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I agree, especially if you are just making one game, there really is no point to procedural generation - other tools will make all that much easier (Maya, Blender, etc). I'm trying to think outside the context of just making one game, but rather making something that people can broadly use that it is simpler than Maya and Blender, and even disguised as a game to lure people to it. This could be a foolish move - the odds are already against me making a game, let alone a platform/engine. But I feel like somebody has to shake things up a bit, we are getting too comfortable with our AAA Unreal games. :)



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