Everything dies far too fast for combat to have any strategic element. And (in the build I last played, anyway) trade prices are static, so you just need to find that one good trade route and run it until you're insanely wealthy.
But I am excited to see how it develops further. The potential for the main game is big enough, let alone mods and total conversions.
I still remember that I used to rip the graphics of Escape Velocity (Nova) by simply copying them out of the resource fork of some file (was it the executable itself?).
I also remember that my teenage self had a hard time writing a utility that copied files over a network, since I had trouble serializing the resource fork (or coming up with the idea of serialization).
Included are screenshots of ResEdit, Resourcerer, CodeWarrior, and more.
I wonder if the real successor to EV is EVE.
I tried playing X2 and X3 for a while, and they gave me some of that open-world space trading experience I was looking for, but I never got into them as intensely as I did with Nova. Maybe they were a bit too serious?
Loved the EV series and recently bought Nova again just for nostalgia sake. wish I had known about this project first! Quite happy with it.