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I agree. The pixels are small enough that it falls into this sort of uncanny valley of the terrain almost looking realistic, but not really.

It would be better almost to go further in either direction: either make the pixels smaller and therefore the terrain and characters look much more realistic (probably technical challenges in doing this), or make them larger so it gives off the "pixel-art" look.




Yep - many things that need to be tuned visually but I don't have the time budget for it yet :) I do agree though - it actually does look better sometimes at either much lower or much higher resolution.




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