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I'd be interested in seeing a voxel game involving defensive architecture (preparing for disasters). When I started playing Minecraft, I was interested in making buildings, lighted streets, etc that would make it easier to survive at night.

It turned out to be somewhat pointless because once you know how, you can easily skip the night phase altogether. A game where you can't do that might be interesting.

Also: preparing for floods. What happens when the river overflows or the storm surge hits?

Yep, a survival type game would be well suited to the engine. It is definitely part of the long term plans. In the long run I would like to have a world with some simple towns and people can move about and raid towns and so forth and quests kind of emerge from those circumstances. Maybe a bit like Mount and Blade, but in a more seamless world.

There are lots of fighting games and I don't think that's what makes voxel games unique. The cool thing about voxels is the environment. A player-vs-environment game puts the environment front and center, instead of making it the backdrop.

Another idea: build a sand castle and see how long you can hold out against the rising tide. No bad guys involved, just waves. Almost a literal sandbox game.

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