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why not open source the engine and develop a game around it? It'll not only gain exposure, take a lot of the optimizations off your belt, but let you focus on the long-term development of a marketable game.

I am going to open source it :) There will be a license for the first few years at least, but the source will be public. I'd like to figure out a way to do it with no license at all.

Don't worry too much about the actual open sourcing of it. Just push to github and forget. There will basically be two responses to the source code: either tinkerers or project managers.

Tinkerers will just want to poke around the code, and maybe make a youtube video.

Project managers will try to "fix" issues, "suggest" new directions, and basically try to get you to do things they want. :-P

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