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I think a lot of credit for SVG's resurrection goes to Mike Bostock for making it the core of his visualization technology. Obviously D3 is the big SVG thing now, but his 2009 work on Protovis also relied on SVG, as did Polymaps in 2010.

I argued with Mike back then that SVG was a bad choice because it didn't work in MSIE and it was sort of a forgotten technology everywhere else. Fortunately he didn't pay any attention to me. SVG is particularly handy because it lets Javascript create and alter graphics using a DOM representation. That's something you really can't do in Canvas or WebGL without reinventing parts of what DOM does.




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