Hacker News new | past | comments | ask | show | jobs | submit login

How well does the voxel rendering parallelize based on number of cores? Related question: how much of the rendering is handled within the GPU?



Everything is rendered on the GPU. This is more based on ray tracing and marching than voxels alone (although voxels do represent the underlying terrain and destruction data). Ray tracing is highly parallelizable - each pixel can be computed completely independent of the others.




Applications are open for YC Summer 2020

Guidelines | FAQ | Support | API | Security | Lists | Bookmarklet | Legal | Apply to YC | Contact

Search: