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I think this is the problem, and my main concern with the overuse of "10x engineer": they don't live in a vacuum.

If you hire a 10x engineer and get him to move a button two pixels left, and then tomorrow someone else tell him to move the button two pixels right, he won't be a 10x engineer, he'll be a 0x engineer. There's a lot more involved and it compounds. An engineer knowing what to do and what not do (a skill often overlooked) can help immensely, but everyone needs plenty of support to be at their 10x.




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