaaS that will probably die in the next 5 years. What I am looking for is a managed Parse Server solution so all I have to do is import my data then do a find/replace in my code to change the parse domain to the new host.


I'm not familiar with Parse, but just recently Kinto was announced as an alternative:

https://news.ycombinator.com/item?id=10994736


The Serverless Framework - Open-source application framework that allows you to create serverless backends with AWS Lambda and AWS API Gateway. Lambda only charges you when your code runs and auto-scales out-of-the-box.

https://github.com/serverless/serverless


I'm not sure what provider I will transition to after Parse, but I fully expect support for GraphQL.

So far, it seems my leading option is https://www.reindex.io/

If you've thought about getting into GraphQL or Relay, the Reindex tutorial is a great way to get a feel for it. By the time you finish step two, it gives you an instance of graphiql, a query tool which really shows off the power of GraphQL, with query autocomplete and built-in documentation in the right panel.


Or you could, just, you know, build your own API and be in control of your own destiny. Though, I understand that some mobile devs prefer/want to just be mobile and not web devs. To each their own.

Shameless plug: I could use some work right now. I've built a handful of APIs that have moderate-heavy production use (50k users). I'm a good fit. :) Email in profile.


https://sheetsu.com can be used as a simple DB (spreadsheet as a DB). It provides whole CRUD, auth, permissions (more here https://sheetsu.com/docs/beta) and is super simple in setup. I'm founder.


QuickBlox especially if you're looking for chat / video calling / push on top of data APIs: http://quickblox.com/


On the push notifications side, Batch (disclaimer: I'm a founder), is very solid:

https://batch.com/features


How does your pricing work for my app that is very bursty with regards to notifications? Think real time sports scores.


Here's a list of alternatives geared for game developers. This is taken from a post that also includes a pricing comparison table: http://blog.soom.la/2016/02/top-10-parse-alternatives-game-b...

GameSparks - a good mobile backend as a service option, and one of the more popular ones. It is flexible and has a good set of features. It runs a MAU (Monthly Active Users) cost which can be confusing, leading people to think it’s too expensive when, in fact, it offers quite a competitive price.

PlayFab - only been around a bit over a year (it was in development for three years under the name Uber Entertainment) – it launched in September 2014. Some will say it is the most complete backend platform, especially after it partnered with Photon, the multiplayer cloud service. Some of the features include player accounts, virtual goods management, in-game messaging, and game data storage.

HeroicLabs - The key selling point is the API which allows game developers to easily integrate multiplayer and social elements without needing a server backend. It focuses and optimizes mostly for massive games, games of high volume. HeroicLabs also has a code sample with SOOMLA in our knowledge base.

Gamedonia - complete backend solution for mobile games. The cloud platform for game developers does not require a server and offers many social games and real-time elements such as PvP (player versus player) modules, in-game chat or social sharing. Gamedonia was founded in 2012 and besides offering mobile support, also works in the browser.

Kii - another developer sweetheart and a Unity partner, making its community support quite strong. Its key selling point is a burst limit of 150 API calls per second, which is quite important. On the other hand, it does not allow anonymous users. Other features include server extensions, push notifications, leaderboards and achievements. It supports iOS, Android and Windows 8.

Kinvey - one of the pioneers in the MBaaS game, which by default makes it a strong contestant for the best service out there. Compared to Parse, I’d say the two are quite similar in features: it offers cloud storage and push notifications. There’s also an easy way to integrate Facebook Open Graph for all those apps without websites. However, like Parse, it’s a general purpose MBaaS for all mobile apps, not just games.

brainCloud - might make your brain hurt :) of all the features it offers. It calls itself “backend in a box.” It is a ready-made, cloud-based backend designed for game developers, allowing them to jumpstart their game creation with various pre-built features. Its features include Cloud Data, including user and global statistics, shared data and custom files, Multiplayer, with support for turn-by-turn and one-way offline (clash-style) multiplayer. Other features include Achievements, Leaderboards and Monetization features.

Gamua Flox - scalable and lightweight cloud backend for mobile games built by Gamua. It runs on all mobile devices supported by Adobe AIR, and also allows offline play. Players can be authenticated through Google+, Facebook, email or the iOS GameCenter API. It comes with rich documentation and a powerful customer support. If you’re developing with AIR, or specifically the Starling framework, this is the backend for you.

App42 - many features, including all the usual ones like leaderboards, cloud storage or social sharing. It used to be cheaper than Parse (now it definitely is), while offering the same burst limit. A great solution for any mobile game developer.

Photon - cross-platform multiplayer game backend. It allows you to easily add multiplayer to your games and run them in the Global Photon Cloud. You can also host your own Photon servers, if that kind of hybrid is your thing. It is a good choice for game developers of all sizes, from indies to AAA studios.




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