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Because every voxel needs processing, and you've only got 16.7ms to process every voxel every frame.

Is it possible to scale them like pixels? Like a "voxel resolution" that can be adjusted if you got a better PC etc.

From viewing earlier demos I believe it can be, possibly in real time. That said, reducing a voxel by half in each dimension yields eight times as many voxels, reduced by however efficient his algorithm for determining what needs to be visible and drawn is, so I think it might need to be quite an upgrade to see a big difference.

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