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It's kind of an arms race. In the early days of iOS app development, developers would just not call the private APIs during the review period and hide them in an easter egg or enable them from the client checking with the server to see if the setting had been flipped to start using them. Ever since Apple started actually scanning the binaries developers have had to go to greater lengths to obfuscate the usage, but still give users the most powerful features.

Some of the things developed during the arms race have become best practices, though. If you are an iOS game developer and you release a game update without the ability to adjust the game substantially from the server side, you are really in trouble. It takes another long review period from Apple to change anything, so best practice is to control the functionality from the server where if it makes the game too difficult for the users or something it can be adjusted without suffering the Apple review delay.




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