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Yep, a survival type game would be well suited to the engine. It is definitely part of the long term plans. In the long run I would like to have a world with some simple towns and people can move about and raid towns and so forth and quests kind of emerge from those circumstances. Maybe a bit like Mount and Blade, but in a more seamless world.



There are lots of fighting games and I don't think that's what makes voxel games unique. The cool thing about voxels is the environment. A player-vs-environment game puts the environment front and center, instead of making it the backdrop.

Another idea: build a sand castle and see how long you can hold out against the rising tide. No bad guys involved, just waves. Almost a literal sandbox game.




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