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FreeCol is a relatively old project (I think I recall giving it a spin way back in 2006 or 2007), dating back to when SourceForge was not-evil and that's where everybody was.

At the time, I'm not sure there really were better options than Java for a cross-platform open-source game like this. Maybe Python with PyGame.



Qt became available under GPL in 2000, so that would have been a potential match. Anyway, technology choices are of course very dependent on the project founders' skills and preferences.




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