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I also struggle with adding extra features to a game I'm working on. I've added "You're not going to need it" to the top of my to-do list as a way to force myself to think everytime I add something on there. ;) https://en.wikipedia.org/wiki/You_aren%27t_gonna_need_it

Have you ever heard of the game Magic Carpet? See http://www.gog.com/game/magic_carpet . It had insanely good destructible terrain, base building and exploration. I think something like that might work extremely well with your engine and also there has never been another game quite like it that combined exploration and resource gathering with the almost RTS like base elements (and of course the fun of creating volcanoes and dropping asteroids on your opponent's base).

Yep I know about Magic Carpet - its one of those games (along with Outcast, Commanche, etc) that drew me to alternative engines over polygon-based ones. Initial ideas for a prototype did revolve around base building, mini RTS / tower defense style stuff.

Magic carpet, what great memories! A modern take on the theme would be great in VR.

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