Hacker News new | past | comments | ask | show | jobs | submit login

Why are the voxels (I guess the jagged edges come from the voxels?) so big?

Because every voxel needs processing, and you've only got 16.7ms to process every voxel every frame.

Is it possible to scale them like pixels? Like a "voxel resolution" that can be adjusted if you got a better PC etc.

From viewing earlier demos I believe it can be, possibly in real time. That said, reducing a voxel by half in each dimension yields eight times as many voxels, reduced by however efficient his algorithm for determining what needs to be visible and drawn is, so I think it might need to be quite an upgrade to see a big difference.

Applications are open for YC Summer 2020

Guidelines | FAQ | Support | API | Security | Lists | Bookmarklet | Legal | Apply to YC | Contact